

Slashh on every melee hit you land with a sword, axe or tool. Crits, sweeps and combo finishers have their own texture.
Forge 1.20.1 | Client and server | Works with Better Combat
Effects

- The default look: a pixel cut, with a gold version for crits. Finishers and sweeps work with it too.
- Its textures are inspired by EEEAB's Mobs.

- A thin cut carves across the mob in about 70 ms, stays for a moment, then fades out. The whole thing lasts about half a second.
- Heavy weapons like axes draw longer cuts, quick tools like pickaxes and shovels draw shorter ones, and very big hits draw bigger cuts.

- A critical hit draws a gold cut that is a bit longer and wider than a normal one.
- Your own crits give the camera a small shake. You can turn it down or off.

- Hits less than 1.5 seconds apart count as a combo. Each hit cuts the opposite way to the last one.
- Every third hit is a finisher: a second cut crosses the first one into an X, with a stronger shake.

- When a sweep hits more than one mob, the extra mobs get a longer, fainter arc.
- One player can trigger at most 6 slashes per tick, so sweeping through a crowd stays cheap.
Better Combat
- With Better Combat installed, each cut follows the swing animation!
- Daggers draw short cuts and claymores long ones. Stabs leave a small pierce mark instead of an arc
Settings
- In game: Mods > Slashh > Config. You can turn slashes on or off, hide other players' slashes, and change the size, opacity and camera shake. Finishers, sweep arcs and classic cuts each have their own toggle.
- Common config (
config/slashh-common.toml, set it on the server): a master switch, the slash cap per tick, how long a combo lasts, and how often a finisher comes (0 turns finishers off). - For modpacks there are four item tags:
slashh:slashes(gets slashes),slashh:no_slash(never does),slashh:heavy(longer cuts) andslashh:quick(shorter cuts).
Good to know
- Install it on both the client and the server.

