Better Animals Plus
Breathing new life into your worlds
Better Animals Plus is envisioned as a companion mod to Better Animals, but can fully work on its own. It adds not only animals but a variety of content, from blocks to armor. Better Animals Plus seeks to bring new life and creatures to your worlds, all with a unique flair and aesthetic compared to other mods of the same category.
Check out this video from Ulandos on the mod (version 5.0.1)!
Here's Another video from Ulandos, covering versions 6.0.0 and 7.0.0!
Here's video by Smithy MC showcasing version 1.14.4-7.1.0:
Here's a video also by Smithy MC covering 1.12.2-9.0.1:
Also visit our website: https://betteranimalsplus.com/
Frequently Asked Questions
Below is a collection of frequently asked questions.
Can I/How can I tame the animals?
Here is a list of tameable mobs and how to tame them
Lammergeier: Bone (anytime)
Coyote: Raw Rabbit, Raw Chicken, Raw Pheasant, Cooked Rabbit, Cooked Chicken, Cooked Pheasant (during daytime)
Fox: Raw Rabbit, Raw Chicken, Raw Pheasant, Cooked Rabbit, Cooked Chicken, Cooked Pheasant (anytime)
Feral Wolf: Bone (anytime, must be wearing ender dragon head)
Goat: The goat is not tameable in the traditional sense (attacking it will cause it to retaliate!) but feeding it any sort of animal foods (wheat, carrots, apples, etc.) will cause it to become "friends" with you and protect you if you are attacked.
Octopus: Same "friend" mechanic as the goat. Any fish will work.
Can I use this mod in a pack?
Yes, so long as it is hosted on Curse or private. If you wish to publicly host a pack on another platform (like technic), please ask or consider using Curse as it supports developers.
How do I craft (insert item)?
Use JEI to find recipes, I really don't feel like listing them all
Where can I find the configs?
1.12: (minecraft folder)/configs/betteranimalsplus.cfg
1.14+: saves/(world)/server-config/betteranimalsplus-server.toml - For servers it would be rootdir/(world)/server-config/betteranimalsplus-server.toml
1.14+ (Client): (minecraft folder)/configs/
Is this mod compatible with (Insert biomes mod here)?
Yes, so long as the mod uses the Biome Dictionary provided by Forge. This includes Biomes O Plenty and Traverse, as well as many other biome mods.
Can I use this mod with (insert other animal-related mod here)?
Yes, don't expect BA+ to have any special features for this mod though.
How do I disable (insert mob/animal here) from spawning in my world?
Use the configs, you can see where to find them in "Where can I find the configs?" above. Switch doSpawning to false in order to disable spawning. You can also adjust weight and what biomes they spawn in.
How can I set a default / automatically place a server configuration in 1.14 because new worlds don't have my configuration?
Placing betteranimalsplus-server.toml in the defaultconfigs folder will make it automatically be copied into new saves.
Will you port to [insert a very old version of Minecraft?]
What tools do you guys use to make the mod?
Art: Tabula for models, PAINT.NET for textures
Programming: Eclipse as an IDE, Java as a language, Git/GitHub for version control
Will you add [new content] to [old version][i.e., 1.12.2.]?
No, we have finished 1.12.2. Sparing possible critical bug fixes, it will not get any new content or minor tweaks/fixes. Any new mobs or other features will not come to it. See below for the final updates for specific versions:
cybercat5555 - Lead Artist
Art, Modeling, Texturing, Design
its_meow - Programmer
Programming, AI, Functionality
Sponsored by PebbleHost
Batpixxler - Artist
Art, Modeling, Texturing, Assist Design
The assets (textures, models) in Better Animals Plus are reserved to Cybercat5555, and cannot be reused or recreated without permission, unless within fair use. The source and binaries (jars) are licensed under the CC BY-SA-NC 4.0 IPL (see "License" above).
1.16.1 alphas are available in our Discord in "#builds" and then check pinned messages, and on GitHub under "Releases". Please stop asking. They will be on CurseForge when they are done, stable, and our next update is finished.