File Details
R.A.D. - 1.56
- R
- May 15, 2026
- 131.79 MB
- 120
- 1.12.2
- Forge
File Name
RAD 1.56.zip
Supported Versions
- 1.12.2
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**Note about Biome Bundle\Biome Bundle O Plenty removal: This world gen option is still available but with fixed version specificaly made for RAD modpack which enables Vampire Forest from Vampirism and Magical Forest from Thaumcraft to generate**
It is also advised to start a new world with this patch.
**Removed Mods**
- Biome Bundle (world generation presets replaced by RAD Bundle with fixes)
- Biome Bundle O Plenty (world generation presets replaced by RAD BBOP with fixes)
- Alfheim Lighting Engine
- Red Core
- Universal Tweaks
- Bloodmoon
- Endorium (Forge)
- FTB Backups (Forge)
- Chibi (previously called censoredasm)
**Added Back**
- AI Improvements
- Bigger Packets Please
- Clumps
- FastWorkbench
- Login Shield
- Phosphor (Forge)
- RandomPatches (Forge)
- SwingThroughGrass
- ReAuth
- Aroma1997s Dimensional World
**Reverted to prior versions**
MixinBooter to version 5.0 (errors out with a lot of mods at higher versions)
Roguelike Dungeons -- Fnar's Edition 2.4.4 (dungeons don't generate in later versions)
**New Mods**
BlahajASM replaces chibi (previously called censoredasm)
**General**
* Added 3 New Resourcepacks
* Animated And Emissive: Ice and Fire and Spartan Weaponry
* Corail Tombstones Redux
* Eclectic Trove (Legendary Tooltips)
* Redid a lot of titles so they looked more clean/easier to read
* Added the, is and other words to start of titles to make them connected better
* Added a certain items to fireproof list so they are immune to being burnt in lava/fire
* All ice and fire weapons made from dragonblood
* Dragonsteel weapons/tools
* Fire dragon scale armour
* Dragonsteel armour
* Fiery armoury/tools
* Pyromancer Warlock/Battle mage armour
* Master pyromancer wand
* Fire dragonforge blocks
* Fire charm
* Salamanders eye,Infernal eye & Pyromancers staff from reliquary
* Magma cube pet
* Master fire warlock orb
* Certain fire based accessories related to electroblob wizardy
* Pigstep
* Octine and anything made from it
* Ice crystal
* Updated the config for legendary tooltips so that certain items have a bit of a unique flare
* Ice and fire ice weapons/dragonsteel are blue to light blue along with aquaculture armour and rods
* Ice and fire fire weapons/dragonsteel are red to orange along with spartan netherite
* Roots is lime to lighter lime
* Corail tombstone and dragonbone items black to white
* Certain rarities of items have different colours (way to many to list just check out rings for example)
* Music discs grey to white
* Enchanted books/items purple
* If you want a more unique appearance enable the resource pack Eclectic Trove (Legendary Tooltips)
**Quest**
* Added new quest related to charm music disc
* Added new quest related to new content added to beast slayer
* Finally finished all the titles and information in regards to roots quests
* Updated level rewards on certain quest
* Level pasts a certain amount could end up breaking the level bar
* Grammatical corrections and spelling corrections for multiple different quest
* Remember to report it to the github if you spot any quest that have duplicate items or spelling errors.
* Redid dependencies and position for quest in mystical crops
* Fixed certain consume item quests that didn't recognise items in different states
* Increased rewards for legendary lootcrate
**Capsule**
* Removed starting capsule base as prefab already gives starting base
* Remove op capsule
* It could ignore block blacklist
**Spartan Archery**
* Ice Crossbow Dragonbone 12.0 \> 7.0
* Fire Crossbow Dragonbone 12.0 \> 7.0
* Ice Crossbow Dragonsteel 22.0 \> 11.0
* Fire Crossbow Dragonsteel 22.0 \> 11.0
* Ice Longbow Dragonbone 12.0 \> 7.0
* Fire Longbow Dragonbone 12.0 \> 7.0
* Ice Longbow Dragonsteel 22.0 \> 11.0
* Fire Longbow Dragonsteel 22.0 \> 11.0
* Diamond Longbow 5.5 \> 4.0
* Diamond Crossbow 5.5 \> 4.0
* High tier bows are still overly powerful; this should be the final nerf towards them and put them in line with their melee counterparts while still keeping them strong.
**Aquaculture**
* Disabled fish weight as it caused issues with quest
**Doomlike Dungeon**
* Added new mobs to different dungeons
* All dungeon types excluding urban, ocean & nether \- Bonepile, Bouldering Zombie, Goon, Skeletal Knight, Banshee & Shade
* Urban/Villagelike all illagers+ illagers, Zealots, Vampires & Evil Wizards
* Volcanic/Nether \- Foxhound
* Desert \- Forsaken
* Frozen \- Frost walker
* Oceanic \- Drowned
* Increased spawn frequency of dungeons 28 \> 11
* They spawned very rarely and are already hard to find due to how hidden there entrances can be
* Added dungeons to mirage dimensions frost mountains, wide desert, dark forest, crown cliffs
* To give another reason to explore these dimensions
* Added more loot to loot pool of doomlike dungeons
* Give more incentive to explore for them and loot them
* Increased difficulty 4 \> 5
* To match the rewards given
**Mystical World**
* Changed Sprout spawn rate and group spawn size
* They spawned in abundance and didn't have much use
* Changed Frog spawn rate
**Random Things**
* Disabled peace candles
* They were not working and there are alternative methods to prevent mob spawns.
**VTweaks**
* Removed diamond horse armor being craftable in anvil as it made combined enchanted diamond leggings impossible in regular anvil
* Considering how long this was in the pack this confirms that diamond leggings are barely touched.
**Beastslayer** (formerly ancientbeast)
* Disabled succubus
* Healing item is redundant and its mechanic is annoying
* Added quest related to new mobs and trinkets
* Added vampires to garlic necklace flee list
* This means having it equipped will make advanced and regular vampires run away from the player
* Right now the feature seems buggy bewray
* Added giant to the following dimensions Caveland, Cavenia, Crown Cliffs & Skylands
* Reduced Frost wand cooldown 400 \> 100
* Armor scaling value
* Helmets 1 \> 3
* Chest 3 \> 4
**Custom Recipes/ Recipe Changes**
* Added a recipe for all horse armours
* Horses aren’t really viable due to how many other options of mobility there are so no point in making their armour annoying to get.
* Hide the recipe for Glider, Powered glider, Rhino plate helmet & mush helm from erebus due to causing a memory leak.
* Reneabled void fortress armour from thaumic wonders as memory leak was fixed
* Added a recipe for scroll of unsealing from electroblob wizardy
* Updated recipe of angelic feather due to endoriums removal

