Wait really? Villager doors keeping chunk loaded? How do I find out if this is happening on my world? I'm always playing single player as I don't never get on servers
Still needed by mc changed how textures are handled so i have to use ASM code to reload textures dynamically. With 1.16 mixins can patch this without writing instruction code.
Village and Pillage Update completely rewrote how villages work. It's entirely possible the issue was addressed then. Previously villagers used doors to determine their size and whether golems should spawn. Doors are no longer relevant for this procedure.
[Client thread/INFO] [FML]: FML has found a non-mod file Born+In+A+Barn+V1.8-1.12-1.1.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
This mod was causing any item in game that supposed to be multiple to out put single item. Example 1 iron ingot becomes 1 iron nugget instead of 9 nuggets.
This is the CurseForge website. All mods are free to use in a modpack, but putting it on a launcher publicly means you have to credit the mods to all mod authors. So the answer is yes, no need to wait for him/her to say yes. You can't even upload mods to this website unless you agree to people using your mod in modpacks to post publicly (Again, with credit.)
Rollback Post to RevisionRollback
To post a comment, please login or register a new account.
Does Forge 2860 still have this problem?
In reply to Dev_Enter:
Forge did a Attempt fix but basically did a hafassed job at it.
So it never got truly fixed on their side.
In reply to Speiger:
When I installed Forge 2860 with it, the server crashed and I had to delete it...
In reply to Dev_Enter:
Crashlog?
Wait really? Villager doors keeping chunk loaded? How do I find out if this is happening on my world? I'm always playing single player as I don't never get on servers
In reply to Gandora2526:
Yeah. Basically if you have any village its a good chance thats a thing... Its not really traceable
Was that issue fixed at any point between 1.13 and 1.16? or will there need to be a future version of this?
In reply to nixity_null:
Still needed by mc changed how textures are handled so i have to use ASM code to reload textures dynamically. With 1.16 mixins can patch this without writing instruction code.
In reply to nixity_null:
Village and Pillage Update completely rewrote how villages work. It's entirely possible the issue was addressed then. Previously villagers used doors to determine their size and whether golems should spawn. Doors are no longer relevant for this procedure.
In reply to doomrater:
Oh I thought this was texfix. No born in a barn is useless after 1.12.
Is this mod compatible with Recurrent Complex
In reply to lenhathao1234:
Compatible yes.
[Client thread/INFO] [FML]: FML has found a non-mod file Born+In+A+Barn+V1.8-1.12-1.1.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
found this in debug.log what does this mean?
In reply to Forge_User_47589216:
Forge dislikes coremods and views them as bad things because they can change things that are not traceable.
But for some things you have to do coremods. This warning just prints out what jarfile registers coremods that alter mcs code during load.
This is just for if you have issues you look first at coremods if you dont know why it is a coremod then you maybe have a reason to remove it.
But for born in a barn it clearly states what it fixes/alters. It fixes the issue where villagers keep chunks loaded if they are near doors.
In reply to Speiger:
Thanks.
Good mod that I always download in a 1.12.2 Twilight Forest playthrough. Thanks.
This mod was causing any item in game that supposed to be multiple to out put single item. Example 1 iron ingot becomes 1 iron nugget instead of 9 nuggets.
In reply to FoxyPrinceJosh:
Yeah that is impossible. Because it does not change anything that could even do that.
It only fixes a Door Check where it loads chunk, and the patch is that it checks if the chunk is actually loaded before doing the door check.
So it is impossible what you describe.
Hey, is it ok if I use this in my 1.7.10 public minecraft modpack on technic launcher?
In reply to melvin8dwiihax:
This is the CurseForge website. All mods are free to use in a modpack, but putting it on a launcher publicly means you have to credit the mods to all mod authors. So the answer is yes, no need to wait for him/her to say yes.
You can't even upload mods to this website unless you agree to people using your mod in modpacks to post publicly (Again, with credit.)