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obcelense

Member since 2 years ago
Last active May 3, 2026
378 Favorites
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Dynamic Seasons logo
  • 9.1K
  • Jun 30, 2026
  • Mar 29, 2026

Adds 4 Seasons to the world, Greenhouse blocks, Seasonal Farming, Customizable Weather. It also adds dynamic Snow, (WIP) temperature system, Configurable Settings, and an optional Seasons Spellbook.

Endless Leveling - V9 logo
  • 160.3K
  • Jun 30, 2026
  • Jan 23, 2026

Hytale RPG Leveling Mod — Endless Leveling adds full character progression: levels, stats, classes, races, augments, skills/abilities, dungeons & dynamic events. Solo Leveling inspired endless growth for singleplayer & servers.

Soulslike Bosses logo
  • 5.3K
  • Jun 30, 2026
  • Apr 13, 2026

Challenging boss fights inspired by games like Dark Souls and Elden Ring

Leather & Branches & Seeds QoL logo
  • 113
  • Jun 28, 2026
  • Apr 22, 2026

Convert Leather, Seeds, and make branches, all in one usefull workbench!

Mermaids and Mythical Creatures - v3 logo
  • 35.6K
  • Jun 28, 2026
  • Jan 18, 2026

Ever wanted to be a Mermaid? Now you can with Mermaids, this mod allows the user to transform into a Mermaid in water! Giving the user increased swim speed, water breathing, night vision, and more while swimming underwater through seas, rivers, and oceans.

Skyblock Lifebound Portals logo
  • 1.3K
  • Jun 27, 2026
  • Feb 16, 2026

A Hytale Skyblock mod with portal progression: create multiple starts in one save, including Asteroid Starter, connect worlds with Rift Shard and World Teleporter, and automate your base with Life Essence-powered machines.

Dejan's Structures logo
  • 5.3K
  • Jun 25, 2026
  • Feb 8, 2026

A mod to provide the structures and deco assets which I missed up to now in my worlds, like roof tops, thin planks and whatever comes to my mind

Perfect Parries - Souls-Like Parrying logo
  • 491.6K
  • Jun 24, 2026
  • Jan 14, 2026

Adds a souls/RPG precision combat mechanic where if you block at the instant where you are supposed to take damage (perfect parry), you don't lose stamina, deflect some damage, and eventually stun the attacker upon exhausting their stamina.

Shadows of the Eclipse logo
  • 1.1K
  • Jun 23, 2026
  • Apr 26, 2026

An content/story mod, aiming to add new biomes, mobs, allies, bosses, weapons... and more, directly to your world.

Spyglass logo
  • 17.5K
  • Jun 22, 2026
  • Jan 17, 2026

Adds a craftable spyglass/telescope that lets you zoom in and scout the world from afar.

MimicTale logo
  • 5.3K
  • Jun 21, 2026
  • Jan 28, 2026

Mysterious Mimic creatures of Hytale.

Portable Monstrosities logo
  • 1.7K
  • Jun 21, 2026
  • Apr 12, 2026

Pokemon / Palworld inspired creature collection mod

KK Furniture logo
  • 2.5K
  • Jun 20, 2026
  • Feb 18, 2026

A bunch of custom furniture and decorations for your cozy home.

Aetherhaven logo
  • 9.8K
  • Jun 19, 2026
  • Apr 19, 2026

Aetherhaven is a town-building add-on built around laying out plots, growing a settlement with named locals, and following quests that push your town forward.

The Blighted Grove logo
  • 161
  • Jun 19, 2026
  • Apr 16, 2026

A dark portal fragment dimension featuring inverted sinkhole terrain, toxic poison pools, dead twisted forests, and hostile void creatures beneath an eternal purple gloom.

Smithing Stones - Weapon Refining logo
  • 975
  • Jun 19, 2026
  • Feb 17, 2026

Adds a full weapon refinement system to Hytale. Craft smithing stones, upgrade weapons, with a configurable success-based upgrade system that increases risk with each refinement level.

Aura Magic logo
  • 952
  • Jun 18, 2026
  • Mar 30, 2026

This mod is aiming to use the existing 6 elements and by adding 11 more will enhance the existing elemental magic system.

Honey Valley - 3.0 Out !  logo
  • 4.5K
  • Jun 17, 2026
  • Mar 1, 2026

A complete beekeeping experience to Hytale with bees, hives, honey, automation, and exploration.

Zephyr - Ninja Mobility and Movement Mechanics (Glider, Grapple, Vanish, Wall Jump, Zipline, Dash/Dodge, Double Jump) logo
  • 86.4K
  • Jun 17, 2026
  • Feb 19, 2026

A movement mod that overhauls Hytale's base movement, introducing high-level mobility mechanics such as gliding, wall jumps, double-jumps, dashes/dodges, grappling hooks, ziplines, and velocity based damage scaling.