promotional bannermobile promotional banner

Roguelike Adventures and Dungeons 2

Exploration-based rogue-like modpack with quests, Character and Tool leveling, tons of new structures, Twilight Forest, Blue Skies, Undergarden, Tropicraft, Bumblezone, Atum 2 dimensions and more!
Back to Files

RAD2 - 1.18 [MC1.16.5]

File nameRAD2-1.16.5-1.18.zip
Uploader
dreams01dreams01
Uploaded
Oct 1, 2026
Downloads
19.6K
Size
32.9 MB
Mod Loaders
Forge
File ID
9025483
Type
R
Release
Supported game versions
  • 1.16.5

What's new

Need a server to play with friends? Don't know how to setup one? Just rent already configured server - install and update my modpacks(and dozens of others!) in one click! 

Click on the picture above, select plan(at least 6GB), use my code xdreamz to get 25% off your first month and enjoy playing with your friends! 

Support me on Patreon! | Modpack's discord channel | All my packs 

Life in the village | Life in the village 2 | Life in the village 3 | Industrial Village | Roguelike Adventures and Dungeons | R.A.D. LITE | Engineer's Life | Engineer's Life 2 | Roguelike Adventures and Dungeons 3

Your feedback is very important! If you have an issue with something going on with the pack or a suggestion (recipe changes, quests, etc.) please don't be afraid to leave feedback in pack's discord channel or github issue tracker!

# Hardcore mode changes with new ender dragon fight @RecyclingTiger

- Mimic Chests: Increased hardcore mimic chest chance from 2-3% to 4-5%.
**NEW Harder Ender Dragon fight**: If the endermen weren't already enough, the ender dragon will now call for backup during the fight. At certain health thresholds, deadly enemies will arrive to help the ender dragon. If people like this enough, may add this to normal mode with some tweaking in a future update.

- Changed "Spectate World" button to say "Respawn (or spectate if out of lives)"
- Changed Hunting enchantment Description to specifically mention bonus damage to non-ender dragons
- Netherite Luck description is more concise in explaining what it does

# Some artifacts changes @RecyclingTiger
+Ring of Free Action, Ankh Charm and Ankh Shield grant paralyze immunity when worn in curio slot
+Antidote Vessel now reduces these modded movement-hindering effects: paralysis, stunned (dungeons gear, Greek fantasy), gravity, snared (ars nouveau), ensnared (dungeons mobs), frozen, frosted, weight, feeble, petrified, sunbird's curse, scared still, snare.
*Note that some of the effects last less than 6 seconds and thus normally are not reduced.*
+Helium Flamingo has doubled durability, tripled duration, and halved recharge time.
+Doubled the chance for the whoopee cushion to fart (12.5% -> 25%)
+Thorn Pendant retaliate chance increased from 50% to 80%. Minimum damage increased 2 -> 3.
+Shock Pendant strike chance increased from 25% to 40%
+Flame Pendant strike chance increased from 40% to 100%, Fire duration increased 10s -> 16s
-Eternal Steak and Everlasting Beef cooldown increased by 5 seconds (15s to 20s). Eating Time increased by 0.2s
-Vampiric Glove life steal nerfed 20% of damage dealt to 10%

# Enchantment Table Rebalance @RecyclingTiger
- Requires Lower Enchant Power than before: Fire Protection, Thorns, Razor's Edge, Comb Cutter, Occult Aversion, Artifact Synergy, Illager's Bane, Bane of Arthropods, Refreshment, Bonus Shot, Backstabbing

- Requires Higher Enchant Power: Protection, Vitae, Sharpness, Comb Cutter
- Farmer's Delight Backstabbing max level increased from 5 to 20, minimum level increased to 3
- Beehive is now a treasure enchant; this is to stop mobs naturally spawning with the enchantment.
- Beenest and Beehive chestplates can no longer naturally spawn on mobs
- Prospector Chance increased. This will be revamped later.
- Mushroom Mines: Nerfed protection on the zombies. Also changed the equipment on both the zombies and skeletons to modded equipment.
- Coliseum: Nerfed protection on the skeleton. Replaced the skeleton with an illager archer and added a rare new illager mage boss fight (Spawner has a 75/25 chance to spawn the giant phantom or the mage)
- To compensate mushroom mines and the coliseum can spawn more frequently.

## Unique Enchantments

- Combo Star: Crit Damage scales 300% faster
## Nerfed and re-enabled fury enchantment:
Fury:
-Attack Speed boost 1.0 scaling -> 0.0025 scaling, disarm base chance reduced from 1% to 0.001% with chance per level reduced from 3% to 0.001%, costs 2 more xp levels to apply.
+Can now be applied to Axe of Executioner and Spartan Weaponry Battle Axes.
Added battleaxe icon to the fury enchanted book

=Increased the max level of apex enchantments in jei through apotheosis config. Unique Enchantments has the max levels set to 100 while apotheosis had it at 2. Combining books after the initial apex enchanting of an item still lets you upgrade beyond despite what apotheosis config says, so this change is mostly cosmetic.

+Ifrit's Blessing: Can be applied to ars spellbooks now, good combo with ignite/flare spells
+Ares Grace: Made the durability loss less harsh
+Resonance: Max Level now 5, halved cooldown, extra range per level

# Enchantment Rebalances part 2 @RecyclingTiger
- Payback max level increased 4 -> 40. Minimum Level is 5 and appears at lower minimum levels in the enchanting table.
- Shield Bash max level increased 4 -> 8. Enchanting table level requirements unchanged.
- Dynamo requires lower minimum levels in the enchanting table.
- Explorer requires lower minimum levels in the enchanting table.
- Potion Aura requires lower levels in enchanting
- Swiftfooted requires lower levels in enchanting
- Mana Regen requires higher minimum levels in the enchanting table.
- Power requires higher minimum levels in the enchanting table.
- Ameliorated Smite no longer incompatible with vanilla sharpness
- Ameliorated Bane of Arthropods damage increased +3 per level -> +4, no longer incompatible with vanilla sharpness
- Fury is no longer a treasure enchantment as it has been nerfed greatly.
- End Infusion recipe for bane of arthropods and illager's bane now creates 3 tomes
- End Infusion recipe for backstabbing and razor's edge now creates 5 tomes
- Resonance and Treasurer's Eyes Description Changed.

# Dungeons Gear enchantment buffs 2 @RecyclingTiger
## Frenzied:
- Attack Speed per level +10% -> +40%
- Can appear at lower enchanting table levels

## Deflect:
- Can appear at lower enchanting table levels

## Burning:
- Can no longer damage the dwarf blacksmith
- Max level increased 3 -> 8
- Can appear at lower enchanting table levels

## Fire Trail:
- Can no longer damage the dwarf blacksmith
- Max level increased 3 -> 25, Minimum Level 3
- Can appear at lower enchanting table levels

## Rampaging:
- Chance increased 10% -> 15%
- Can appear at lower enchanting table levels

## Chains:
- Chance increased 30% -> 33%

## Thundering:
- Chance to strike lightning increased 30% -> 33%

## Beast Burst:
- Damage increased 24 -> 32

## Exploding:
- Area percent damage increased 20% -> 25%

# Plagued Rework @RecyclingTiger
- Now renamed to "Heal-Blocking"
- Applies Thrombosis III for 20 seconds (30% chance to prevent healing)
- Added back as an affix available for all champions t1-t6
- Range Increased 1 blocks -> 2 blocks

# Equipment Rebalance @RecyclingTiger
- Spartan Club: Attempted to increase damage and attack speed, but config doesn't work
- Spartan Quarterstaffs damage increased by 0.5, Added Trait: Survival Skills: Defeating a mob heals for 10% of that mob's max hp

- Lance Riding Damage bonus buffed 2.5x -> 3x
- Dagger Backstab damage increased 4x -> 6x
- Throwing weapons (except boomerang and javelin) throwing damage multiplier increased 2.0x -> 2.5x
- Wooden Arrow damage increased: 0.2 -> 0.5
- Cestus and Studded Cestus i-frame ignore buffed, attempted to increase damage though it seems to be hardcoded
- Sabers/Rapiers: Damage reduction reduced 25% -> 20%
- All Spartan Weaponry Quarterstaffs, Longswords, Battleaxes, Halberds, Glaives and Katanas have +10% Combat and Endurance. These two-handeds aren't used as much as the Warhammer, greatsword, or pike, so an xp bonus was given to offset not having a shield.
- Golden Battleaxe now has +50% Gathering
- Parrying Daggers: Added Trait: Deflection: +3 Armor when in either hand
- Spartan Weaponry Shield Bash Cooldown reduced from 1.5s to 0.5s
- Geomancy effect ability damage 1.0x -> 6.0x
- Sun's Blessing effect: damage 6.0 -> 8.0
- Sol Visage: +2 Armor Toughness
- Ice Crystal: damage 6.0 -> 9.0
- Barakoa Masks: +1 Armor Toughness
- Naga Fang Dagger: poison duration 12s -> 16s, Backstab Damage 4x -> 10x
- Blowgun: damage 6.0 -> 8.0, poison duration 10s -> 13s
- Attempted to change earthbore gauntlet damage but the config doesn't work
- Healing Rod cooldown changed from 1.75s to 0.8s
- Lightning Dragon Bone Sword Damage increased by 0.5 (now 10). A very minor boost to compensate for the now removed lightning ability since it could cause self-damage.
- Lightning Dragonsteel Tools & Weapons have Area of Effect Damage increased from 5 to 9. Only affects newly crafted due to technical limitations.
- Dreadsteel Scythe: Damage reduced by 5 (now 45)
- Dreadsteel Helmet: Armor reduced by 1 (now 9)
- Dreadsteel Chestplate: Armor reduced by 1 (now 14)
- Dreadsteel Armor Toughness reduced by 1 per piece (now 7)
- Zylex Ring: Flying Xp bonus increased from +5% to +200%, Grants +200% Endurance and +200% Gathering
- Zylex Boots: Xp bonuses increased from +20% to +200%, Grants +200% Karma
- Zylex Medal: +100% in every pmmo stat

- All dungeons medium plate chestplate armor value increased from 6 to 7

- Mercenary Armor: Endurance Requirement reduced from 30 to 20
- Changed armor type from "heavy plate" to "medium plate"
- Mercenary Armor Endurance Xp Boost per piece +10% -> +8%

- Beehive Armor: Endurance Requirement removed
- Farming Requirement increased to 30
- Armor Values increased to be identical to lead.

- Beenest Armor Endurance Requirement removed
- Farming Requirement increased to 8

# Salvage Additions @RecyclingTiger
*For many tool salvaging recipes removed the stick
*Magical Jewelry: changed nuggets to ingots to make salvaging more worth
*Copper, Tin, Lead, Sapphire, Emerald tools and weapons salvageable
*Emerald Armor salvageable
*Fiery Armor salvageable
*Fiery Pickaxe salvageable
*Tungsten Armor and Tools salvageable
*Warted Tungsten Armor salvageable
*Cloggrum Armor and Tools salvageable
*Froststeel Armor and Tools salvageable
*Utherium Armor and Tools salvageable
*Ironwood Tools salvageable
*Steeleaf Tools salvageable
*Aquite and Pyrope Tools salvageable
*Awful Dagger salvageable
*Awful Gun salvageable, 1 fire charge, 1 carminite, 1 dispenser
*Barrel Planter salvageable
*Flint Knife salvageable
*Cactus Tools salvageable
*Arrow and Bolt salvageable, up to 25% chance of 1 feather
*Spectral Arrow salvageable into 2 glowstone dust
*Recall potion salvageable, up to 33% chance of 1 quartz
*Wormhole potion salvageable, 3 young pearl
*Festive music discs salvageable, 3 froststeel nuggets
*Magnetic Ring salvages into 1 diamond
*Rope salvages into 1 straw
*Manuscript salvages into 1 paper
*Relics that can be created through runes can be salvaged back into the runes
*Golem Heart salvages into 4 obsidian
*Angel Blessing salvages into 4 feather
*Blazing Core salvages into 4 blaze powder
*Will of the Ocean salvages into 1 neptunium ingot
*Pearl of the Void salvages into 4 Hydralux petal
*Eye of Nebula salvages into 4 crystal shards
*Ring of Ender salvages into 1 ender pearl
*Ankh of Pray salvages into 4 grave dust
*Cloggrum Bars salvages into 1 cloggrum nugget
*Soulbound spear salvages into 4 soul fragment
*Alchemy scroll salvages into 4 ventium ingot
*Summoning Tome salvages into 4 grave dust
*Ethereal arc and Dusk arc salvage into 4 ectoplasm
*Nature Arc salvages into 4 golden carrot
*Poisonous Arc salvages into 4 fermented spider eye
*Ventium Bucket salvageable
*Fisherman Emblem salvages into 1 leather
*Giant Seed salvages into 1 sunflower seeds
*Idol of Fertility salvages into 1 golden fleece
*Certificate of Taming salvages into 1 super treat
*Secret Ingredient salvages into 1 redstone lamp
*Skeleton Skull and Stray Skull salvage into 8 bones
*Zombie Head, Husk Head, Drowned Head, and Zombified Piglin Head salvage into 8 rotten flesh
*Spider Head and Cave Spider Head salvage into 8 spider eyes
*Wither Skeleton Skull salvage into 8 witherbones
*Creeper Head salvage into 8 gunpowder
*Blaze Head salvage into 8 blaze powder
*Enderman Head salvage into 8 ender pearl (lower odds than other heads)
*Flute salvages into 3 bamboo
*Iron rod salvages into 2 iron ingot
*Mercenary Armor salvages into iron
*Sword (dungeons gear) salvages into iron
*Cutlass salvages into iron
*Dagger salvages into iron
*Piglin Gold Helmets and Netherite Helmets salvageable (very rare chance for netherite helmets)
*Chain Plating salvages into 1 iron ingot
*Handle salvages into 1 stick
*Pole salvages into 3 stick
*Blaze Pole salvages into 2 blaze rods
*Mahogany Crafting Table is salvageable. Only the mahogany one because I crafted too many once.
*Forgotten Hat salvages into 4 leather, 1 forgotten nugget
*Stack Upgrades salvage back into material blocks
*Illusioner Armor salvageable
*Aquaculture Hooks salvageable
*Emeraldite Shards salvageable

# Preparation for Eidolon Removal @RecyclingTiger
## Quests:
Removed-
- Nether Exploration's Sprouting Fungus
- The entire Dark Magic Chapter
- Meet Your Fight's Kill 75x Zombie Brute

- Coin Shop Hat Crate icon changed, the hat crate's unusual top hat replaced with a Battle Hood

Specialization:
- Replaced Warlock Hat with Evocation Hat

- Item Attributes Script: Commented out Magic Damage Bonus to soulfire wand, Soul Gathering bonus to reaper scythe

- Commented out disabled soul enchanter recipe tooltip

- Removed eidolonRecipies datapack

## Kubejs/Recipes: commented out eidolon lead ore removal

- Exquisite Ring recipe replaced arcane gold nuggets with realism nuggets
- Changed smelting lead tools to give mysticalworld lead nuggets instead
- Removed Eidolon Codex from akashic tome in the quest shop, from the starting kit, and when crafting the akashic tome (also removed solpotato, productivebees, and storagenetwork while i'm at it)
- Blue Skies Shadow Armor recipe changed from shadow gem to zitrite (and changed description in its quest)
- Removed Atum Quern Sulfur Grinding recipe
- Focus Impact Ancient Tome recipe changed (used eidolon item)
- Improved Mobs: Removed eidolon items from the equipment list

## Pmmo:
- Changed Pitfighter to increase Karma instead of Agility
- Renamed "dungeoneering" requirement on pitfighter to say "karma" to avoid confusion
- Evocation Armor wear requirements removed
- Evocation Armor xp bonuses reduced: +8% Magic & +1% Agility -> +2% Magic
- Removed Smithing Requirements for salvaging EVERY item. There's still a reason to level it since it increases the salvage chance, and this should help getting into salvaging a lot easier and also make requirements less confusing to new players.
- Reduced salvage amount from iron doors from 6 to 2 iron. This fixes a dupe due to crafting 3 doors.

# Quest Stuff @RecyclingTiger

## Features|Mechanics:

- Added Pmmo Deprecated Stat Removal Quest. This quest lets you remove the Light and Shadow pmmo stats from your list, along with some stats from alpha versions of the modpack.
- Moved Hardmode Booster Pack Quest
- Removed New and Overhauled structures quest
- Renamed excavation quest back to "Vein Mining?" as it was more of an attention grabber, and re-mentioned that an item needs to be held to use it.
- In salvaging quest, removed "certain items require a specific level of smithing to salvage" as all items can now be salvaged from the start.

## Coin Shop:

- Added Copper Block to Two Material Block/XP for Copper Coin quest
- Removed Arcane Gold Block from Two Material Block/XP for Iron Coin quest
- Changed Netherite Coin quest description. It's probably never getting implemented...

## Into the Sands (Atum):

- Slay 5 pharaohs quest, gives 10xp levels and a crate crate
- Golden Crunchy Scarab is now optional and improved the rewards
- Added submit 100k deadwood log for collector's golden crunchy scarab (in case you are very unlucky)

## Fishing and Foraging:

- Added 5000 pmmo xp choice reward to the Gotta Catch Them All! quest. The quest is now optional for completing the chapter.

## Hostile World (Alex's Mobs):

- Removed Blobfish and all linked quests
- Improved Blood Sprayer quest rewards and explained the reloading system
- Improved the Warped Mosco quest rewards
- Fly re-enabled, now spawns exclusively in the Polluted Lake biome. Quest updated to match this change. Kept it a checkmark quest since the spawn is still rare.

## Twilight zone (Twilight Forest)

- Twilight Forest Special Saplings quest: Added miner's tree sapling. Increased the xp reward.

## Update sweet_dreams.snbt
- Fix entering dimension quests being swapped
- Added money rewards for quests with no rewards
- Quests are no longer hidden

## Recipe additions:

- Fish Oil can be obtained by crafting a glass bottle with 2 minnows now, since blobfish do not spawn. Minnow was chosen to give it an extra use case other than just fishing bait.
- Added minecraft:small_flowers item tag to serene shrubbery flowers, allowing it to be crafted into healing salves along with other flower related recipes
- Removed Eidolon items from ue config

# Relic, Ars Nouveau, and Paraglider Rebalances
## Paraglider:

- +20% Horizontal Movement Speed
- Paragliders can get boosted by max power upwards-facing bellows, fires and campfires from biomes you go, infernal expansion, endergetic, and blue skies.

## Relics:

+Quivers from Relics and Spartan Weaponry can be equipped to the belt slot in addition to the back slot
The Relics Arrow Quiver also gets Jei Info on how to use and acknowledging the explosive arrow not working with the vanilla bow
+Elytra Booster can be equipped to the body slot in addition to the back slot. Maximum capacity increased from 1000 to 3000 and recharges more than 5x faster.
+Wool Mitten snowball damage buffed from 5 to 9, gains +9 damage every second the snowball travels.
+Chorus Inhibitor teleport range increased from 50 to 500
Grants +20% Karma, +20% Wayfaring
+Hunter belt pet damage multiplier increased from +200% to +400%
+Fragrant Flower bee damage multiplier increased from +200% to +800%
Healing Bonus increased +0.5 per bee -> +1.0
Bees are lured within a 20 block radius
+Ice Skates: Speed on ice increased from 10% to 20%. Ramming Damage increased 5 -> 12
Grants +5% Wayfaring
+Ender's Hand Max Enderman Swap Distance increased from 64 to 500
+Space Dissector gains: +4 damage, +5 max bounces, -7 second cooldown after teleport
Now always gives magic xp even at close range
+Reflection Necklace: +1 Max Shield
+Spore Sack debuff chance 30% -> 75%
+Stellar Catalyst chance increased 15% -> 25%
+Midnight Robe minimum light level 2 -> 3
Grants +8% Karma
+Scarab Talisman Grants +5% Endurance
=Shadow Glaive gains: +5 damage, -7 seconds recharge, +3 max bounces, always bounces if possible, projectiles move +33% faster, bounce radius +1, throw cooldown increased from 5 ticks to 10
Shadow Glaive is a magic weapon again
=Ice Breaker changed:
-Damage Radius reduced from 0.5 to 0.1
-While sneaking only resists 75% fall damage instead of 100%
-Gives -80% magic xp when worn.
+Damage multiplier increased from 1.0x fall damage to 3.0x fall damage
+Max Damage increased from 100 to 1337
-Infinity Ham hunger restoration reduced from 10 to 8. Recharge increased from 60 to 90 seconds.
-Squire Bag speed penalty changed from -20% to -25%
=Rage Glove damage bonus nerfed +7.5% per stack -> +6% per stack. Damage Taken buffed 2.5% per stack -> 2% per stack
Grants +6% Combat, -2% Endurance

## Ars Spells:

Leap costs 10 more mana (30 -> 40). Velocity nerfed 1.5 -> 1.0.
Break costs 20 more mana (15 -> 35)
AOE costs 5 more mana (40 -> 45)
Gravity costs 10 more mana (25 -> 35)
Light costs 5 more mana (25 -> 30)
Hex costs 75 less mana (100 -> 25). Status effect duration increased from 30 ticks (1.5 seconds) to 400 ticks (20 seconds). Extend Time glyphs extension on hex increased from +15 ticks to +200 ticks.
Dampen reduces mana cost by 10 (was 5)

Fix Axe of a Thousand Metals requiring and giving magic when using the slam attack

# Structure nerfs @RecyclingTiger
## Dwarf Blacksmith changes:
=Replaced Spelunker armor set with a silver helmet & chestplate that starts 50% damaged. No more bats.
=The armor stand with the champions armor set now has leggings and boots, but the armor starts damaged.
+Replaced Stone pickaxe and axe inside with tin
+The cat in the bedroom no longer despawns.
-The 3 iron pickaxes on display outside the building are replaced with heavily damaged flint pickaxes.
-Reduced the amount of coal in each furnace and blast furnace.
=Replaced the upper patio chest above the workstations in between the barrels with a barrel containing the same loot, allowing it to be opened without breaking blocks.
=Removed the ground chest. Added a mimic chest that drops the ground chest's loot on the patio top shelf, replacing the empty double chest. This mimic has 30 hp, 5 damage, 6 armor, and only attacks when approached very closely.
=Removed the empty wood chest in the bedroom.
There's still the same amount of chest loot as before, but you'll have to fight a mimic for it.

## Mausoleum nerf:

Removed 4 dragonforge bricks, the aperture, and 2 dragonbone blocks. The dragonforge is now randomized between fire, ice or lighting.
To compensate, the recipe for all 3 types of dragonforge bricks costs 1 less dragon scale block and you get 5 instead of 4.

# Supercharged Horse Armors @RecyclingTiger
- Leather Horse Armor: +40% Speed
- Iron Horse Armor: +30% Jump Height, +30% Speed
- Golden Horse Armor: +16 Max Health, +20% Speed, +55% Jump Height
- Diamond Horse Armor: +12 Armor Toughness, +50% Speed and +40% Jump Height
- All Netherite Horse Armors: +20 Armor Toughness, +30 Max Health, +75% Speed, +50% Jump Height, and +80% Knockback Resistance
- Prismarite grants the horse +150% swim speed
- Featherite grants the horse -60% Gravity
- Corrupterite does not get the health bonus, instead keeping its -10% health penalty, getting +70% Gravity, but has a +140% speed and +140% jump height increase instead of only +75% like other netherite horse armors. The gravity increase should help the horse stay grounded for extreme land speed.
- Removed wear requirements on horse armors due to these new attributes being added (it does nothing on horses anyways)
- Forgot to give Netherite Horse Armors other than base and corrupterite +30 Max Health and extra knockback resistance, and corrupterite armor toughness to 20
- Increased All Netherite Horse Armor (Except Corrupterite) from +75% to +80%
- Increased Prismarite Horse Armor Swim Speed from +150% to +175%
- Added extra armor for horse armors. This is added on top of the default armor bonus horse armors give.
Leather: +7
Iron: +15
Gold: +11
Diamond: +20
All Netherite: +20

- Added Quests for Horse Armors in A Reliable Friend Chapter. Collect all the pre-netherite horse armor and receive a horse flute!

# Misc @RecyclingTiger
- Removed Light & Shadow xp from blue skies chapter
- Removed 50 light xp and 50 shadow xp from entering dimension quests
- Replaced 300 light xp and 300 shadow xp from collecting boss arcs with 300 karma xp each
- more lolcat
- Changed repurposed structures dungeon loot

- Also added the rare chance for custom affix loot and dungeons gear stuff
- Ice and Fire gem/metal blocks can be used for a beacon

- removed the ensorcellation, productivebees, solpotato, repurpose, druidcraft, ftbultimine defaultconfigs (removed mods)

- updated artifacts, champions, radenchants on server config updater

- Reverted default excavate keybind for new pack installations back to ` (grave key)

- Moved default knowledge of death keybind to \ (backslash)

- No longer lose knowledge of death xp on death

- A player's grave will be unlocked to everyone in multiplayer after 10080 minutes (1 week irl time)
This is to prevent stacking graves at world spawn in long-term servers where players may choose to quit forever and should not affect normal gameplay.

- Augment arrows can be salvaged into regular arrows (Guaranteed Chance)

- Cursed Chest can be salvaged into 4 Ectoplasm

- Ender Rod can be salvaged into 1 astral dust, 1 blaze rod

- Paraglider can be salvaged into 3 leather

- Flint Knife (Greek fantasy) can be salvaged into 1 flint

- Meet Your Fight curios can be salvaged back into the boss drop

- Reduce Majruszs Difficulty End Tool gathering requirement 75 -> 70

- Astral Breaker requirements changed: Gathering 80 -> Gathering 65 and Karma 30

- Disabled Silkstep, Mirror, and Slayer from enchanting table

- Increase wayfaring xp gained from alpha yeti from 50(10) to 200(40)
- Doubled wayfaring xp on all other twilight bosses + frostmaw

- Increase alchemy xp gained from alchemist boss from 50(10) to 200(40)

- Crafting Potion Charms gives 12 alchemy xp

- Disabled bumblezone's alt bee skins as quark already adds this (and has more variants)

- goblin trader:
emerald -> gunpowder trade gives 1 more gunpowder

- prices for cattail -> copper coin, water reed -> randomite, bark mushroom -> plaster and sea oats -> bandage reduced. Max trades +2

- goblin trader now sells horse in a jar for 5 grass fibers, replacing the leather + paper for 2 normal books trade. Horse in a jar can spawn a horse, useful for players who have a saddle but cannot find a horse.

- removed the 3 emeralds -> bottle o enchanting trade.

- nerfed the iron ore trade slightly. Now is 2 ores for 3 ingots, like the others.

## Changed quest descriptions about keybinds to reflect the new changes to keybinds since then.

- Fixed Durability, Tooltips and Attribute Changes not showing up correctly in multiplayer (I hope)
- Changed script priorities around
- Moved stackable bowls to stacksize.zs as it now works due to changed priorities
- kubejs client
Moved bandage "removes bleeding" tooltip to kubejs client. This should ensure it always appears in multiplayer

## Awful gun buff and tooltips
- Awful Gun can now deal direct damage (30 base damage)
- Added tooltip for linen bandage
- Added tooltip for tri-bow: "Ignores Invulnerability Frames"
- Added tooltip for doggy charm
- Added tooltip for epic scrap. This will make sense later.
- Hidden Common, Uncommon, Rare scraps from jei

## Elenai Dodge 2 improvements (since still almost no one uses it)
- Dodge invulnerability lasts 3 more ticks (now 16 ticks)
- A single dodge feather regenerates 30 ticks faster (twice as fast as before; 1.5 seconds meaning you can dodge every 3 seconds)
- Can be used while blocking with a shield
- Reduce weight penalty of arctic and illusioner chestplates by 1.

## Feywild Library changes
- Greatly reduced the amount of bookshelves in the feywild library
- Changed the bookshelves on the second floor to witch hazel, and the ceiling lanterns to purple to have a more eerie look
- Added a death tome spawner to the second floor
- Change the loot chest loot tables to the village cartographer chest (this fixes not working buried treasure maps appearing)
- The chest in the second floor is now a lootr chest with the same cartographer loot table
- Added a new room: storage infestation

# 23 more tips @RecyclingTiger
- Increased Time in between tips from 5 seconds to 10 seconds.
- Reworded some older tips
- Atum Desert Wolf can benefit from dog food

- New Tips:
“Turning on subtitles can help you locate ores found with Resonance easier.”
“Explosive weapons deal more damage when aimed at the enemy’s feet.”
“A cutting board is useful for more than just food! Turn wool into string, or leather armor back into leather!”
“Gate pearls are a great source of experience points. The larger a gate the more xp you get, but also more challenging.”
“Sell excess ores to a dwarf blacksmith to unlock new trades.”
“Torch Arrows are cheap and great for safely lighting up caves.”
“The first floors of the Dungeoncrawl dungeons are a great way to gear up early and prepare for the tougher floors below.”
“The Ifrit's Blessing enchantment pairs well with a weapon that can set enemies on fire.”
“Bane of Arthropods and Ameliorated Bane of Arthropods increase the chance to get monster coins from champions.”
“Any 2 flowers and a bowl make a healing salve. Use it to quickly heal up.”
“Keep invisibility potions or charms at your base for an easy recovery after you die.”
“Dying less means you don't have to re-sort your inventory as much.”
“Spawners stop working after 50 spawns but give a lot of xp when mined.“
“You can carry small mobs like chickens with you using a cage.”
“Copper Armor increases your max health.”
“In dungeoncrawl dungeons break the bars diagonally as this allows you to pass through but enemies will not.”
“Horse Armor increases your horse's speed.”
“Dog Food can heal any wolf, dog, or foxhound to full health.”

- Multiplayer Tips: “The healing rod is very powerful when players stick together.”
The Champions Bane potion is also very effective against players, use this information at your own discretion.
“Found something cool in a dungeon? Made a really strong weapon? Press Shift + T on an item to share it in chat!”

- Flavor Tips:
“See a blue-robed villager out in the wild? Spend all your emeralds on great deals! (This tip was paid for by the Wandering Trader)”
“Dreadsteel is overrated.”

## More stuff to blue skies chest loot
- Reduced Default Blue Skies Loot Pools by 2 Minimum Rolls, 3 Maximum Rolls
- Increased Default Everbright Chest Rare Pool chance from 5% to 10%, Charoite weight +1

- Added New Loot Pools:

Blinding dungeon library chest:

- Disenchanting Books: 1 Roll
Tome of Scrapping
Disenchant Tome
Tome of Hungering Knowledge

Ender Librarian: 1 Roll, 75% Chance
Enchanted Book with Ender Librarian

- Blinding dungeon study chest:

Rare Pool (100% Chance), 1 Roll
Tornado in a bottle
Random Custom Affix Item (Same one found in secret dungeoncrawl chests)
3x Random Custom Potion (Same one found in secret dungeoncrawl chests)

- Blinding dungeon villager prison chest:

Added 5% chance to find a villager hat
Bread replaced with Mutton Wrap/Bacon Sandwich

Extra Stuff:
In the endgame Ender Rods can now be crafted into or applied to blue skies tools using a toolbox to greatly boost the durability and attack speed.

Dwarf Blacksmith can buy luminis crystals and lead ore
Dwarf Blacksmith can no longer buy emeralds

Type
Name
Game Versions
Mod Loaders
Size
Downloads
Uploaded