📖 What does this mod do?
A highly configurable mod that tries to enhance the vanilla world with various tweaks and additions. I want to add lots more mobs, plants, structures, tweaks and other types of generation in the future.
Some of the features
+ Adds 14 various mobs.
+ Difficulty of the new mobs depends on the difficulty setting.
+ Adds 3 new arrows.
+ New foods.
+ Adds new enchantments.
+ Adds 6 new advancements.
+ Adds 2 new trees and wood types.
+ Adds 12 different flowers and plants.
+ Adds 16 Trades (wandering trader & fletcher).
Cross-compatibility
Trading
Enchantments
Tools:
Enchantment name: | Levels: | Available on: | Description |
Smelting Touch | 1 | Pickaxe, Shovel, Axe |
Smelt Blocks when mining. |
Armor
Enchantment name: | Levels: | Available on: | Description |
Scout | 1-4 | Helmet | Mobs in a small area around the Player get the Glowing effect. |
Weapons
Enchantment name: | Levels: | Available on: | Description |
Hunting | 1-3 | Bow, Crossbow | Do more damage against animals. |
Shields
Enchantment name: | Levels: | Available on: | Description |
Spikes | 1-3 | Shields | Thorns for Shields. |
Guard | 1-2 | Shields | Knockback for Shields. |
Horse Armor
Enchantment name: | Levels: | Description |
Horse Protection |
1-4 | Like the Vanilla Protection Enchantment for the Player. |
Horse Fire Protection |
1-4 | Like the Vanilla Fire Protection Enchantment for the Player. |
Horse Feather Falling |
1-4 | Like the Vanilla Feather Falling Enchantment for the Player. |
Horse Blast Protection |
1-4 | Like the Vanilla Blast Protection Enchantment for the Player. |
Horse Projectile Protection |
1-4 | Like the Vanilla Projectile Protection Enchantment for the Player. |
Floating |
1 | Horses float in water. |
|
Neko's Enchanted Books adds unique textures for all the books in this mod.
Modpack Permission
You may freely use this mod in any modpack, as long as the download remains hosted on CurseForge.
Videos:
Future Updates
I will try to keep the mod updated. So I'm working on 1.18 at the moment! However, I will not do earlier versions of Minecraft.
FAQ:
Is this mod compatible?
This mod should be compatible with all the other mods out there.
Known Bugs:
I'm aiming to fix all of these. Sorry for the inconvenience.
-
There are no known bugs at this time. Enjoy playing :)
[2.6.0 Fixed]
Items disappearing when right clicking a Duck.
Items disappearing when right clicking a Zebra.Happens when the Curios mod is also installed.[2.5.2 Fixed]The Smelting Touch enchantment doesn't work correctly with Fortune when breaking some modded ores.[2.5.3 Fixed]
Keeping the mobs looking vanilla is a big plus in my book and having a detailed config too.
Great for vanilla+ packs!
In reply to WarlordWossman:
Glad you like it! Thanks
How can I use the hunters and head hunters to work in a assassin like way?
In reply to dml3s2:
Sadly no, I do have some ideas for the future
is it a big problem ? ver 16.5
[17:14:39 WARN]: Called deprecated GlobalEntityTypeAttributes#put for betterdefaultbiomes:hunter, use EntityAttributeCreationEvent instead.
[17:14:39 WARN]: Called deprecated GlobalEntityTypeAttributes#put for betterdefaultbiomes:head_hunter, use EntityAttributeCreationEvent instead.
[17:14:39 WARN]: Called deprecated GlobalEntityTypeAttributes#put for betterdefaultbiomes:jungle_creeper, use EntityAttributeCreationEvent instead.
[17:14:39 WARN]: Called deprecated GlobalEntityTypeAttributes#put for betterdefaultbiomes:lost_miner, use EntityAttributeCreationEvent instead.
[17:14:39 WARN]: Called deprecated GlobalEntityTypeAttributes#put for betterdefaultbiomes:frozen_zombie, use EntityAttributeCreationEvent instead.
[17:14:39 WARN]: Called deprecated GlobalEntityTypeAttributes#put for betterdefaultbiomes:desert_bandit, use EntityAttributeCreationEvent instead.
[17:14:39 WARN]: Called deprecated GlobalEntityTypeAttributes#put for betterdefaultbiomes:desert_bandit_archer, use EntityAttributeCreationEvent instead.
[17:14:39 WARN]: Called deprecated GlobalEntityTypeAttributes#put for betterdefaultbiomes:desert_bandit_arbalist, use EntityAttributeCreationEvent instead.
[17:14:39 WARN]: Called deprecated GlobalEntityTypeAttributes#put for betterdefaultbiomes:desert_bandit_master, use EntityAttributeCreationEvent instead.
[17:14:39 WARN]: Called deprecated GlobalEntityTypeAttributes#put for betterdefaultbiomes:muddy_pig, use EntityAttributeCreationEvent instead.
[17:14:39 WARN]: Called deprecated GlobalEntityTypeAttributes#put for betterdefaultbiomes:camel, use EntityAttributeCreationEvent instead.
[17:14:40 WARN]: Called deprecated GlobalEntityTypeAttributes#put for betterdefaultbiomes:duck, use EntityAttributeCreationEvent instead.
[17:14:40 WARN]: Called deprecated GlobalEntityTypeAttributes#put for betterdefaultbiomes:zebra, use EntityAttributeCreationEvent instead.
[17:14:40 WARN]: Called deprecated GlobalEntityTypeAttributes#put for betterdefaultbiomes:frog, use EntityAttributeCreationEvent instead.
[17:14:42 INFO]: Registered 22 ingredient serializers.
[17:14:42 INFO]: Registered 5 IRecipeSerializer entries in 0,2ms.
[17:14:46 ERROR]: Set default Small Rock to "stone".
[17:14:46 INFO]: Loaded Better Default Biomes Worldgen Config.
[17:14:46 INFO]: Loaded Better Default Biomes Config.
[17:14:46 ERROR]: Set default Small Rock to "stone".
[17:14:46 INFO]: Constructing Breeding Config Files
[17:14:46 ERROR]: Set default Small Rock to "stone".
[17:14:46 INFO]: Done constructing Breeding Config Files
[17:14:46 INFO]: Loaded Better Default Biomes Worldgen Config.
[17:14:46 INFO]: Loaded Better Default Biomes Config.
[17:14:46 ERROR]: Set default Small Rock to "stone".
In reply to dmja33:
Weird... Shouldn't cause problems, but it will be fixed in 1.18
Any news on updating this to 1.18?
In reply to lorddaihok:
I was close to finishing this, but some things came up in life. I'll still get it out and it's not abandoned. After 1.18 I will make the code public so people can help me keep te mod updated.
ok now that is awesome ! waiting for future updates
In reply to unhin:
Great to hear!! Working on updating to 1.18 at the moment.
I need it on 1.12.2
Does the lost miner spawn exclusively in mineshafts, or can it spawn underground independent of mineshafts?
In reply to shadowgeneral2:
They can spawn anywhere where there are rails present.
Would it be possible to make a separate mod that just has the new enchantments in it?
In reply to meka912:
I'm sorry, but it would just take too much time to keep it updated when you could just turn all features of this mod off and keep only the enchantments.
Good job so far on the recent beta
In reply to theflashmeister:
That's awesome! Thanks for letting me know
Wonder if you will add more mobs like a nether phantom that drops a new useful item and can also use for enchance the elytra with a strong variation of it
In reply to alexandru20111:
Could be possible. However i thought most people didn't like phantoms ;)
In reply to Xratedjunior:
Well I like them due to I can repair elytra