Engineer's Life

Last Updated: Jan 23, 2019 Game Version: 1.12.2

12,145

Dec 18, 2018

Owner: dreams01

Themes: immersive, exploration, building, realistic, tech-only, quests, progression.


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Introducing modpack, based around progression-through-ages system, but without strict restriction, only with changed recipes. You start in the stone age, gathering flint and grass to make your first equipment. You slowly evolve and can built more complex structures like Coke Oven. Then the Mechanical age begins - you can now try to build you first machines based on mechanical power... and that's just a beginning...

There are over 500 quests to guide you from Stone age to Digital age.

Ages:

I - Stone age

(In this age you need to make a shelter, set up basic food production, build coke oven and set up charcoal production with fire pit);

II - Mechanical Age(Better with Mods);

(During this age you will learn how does mechanical power works in this pack, learn how to do better tools from different parts, begin to smelt iron and steel in kiln and blast furnace);

III - Industrial Age(Immersive Engineering);

(This Age will bring you RF energy production, make multiblock factories for better ores processing);

IV - Agricultural Expansion(Forestry);

(Age of full farming automatization - multiblock farms, green energy);

V - Industrial Revolution(Techreborn);

(More advanced stuff like rolling machines, multiblock saw, industrial blast furnace, pipes and better RF energy storage)

VI - Digital Age(Refined Storage);

(You will learn how to store items digitally - get rid of those chests!).

  

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 This modpack focused on three main aspects:

  1. farming(forestry);
  2. processing(BWM, IE, Techreborn);
  3. storage(Refined storage).

And secondary modules(for having fun):

  • transportation(signals mod);
  • exploration(dungeons and dimensions);
  • combat(new mobs and weapons);
  • revamped hunger mechanic (you need to cook different food);
  • misc quality of life mods(Quark, tweaks).

 

My goal was to make modpack as light as possible adding only necessary mods and cut out mods with similar features. To find a balance and encourage players to use every(or almost at least) machine from every mod, so I changed many recipes but tried to make them as balanced as possible.


Features:

  • guided progression(over 500 quests) - it will help you if you're new or challenge you if you already know most mods;
  • custom balanced recipes;
  • custom buildings in villages;
  • realistic terrain generation that will inspire you to build with more passion;
  • age-based progression system(stone, mechanical, industrial, digital ages);
  • immersive-looking functional machines from Windmills to multi-block Blast furnaces;
  • carefully handpicked and filtered mods. You won't be overhelmed with same features from different mods but you will have everything you need.;
  • modular tools and armor;
  • ‎tired of tech staff? Go explore! Dungeons and Twilight forest awaits!
  • ‎no magic overpowered staff.

 Recommended allocated RAM: 4 GB
I would also recommend to pre-generate the world(built-in feature on world creation) to reduce lags while exploring.

 

Modlist:

 Credits: logos, questbook logo and 2 main menu screenshots taken from this album made by VonZeeple with his permission.