RAD3-0.25[1.20.1]
What's new
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# Main change of this update is significant JEI optimization on world loading. Should be 4x times faster.
# chests dont randomly open underwater
# fixes to soul system
# implemented bonus xp rewards for breaking spawners in early game (suggested by Sully)
# Gear Upgrade Rebalance
## Sword gear upgrades
Daring and Consistent changed to flat bonuses.
Heavy Attack Damage changed from +0.5 to +15%, Attack Speed increased from -20% to -15%, Material Cost increased from 1 heavy weighted pressure plate to 5
Light upgrade material changed to Light Weighted Pressure Plate
Penetrative changed from +10% Armor Penetration to +0.1 Armor Penetration. The player starts at 0 armor penetration so the percent did nothing without other armor penetration increases.
Sharp is no longer incompatible with Sharp II and Sharp III
Sharp III nerfed +25% Damage -> +20% Damage. Don't think this is obtainable yet anyways.
Swift Proficiency Cost Decreased 50 -> 25
Vampire no longer incompatible with self
Removed Penetrator, which added +10% Toughness Penetration
Digging Tool gear upgrades
Tremor is now digging tool exclusive, changed to +4 Attack Damage, +2 Armor Pierce, +1 Attack Knockback, costs spelunkery mine-o-mite instead of gunpowder, Proficiency Cost increased to 40.
Forceful no longer incompatible with Tremor.
## Bow gear upgrades
Penetrative available on bows & crossbows
## Armor gear upgrades
Armored not incompatible with self, Proficiency Cost Increased 0 -> 5
Healthy not incompatible with self, Proficiency Cost Increased 0 -> 5
Goldheart changed to cost Power Tokens instead of Shield Power, Proficiency Cost Decreased 50 -> 30
Weighted Gravity Increase changed +70% -> +25%, Knockback Resistance Changed +30% -> +25%.
## Chestplate gear upgrades
Barricaded changed to cost Bricks instead of Iron Plate
Removed Lifesteal as redundant with Bloodthirsty
Bulky grants +100% shielding, but now incompatible with self
## Boots gear upgrades
Removed Roll Rcharge (yes that is how it is spelled in-game) as redundant with Rolling
Removed Leadfeet as redundant with Weighted
Added High Heels: +0.5 Block Step Height (2x scaffolding)
Shield gear upgrades
Nerfed Healthy max health +15% -> +10%, Proficiency Cost increased 20 -> 30
Shielding Proficiency Cost reduced 80 -> 30
Fortress Proficiency Cost increased 50 -> 90
## Curio upgrades
Nerfed Proficiency Gain +100% -> +50%
## Waist Warmer gear upgrades
Nerfed Life Regeneration Upgrade +0.5 -> +0.1. Healing was *way* too good for just a basic upgrade
## Hero Emblem gear upgrades
Shield Delay and Shield Regen is now a flat -5 seconds each rather than -20%
## Withered Heart gear upgrades
Increased Absorption bonus on basic gear upgrade +4 -> +5
Wither Forcefield absorption increase +40 -> +50
Withered Recovery changed to flat -2 seconds time to heal shield regen to full
Replaced Overheal on shield siphon basic upgrade with -2 seconds shield delay (overheal does barely anything since overheal scales off of max health)
# vault fixes and raid token migration
Raid token now uses default coin vault insted of it's own (coins will be migrated)
# Updated Dungeon Merchant
Now leaves in 10 minutes instead of 20 minutes
Added 8x wilden wing and 4x wilden horn -> supplementaries quiver
Added 2 Blaze Powder and 3 String -> berserk draught
Added Curse Potion -> Shield Potion
Sells Canned Food instead of Steak
Reduced Void Jaws required for apotheotic coin from 10 to 3.
Removed 5 monster essence -> tool enchant
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# **New Mods**
- FastChunkGen - [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/fastchunkgen)
- Target Highlight - [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/target-highlight)
- LightSpeedRe - Launch optimizations - [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/lightspeedre-launch-optimizations)
- Slashh - [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/slashh)
- JEI Optimizations - [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/jei-optimizations)

