Funpackaged v1.1.4 Technology and Techguns
What's new
The current gun mod ModularWarfare has been replaced with Techguns. Techguns introduces new guns, new ores, new building stations (machines), new mobs and new structures. Your old guns will be deleted when you load into your existing world, so watch out!
The modpack description also has been updated to reflect these changes.
-Deleted ModularWarfare and ModularMovements mods.
-Deleted AdditionalResources and Audio Death mods.
+Installed Techguns and Simple Generators mods. [New ores, new guns, new mobs, new structures, new blocks and FE (forge energy) producing generators.]
+Installed Large Fluid Tank mod. (I think it's self explanatory what it does, it adds fluid tanks to transport liquids like water to techguns machines.)
+Installed Vintagefix and Mixinbooter. (If using optifine alongside Vintagefix, disable fast render and smart animations, or don't use it at all.)
+Installed TNTUtils mod. (TNT wont destroy any items on the ground.)
+The cyberware charger works with the generators.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include