Adds 4 Seasons to the world, Greenhouse blocks, Seasonal Farming, Seasonal Fishing, Customizable Weather. It also adds dynamic Snow, (WIP) temperature system, Configurable Settings, and an optional Seasons Spellbook.
A movement mod that overhauls Hytale's base movement, introducing high-level mobility mechanics such as gliding, wall jumps, double-jumps, dashes/dodges, grappling hooks, ziplines, and velocity based damage scaling.
Adds a souls/RPG precision combat mechanic where if you block at the instant where you are supposed to take damage (perfect parry), you don't lose stamina, deflect some damage, and eventually stun the attacker upon exhausting their stamina.
Planning to add 11 more elements to the existing 6 and to enhance the existing magic system. I am currently working on Wind (Magic Spells, Sprites, Quests, Dragons, Prefabs and more)
Ever wanted to be a Mermaid, Werewolf, or Vampire? This mod allows the player to transform into a Mermaid when entering the water, transform into a Werewolf at night, and transform into a Vampire, each with their own unique abilities and playstyles.
Aetherhaven is a town-building add-on built around laying out plots, growing a settlement with named locals, and following quests that push your town forward.
Below Every Heaven is a horror mod for Hytale. Descend through seven dimensions, each ruled by a deadly creature and guarded by something that shouldn't exist.
A Hytale Skyblock mod with portal progression: create multiple starts in one save, including Asteroid Starter, connect worlds with Rift Shard and World Teleporter, and automate your base with Life Essence-powered machines.