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Life in the village | Life in the village 2 | Life in the village 3 | Industrial Village | Roguelike Adventures and Dungeons | R.A.D. LITE | Engineer's Life | Engineer's Life 2
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@RecyclingTiger worked hard lately - all changes was done by him. Praise him
## Difficulty Tweaks
Scaling Difficulty now has a maximum cap of 400 difficulty. If your difficulty is already at or above 400 from updating from an older version, it will stop increasing, and mob attributes will be lowered down back to the difficulty 400 stats below.
After 50 Difficulty, Difficulty now scales half as fast, only +0.05 per day compared to the +0.1 per day from older versions.
After 200 Difficulty, it will increase +0.025 per day
After 300 Difficulty, it will increase +0.01 per day
At 400 Difficulty, it will stop scaling entirely.
At 400 Difficulty:
New Max Health cap: +512% (old +1000%)
Max Attack Damage cap: +320% (old +500%)
Max Projectile Damage cap: +320% (old +300%)
Mobs now get very very slightly faster with difficulty, up to +0.032 at 400 difficulty.
Added shields that commonly appear on mobs to improved mobs item use blacklist, finally putting an end to the invincible mobs bug for good
However, there is a now a larger difficulty increase when unlocking expert and master mode:
-Health and Damage multiplier chance increased from 80% to 100%
Champions:
Reduced Adaptable and Dampened:
Dampened changed from 80% resistance to 50% resistance
Adaptable max damage reduction changed from 90% to 75%
Overall Mobs at high difficulty should feel less defensive but more aggressive.
Other:
Taking a very huge risk by reducing the attack damage of the dreadsteel scythe by 1.
Hardcore:
You no longer start with the enigmatic charm. No more randomly getting a +10% lifesteal for free, trivializing the healing
## The Karma and Mimics Revamp
Light, Shadow and Dungeoneering have been all changed into a new stat called Karma
Karma is the culmination of all of your dungeon exploring and defeating mobs of both light and dark.
Anything that used to grant, require, or give a bonus to light, shadow, or dungeoneering will be Karma instead.
Spawners and Monster Box give less karma
Bosses give more karma
Villagers give less karma
Illagers now give some karma
The primary way to gain karma is from bosses and breaking spawners.
Changed meet your fight quest chapter Dungeoneering xp rewards to Karma xp rewards
Renamed Light to Light Yagami (suggested by @roboliutas)
Renamed Shadow to Shadow the hedgehog (suggested by @samiel_flame)
Both are now deprecated stats; you cannot earn or need any more.
Increased Undergarden Armor pmmo xp
Increased Salvaging max chance for most items
Hardcore Mimic Chests
In Hardcore Mode, opening a lootr chest that has not been opened by any player yet has a 2% chance to turn into a mimic instead, which drops the chest's original contents instead of an artifact. Chance increases the further you are from the chest when opening it, up to 3%. Has reduced stats compared to the ones usually found in artifact campsites and starts with weakness for 2 seconds to give time to react.
## Roughtweaks Healing items improved even more
Healing Salve: unchanged
Plaster: +2 uses (from 7 to 9), +5 endurance on craft (from 20 to 25)
Bandage: +2 uses (from 10 to 12), +5 endurance on craft (from 20 to 25)
Medkit: +10 uses (from 40 to 50), +25 endurance on craft (from 75 to 100)
Enchanted Medkit: +10 uses (from 40 to 50)
Added Lolcat localization for roughtweaks items... along with some other things
## Default Options changes
Changed the default keybindings for new mod installations (listed in the order shown in the controls menu)
These are only the default keybindings so it can be still changed in the controls menu if needed.
A lot of special keys when riding something have been rebound to left-ctrl since sprinting isn't usually possible while riding one.
Wall-jump / Wall Cling: bound to Space; easier to climb walls and more likely for new players to accidentally discover it
Changed Dragon Strike to left click; ridden dragon will bite whenever player attacks
Changed Dragon Breath to right click
Booflo Slam bound to Left Control
Renamed "Dragon Down" to "Dragon: Fly Down". It is bound to Left Ctrl.
Advancement key bound to Ctrl+L
Quest Book bound to L
Open Title Selection changed to Enter
Pmmo List toggle is now right-alt to avoid conflict with dodge key
Pmmo Menu is bound to Home
Pmmo Vein Mine unbound
Both zoom keys bound to Z
Hotbar swapper bound to Ctrl+Z
Quark Walk Automatically bound to Right Ctrl
Quark Point emote is bound to Z, same as zoom. You point at the spot you zoom basically.
Knowledge of Death Keybind is now ` (the grave key, get it?)
Open Ender Chest, both radenchants and enigmatic bound to Ctrl+E
Gallop enchant bound to left ctrl
Excavate bound to Shift, meaning sneaking now enables excavation by default. This is to primarily get new players to be more aware of its existence.
Oreexcavation Vein shape toggle and edit unbound
Small Ships Toggle Sail bound to Ctrl (you can't sprint in a boat anyways)
Lower Sail (open the sail) bound to W
Higher Sail (close the sail) bound to S
Dungeons Gear Artifacts are now activated with the arrow keys, Left Arrow, Down Arrow, and Right Arrow
Clear Active Toasts bound to Backspace
Oculus Shader Keybinds unbound to prevent accidental pressing
Changed some quest descriptions to reflect the new default keybinds along with preparation for the light/shadow xp merge
## Updated Dungeon Affix Loot
Special Affix loot is now sorted by category. This means every loot of the same rarity has the same chances to get now. New chances below:
Worthless: 0%
Common: 40%
Uncommon: 25%
Rare: 17%
Epic: 12%
Mythic: 6%
Ancient: 0%
These chances are influenced by the player's Luck. More luck gives higher chances for epic, mythic and ancient while lower chances for common and uncommons.
There are way more commons than other rarities so despite the high chances of common loot should still feel unique.
Ancients can ONLY appear if the player has positive luck.
Worthless is a new rarity that can only be found by having a luck attribute below 0.
New Dungeon loot:
*Modifier Remover
Modifier Book
Sets the modifier of an item to none (no modifier)
“Because sometimes it’s better to have nothing. Wouldn’t want to reroll into another unwanted modifier after all.”
Common
*Bracelet of Might
Curio, bracelet
+3 Attack Damage
-0.5 Attack Speed
“Wearing this bracelet, your weapons feel a lot heftier.”
Common
*Bracelet of Bracing
Curio, Bracelet
+2 Armor
+3 Armor Toughness
-1.5 Knockback Resistance (250% knockback taken with no other modifiers)
“Brace for Impact! This bracelet converts some of your oncoming damage into kinetic energy.”
Common
*Riot Shield
Steel Shield
When in Mainhand:
6 Attack Damage
1 Attack Knockback
1.2 Attack Speed
Breaching
Stunning
Shield Bash
“This shield wasn't used in the past to stop riots as you'd expect, but rather enforces an uprising. Built for aggressive action, it breaches other shields, and is best used in the mainhand.“
Common
Irresistible Cheese
Famine’s Odium 1
Ambrosia 1
“A cheese so delicious just holding it you might eat it without realizing!”
Common
*Enchanted Garbage
Garbage Pile block with purple enchant glow
“Garbage, garbage, more garbage. Where's all the good loot in these dungeons?”
This garbage pile seems to glow with enchanted magic. Maybe if I disenchant it there could be something nice…
Enchants are hidden on tooltip
Randomly enchanted with 1 of the following: Mending, Ender Mending, Ameliorated Sharpness, Life Leech, Magical Blade, Fortune, Looting.
Uncommon
*Hammer of Wrongeousness
Iron Hammer (stalwart dungeons)
3 Attack Damage
0.9 Attack Speed
+200% Attack Damage
Can have one of these enchantments:
Artifact Synergy
Exploding
Shockwave
“The Hammer of Righteousness was already taken.
Strength affects this 3 times.”
Uncommon
*Support Pants
Wolf Leggings
Melee Aura 3
Speed Aura 3
Life Steal Aura 3
Potion Aura 10
-9 Attack Damage
-33% Move Speed
-15% Life steal
Enchantments and Attributes hidden; the attributes and effects cancel out meaning you get no bonus or penalties.
Unbreakable
Provides no armor, and you do not benefit from these effects.
Provides Strength 3, Speed 3 and Life Steal 3 to nearby players and pets.
“Greatly boost others at the expense of your own abilities.”
Uncommon
*Book of Potential x3
“An enchanted book with overwhelming power.”
Enchanted with enchanting power level 127.
Rare
Tiger’s Gambit
Slicer’s Dice
-0.5 Attack Speed
-25% Knockback Resistance
+20% Gravity
+3 Attack Damage
+25% Ranged Damage
+25% Magic Damage
+15% Paraglider Stamina
+0.5 Luck
“A rather strange die preferred by those who use more unconventional weaponry.”
Rare
Will not spawn if the player has defeated an ice and fire dragon but has not entered the end yet.
*Pacifist's Garbs:
Chef chest
+30 max health
+3 Luck
-100% TOTAL attack damage (unlike sword of seven curses base multiplier)
+5 Max Artifact Summons
Not an affix.
Rejuvenate 5
Welding Apron 3
“A tough apron worn by those who prefer doing things other than fighting.”
Pairs nicely with the Ring of Bulk (a mythic dungeon loot).
Epic
*Shrouded Takedown
+10 Snipe Damage
Teleport up to 10 drops after defeating a mob to you
-100% Movement Speed
-100% Name Tag Distance
Mechanical Shortbow
Backstabbing 5
Focus Fire 3
Growing 3
“Zooms in when held, perfect for hunting foes from a great distance.”
Epic
*Extra Corrupted Beacon
-5 Luck
-5 Serendipity
+5 Soul Gathering
+100% Soul Capacity
+30% Magic Damage Multiplier
“This beacon is said to give its wearer great misfortune. Sounds horrible, but could be handy for those seeking more common loot, or perhaps even worse. What secrets could be in store for only the most unlucky of adventurers?”
Negative Luck allows the obtaining of Worthless rarity items from dungeon loot.
Epic
*Market Barterer
Netherite Shovel
-100% Critical Chance
+100% Critical Damage
-20% Attack Speed
“Critical Hits While Blast Jumping”
“No Random Crits”
“The runes on this shovel depict piglins launching into the air with some sort of unknown explosive weapon. Seems dangerous.”
Epic
*Full Zatochi
Blindfold
+6 Armor
+6 Armor Toughness
+10 Max Health
+30% Movement Speed
+20% Attack Damage
+20% Attack Speed
+10% Life Steal
-100% Ranged Damage
-100% Magic Damage
-100% Blessed
-100% Soul Gathering
-100% Summon Cap
-99% Paraglider Stamina (because -100% causes strange behavior)
-25% Magic Resistance
-1 Blindness Resistance
Not an affix.
“Once worn by a blind villager guard who rejects the magic of this world, only focusing on old traditions. This warrior preferred to fight in close combat, which became this warrior's downfall due to the rise of illager mages.”
Mythic
*Glimmering Hope
Emerald Bracelet
+2 Blessed
+2 Luck
+2 Serendipity
Enchanted with Socketed 3
“A simple bracelet for simple folk. Blesses wearers with enhanced fortune, no strings attached.”
Ancient
*The Plague-gerizer
Snakeskin Helm
Poisoning 5
Poison Focus 5
When first generated in loot, copies the enchantment, affix data, modifier, and sockets (if it has the socketed enchantment) from the player's worn helmet onto itself.
“This venomous helmet seems oddly similar to your own, but with a toxic twist…”
Ancient
Only spawns for players who are currently wearing an enchanted helmet.
*Axe of a billion metals
Axe of a thousand metals
60 Attack Damage
0.1 Attack Speed
+40% Gravity
+40% Knockback Resistance
-40% Movement Speed
-40% Swim Speed
Shockwave 5
Chainsaw
“Seems ferrous had a much stronger ancestor. This axe is much heavier than any other weapon you've wielded before.”
Ancient
Only spawns if the player has defeated ferrous wroughtnaut
*Mutual Demise
Glass Sword
-100% Armor
-100% Armor Toughness
0.1 Attack Speed
+Infinity Attack Damage
Curse of Nemesis
Lunatic Despair 2
Pain Cycle 1
Void Bane 5
Dual Edge (with +2147483647% damage dealt and taken)
“A death for a death, if you can even survive until your first hit. Also will likely break your armor if you get hit beforehand. You have been warned.”
Ancient
*Lich Pact
Darkest Scroll
-6.66 Attack Damage
-66.6% Max Health
-66.6% Artifact Cooldown
+6.66 Soul Gathering
+666 Soul Capacity
+6.66 Magic Damage Multiplier
Curse of Binding
“A scroll locked away by the dread liches, only to arrive to the most lucky of explorers. Wearing it drains your very life essence but gives you a newfound affinity with lesser used magic.”
Pairs well with the Sword of the Seven Curses.
Ancient
*Fluctuating Farmtool
Wooden Hoe
Has Randomized Attributes:
0 to 10 Attack Damage
0.01 to 4 Attack Speed
0 to 1 Attack Knockback
0 to 1 Life Steal
0 to 1 Soul Gathering
Starts with a random amount of remaining durability from 1 to 60
“Some say it's dangerous to go alone. It’s also dangerous to rely on this makeshift weapon.”
“Attributes are randomized.”
Worthless
*Earplugs
Earplugs
Enchanted with Earplugs
-100% Name Tag Distance
-100% Entity Follow Range
““Finally! I can block out the other villagers constantly nagging me to increase my luck attribute! Let me do whatever I want, okay? It’s not like it's affecting you.” -Villager #132, the Nitwit”
Can be equipped to hide your name from other players, or on mobs like pets or guards to make the mobs unable to target enemies, except when directly touching.
Worthless
*Worthless Tome
Ancient Tome
+1 Level in Pestilences Odium
Worthless
*The Pumpkin of Gullibility
Carved Pumpkin
Enchanted with
Tombstone Soulbound
Glare 1
Nightmask 1
“Wear it, I dare you.”
Worthless
Old Dungeon Loot changes
Most items get better random enchantments
The Bonk (Ancient) now has Stunning 10, and +100% Crit Damage
Sword of the Seven Curses (Mythic) replaced Curse of Nemesis with a much less dangerous curse, famine’s odium
The Diminisher (Epic) damage reflection changed from 40% to 100%.
Signature Move (formerly Rare) always spawns with backstabbing 15 enchantment, critical damage increased from 15% to 33%. Changed from a tin dagger to a lead dagger. Rarity Changed to Epic.
Sickle of the battlefarmer (formerly Epic): Cold Damage changed from +3 to +4, rarity changed to Rare, now has Swirling.
Helm of Darkness (Rare) Max Health increased from 2 to 3.
Scorch n’ Torch (Uncommon) torch placement durability cost reduced from 5 to 4.
Naga Fang Dagger (formerly Uncommon) Crit chance & damage changed from 12% to 20%, rarity changed to Common.
The Untouchable (Common) Max Health increased from 1 to 2, Movement Speed increased from 10% to 15%.
Weighted Terror (Common) Movement Speed penalties changed from -25% to -20%
Extra:
Fixed typo causing dungeoncrawl dispensers to not generate arrows
Added lang key for most curio attributes (eg “when in artifact slot:”)
## Choice reward foil card crate
Just to make the buddycard grind a little easier