LdotMA-1.3.1
What's new
Release 1.3.1
Modchanges
- Added the Big Brain Mod
- Added MVS
- Added Grindstone Sharper Tools
- Added Swing Trough Grass
- Added Total Darkness Mod
Changes
- Mutants can now spawn in terraforged biomes
- Slightly incresed Mutant Zombie spawnweight
- Decresed Hunter spawnweight
- Enabled Insight Enchantment (more Experience)
- nerfed movement speed skill
- Hunters will now shoot arrows way slower
- Day and night each last 15 minutes. 5 minutes longer than Vanilla.
- Strays are now back to hunt you down
- You can now see Flowers and co. on the map.. looks better ;)
- Shields block now only half melee damage
- Water no longer nullifies Fall Damage (but reduces)
- Added a Excalibur Compat Ressourcepack for Quark
- Increased XP Costs for Ancient Tomes
- disabled Quarks improved Attribute Tooltip (works not correctly with the Compat Pack in this version)
Worldgen
- added a Multiplayer worldgen preset
- changed Spawnweight of some Structures
Music Changes
- Added 2 new Skyrim ambient music tracks
- Optimized Day/Night Ambience Timing
- Added 2 Tense Tracks, that are played during the blood moon
- added 3 new Cave Tracks (TES V Skyrim)
- added the creepy_cave ambient track for caves.. mixed by myself.. theres no jumpscares in here, trust me..
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

