Description

Hexcode is in Early Access. Things will break, progression may not be 100%. Join https://discord.hexcodec.com to report bugs, give suggestions, and shape the future of magic
"What is magic?" - It's an age-old question. Some say it's a myth; others, a legend. Some say it's our lifeblood. Others say it's divine intervention.
Yet still there are those who refuse to settle for soft belief. Who want to mold it, shape it, control it. Those who wish to understand not just what magic does, but how it does it.
Those people wish to understand magic.
Hexcode
All of ORBIS's magic was built by the mages of old - the incredible minds whose grimoires we still read and wield today. Hexcode is simply the way they did it.
Hexcode opens the door and lets you see inside. It's up to you to take the first step. The power of the universe is at your fingertips just as long as you're willing to grab it.
How do you make Magic?
Hexcode runs on one philosophy: a prepared wizard is a dangerous wizard. So, to be dangerous, you must prepare.
Crafting spells can take time. It can be frustrating. But the moment one of your own hexes finally fires the way you imagined it? There's nothing else like it.
Draw your glyphs in the air and watch them materialize in front of you. Click a glyph to reveal its inputs and its "Next" node. Drag "Next" onto another glyph to link them.
Linked glyphs execute one after the other. This is where Hexcode's real power lives: turning a handful of individual Glyphs into a full Hex.
When you're done, your Hex saves to your book. Reopen the menu any time to edit, rewire, or rebuild.
To cast: put your book in your offhand and your staff in your mainhand, hold right-click to show the hexes around you, and select a Hex to set it as Active. Left-click to cast.
Getting Started
To get going, you'll need three things, all crafted at the Arcanist's Table:
- a Hexstaff
- a Hexbook
- a Pedestal
The Pedestal
The Pedestal is where your Hexbook becomes more than ink. Place it down, drop your book on top, and the pedestal will read every Hex you've written and project them into the air as floating glyphs orbiting the stone.
Walk around the ring. Pick the Hex you want to bring to life. That Hex becomes your Active Hex, the one your staff will cast when you left-click.
The Hexstaff
Your staff is your focus. It is the wand, the catalyst, the lens through which raw intent becomes a shaped spell.
Different staffs carry different budgets: how much Mana they can spend in a cast, how much Volatility they can safely contain before the spell starts to unravel, and how efficiently they turn thought into force. A Crude staff is a starter tool. An Onyxium staff is a masterwork. Every tier in between is a new ceiling to push against.
The Hexbook
The book is your library. Every Hex you've ever drawn lives inside it, editable, rebindable, and ready. Carry a book full of utility Hexes for exploration, or a book full of combat Hexes for a fight. Swap books the way a warrior swaps weapons.
Glyph Tiers
Not every glyph is available from the start. Glyphs are organized into three tiers plus a Utility tier, and each one comes with its own volatility cost:
> Utility - Cheap foundational glyphs. Numbers, variables, self-reference.
> Tier 1 - The fundamentals
> Tier 2 - The who
> Tier 3 - The what
Higher-tier glyphs do more, but they cost more volatility. Stuff a low-tier staff with Tier 3 glyphs and the spell will misfire, fizzle, or backfire. Balancing your volatility budget against your ambitions is the heart of the craft.
A Language, Not a Menu
Most magic systems give you a list and ask you to pick. Hexcode gives you a language and asks you to speak.
There is no "fireball" button. There is a Self glyph, Number glyph, Explode glyph and a Projectile glyph. Wire them together the right way and you get a fireball. Wire them together a different way and you get something no one else has ever cast.
That is the promise of Hexcode. Not spells handed down from a menu, but spells built from first principles by you.
Welcome to the craft. The door is open.
GUIDES:
All guides have been moved to docs.hexcodec.com - check them out there! Warning: Spoilers ahead
