Description
This mod adds additional enchantments and melee weapons to Minecraft. This puts more strategy to combat since certain weapons are better in certain situations. It also gives players much more possibilities how to enchant their items.
Content
Weapons:
Weapons:
Hammer

This is a very strong two-hand weapon, but also the slowest. It has much stronger knockback than other weapons and can stun enemy upon hit for a few seconds. And if you are facing multiple enemies... well, you can use the slam attack. Right click on the ground to damage, stun and knock back all enemies around you. It also craks nearby blocks, if they have a cracked version. However, this attack has a long cooldown and costs a lot of durability.

Nunchaku

Nunchaku is a quite weak weapon and it has almost no knockback. However, it's incredibly fast. You can also hold attack key to let it spin and attack automatically with highest possible speed. It can spin indefinitely damagini enemies you are aiming, while it's damage increases over time.

Dagger

Weaker than sword, but faster and cheaper. Also, if you hit enemy from behind with this weapon, it deals massive amount of extra damage. Ideal in PvP for surprise attacks.

Battle Axe

Normal axe might look like a reasonable weapon, but this two-hand version is certainly better. Not only it can be enchanted as a weapon, but it also deals more damage and can disarm your enemy instead of just disabling shield.
Note: Disarming a non-player entity will usually destroy the disarmed item rather than drop it on the ground to prevent easy farming.

Spear

If you do not like enemies getting too close to you, this weapon is the right choice. It can hit enemies on much further distance than other weapons. If this is not enough, you can throw it against enemy. Spears work more like consumables than a proper weapon. It cannot be enchanted, it can stack and it has a chance to break with each use instead of losing durability.

Crossbow

This ranged weapon deals more damage than bow and shoots arrows faster, but takes much longer to charge. When charged, it stays loaded, until player shoots by using it again. This means, that you can be always prepared to shoot for a lot of damage. It uses the same ammo as normal bow.

Enchantments:
Spellproof - Shields can block magic damage as well as normal damage.
Blocking Power - Shields can block more damage.
Reflection - Blocking damages the attacker (similar to thorns).
Weightless - Blocking doesn't slow you down that much, can't be combined with Heavy.
Heavy - Blocking also prevents knockback, can't be combined with Weightless.
Note: Only works on shields from this mod.
Weapon Enchantments:
Vampirism - Dealing damage to another entity heals you.
Penetration - Deals more damage to armored enemies, can't be combined with Sharpness, Smite and Bane of Arthropods.
Education - Multiplies amount of XP dropped by killed creatures. Does not work on bosses, can't be combined with Looting.
Fling - Launches enemies high into air, can't be combined with Knockback.
Assassinate (dagger only) - Increases damage dealt by surprise attack.
Bash (hammer only) - Increases stun chance.
Combo (nunchaku only) - Increases extra damage if you keep attacking.
Disarm (battleaxe only) - Increases disarm chance.
Tool Enchantments:
Smelting - Smelts smeltable blocks when you mine them, can't be combined with Silk Touch.
Tunneling - Mines more blocks at once.
Diamonds Everywhere - Small chance to get diamonds from any ore, that doesn't drop itself, can't be combined with Fortune and Silk Touch.
Versatility - Increases mining speed if you aren't mining blocks with right tool (like dirt with pickaxe).
Bow Enchantments:
Rapid Fire - Increases drawing speed.
Blast - Shot arrows explode upon impact, can't be combined with Punch.
Multishot - You can shoot multiple arrows at once. Extra arrows aren't consumed, but can't be picked up, can't be combined with Power.
Arrow Recovery - If you hit entity with an arrow, there is a chance, that you get an arrow back, can't be combined with Infinity.
Range - Shot arrows can fly further.
Leggings Enchantments:
Agility - Increases walking/running speed.
Chestplate Enchantments:
Vitality - Increases natural regeneration rate.
Boots Enchantments:
High Jump - Increases jump height.
Alchemy:
Potions:
Potion of blindness - Crafted by brewing awkward potion with ink sack, duration can be increased. Upon drinking applies blindness. It also works on mobs reducing their follow range.
Potion of Decay - Crafted by brewing potion of regeneration with fermented spider eye, duration and strength can be increased. Upon drinking applies wither effect.
Potion of Ender Warp - Crafted by brewing awkward potion with chorus fruit, strength can be increased. Randomly teleports user upon drinking.
Potion of Antiwarp - Crafted by brewing potion of ender warp with fermented sipder eye, duration can be increased. Upon drinking applies effcet, which prevents mobs from teleporting and players from using ender pearls.
Milky Potion - Obtained by taking milk from cauldron to a bottle. Upon drinking removes all potion effect.
Potion of Dispel - Crafted by brewing milky potion with fermented spider eye, removes only good effects.
Potion of Cure - Crafted by brewing milky potion with regular golden apple, removes only bad effects.
Other:
You can now put potions and milk into cauldrons. They can be later used for poisoning arrows and
melee weapons by right clicking the cauldron with item you want to poison. Poison on weapon only lasts for limited amount of hits. However, you cannot combine different potions. If you try to add potion to cauldron if there is a different potion already, it is going to explode!
Changelog
1.4.1
Additions:
- Added config gui accessible in mod settings.
Chanhes:
- Updated config file
- Stats of common materials (copper, bronze etc.) can be edited. These materials are added by bunch mods and each might give it different stats.
Fixes:
- Fixed some typos in config description.
1.4.0
Additions:
- Added support for chitin and dragonbone materials from Ice and Fire mod.
Changes:
- Silver weapons now deal extra damage vs undead if you have Ice and Fire mod loaded.
- Range enchantment now increases initial arrow velocity instead of removing air drag.
Fixes:
- Fixed crash when non living entity shoots an arrow.
- Range enchantment no longer causes arrow velocity to grow exponencially.
- Spears now work as intended when thrown from offhand.
1.3.6
Additions:
- Hammer slam attack can now crush more blocks (wool, glass and infested blocks).
Changes:
- Explosions caused by blasting enchantment no longer breaks blocks.
- Blasting and multishot are now mutually exclusive.
- Changed how penetration works (now (2+lvl)*10% of damage ignores armor).
- Updated enchantment descriptions.
- Player's hand no longer swings if he is using nunchakus.
Fixes:
- Crossbow now appeares fully loaded when it should.
- Status effects added by this mod now work correctly.
- Status effects added by this mod now have icons.
- All enchantments now have description (if you have Enchantment Descriptions mod installed)
- Nunchakus now spin in multiplayer.
- Shields now apply attribute modifiers correctly.
1.3.5a
Fixes:
- Attacking with a spear in multiplayer no longer kicks the player
- Disarmint other player with a battle axe no longer crashes the game.
1.3.5
Changes:
- Updated weapon textures, all textures now have 16x16 size.
- Spear throwing animation removed because of the problems it caused.
- Spears now act more like consumables (are stackable, have no durability and cannot be enchanted), Impale enchantment removed.
- Crafting a spear now gives 4 spears instead of 1.
- Hammer slam attack area now depends on material strength, is much smaller for weaker materials (was too OP for earlygame materials)
- Hammer stun duration is now always 1 second regardless of material strength (was too OP for certain materials).
- Most recipes now use JSON.
Fixes:
- All client side only code is now properly client side only. This should fix server crashes.
- Nunchaku auto attack no longer kicks players on servers.
- Spears can no longer auto attack.
- Slam attack should now properly hit all nearby entities on ground.
1.3.4
- Invar nunchaku now spins
- Potion of dispel now spelled correctly
- Shied cooldown remover
- Vanilla shears crafting recipe works again
1.3.3 - A lot of bugfixes
- new enchantment Assassinate (Daggers only, increases damage dealt by surprise attack)
- new enchantment Bash (Hammers only, increases stun chance)
- new enchantment Combo (Nunchakus only, increases extra damage if you keep attacking)
- new enchantment Disarming Strike (Battle Axes only, increases disarm chance)
- new enchantment Impale (Spears only, increases extra damage dealt while moving fast enough)
- Nunchakus now deal more damage over time if you keep attacking
- Disarming on battle axe now works again
- Dagger now always deals more damage when hitting enemy from behind
- Applying blindness on a mob no longer crashes game
- Arrows with special effects (like poisoned arrows) now work well when shot from crossbow
- Diamonds everywhere enchantment now works on redstone ore
- Thrown spear no longer always appears as iron spear
- You can now use buckets to get milk back from cauldron
- Versatility enchantment only increases mining speed when it should
- Hammer right click ability now damages entities again
- All enchantments can be adjusted in the config
- Sweeping edge enchantment can be no longer applied on daggers and nunchakus
1.3.2 (1.12.1) - only bugfix update
- Now works on all supported versions (1.12, 1.12.1,...)
- Vanilla shield recipe can be disabled properly
- Blocking arrow with shields from this mod will give you the advancement Not today, thanks you
- Crossmod integration now works as intended
- Recipe for blindness potion now requires ink sack, not any dye
- Strong potion of warp is now craftable
- Hammer right click ability now hits entities properly
1.3.1 - shield update
- Added my own version of shields (Round shield and big shield, weaker than vanilla shield, but can be enchanted directly)
- Shield enchantments now only work on my custom shields
- New enchantment- Spellproof (Shields can block magic damage as well as normal damage)
- New enchantment- Blocking Power (Shields can block more damage)
- Heavy enchantment works once again
1.3
- New bow enchantment- Multishot (Allows you to shoot multiple arrows at once)
- New bow enchantment- Blast (Arrows explode upon impact)
- New bow enchantment- Arrow Recovery (You have a chance to get your arrows back if you hit an entity)
- New bow enchantment- Range (Arrows fly further)
- New weapon- Crossbow (Takes long time to load, when loaded it can fire instantly)
- New potion- Milky Potion (Removes all effects from user)
- New potion- Potion of Dispel (Removes good effects from user)
- New potion- Potion of Cure (Removes bad effects from user)
- New potion- Potion of Ender Warp (Teleports user randomly)
- New potion- Potion of Antiwarp (Gives user effect preventing teleportation)
- New potion- Potion of Decay (Gives user wither effect)
- New potion- Potion of Blindness (Gives user blindness)
- Blindness works on mobs as well
- You can put potions into caldrons (Works with any potion, but you cannot mix different potions)
- You can poison arrows and melee weapons by right clicking with them on cauldron filled with potion
- Spears can now be thrown (If spear hits a living creature, it will be dropped upon it's death)
- Education enchantment rebalanced, now multiplies amount of experience you get instead of giving you extra fix amount
- Hammer right click ability can break some blocks
- Two-hand weapons can be only used while in main hand
- Damage dealt by spear now depends on your movement speed (the faster you move, the more damage you deal)
- Weapons from this mod can be found in dungeon chests
- Fixed crash with some other mods
- Mining speed is now corrected
1.2.1
- Fixed crash on servers upon initialization
1.2.0
- Daggers added (weak, but fast and cheap, deal additional damage when hitting enemy from behind)
- Nunchakus added (very weak and almost none knockback, but also very fast, hold left mouse button to auto attack)
- Hammers now deal less damage, but have bigger knockback and can stun enemy
- Spears, hammers and battleaxes now require both hands (will be much weaker when combined with offhand item and cannot be held in offhand)
- Shields now have short cooldown when equipped (to prevent quick switching between shield and offhand weapon)
- All melee weapons (even from other mods) now can be poisoned (combine them with any bad potion on anvil)
- Enchantment max level can be modified in config
- Enchantments can now be properly disabled (by setting max level to 0)
- Some enchantments slightly adjusted to work well even when level is higher than default maximum
- Penetration enchantment now reduces enemy armor upon hit, rather than increasing dealt damage
- Tunneling enchantment now works well with loot effecting enchantments (like fortune) and can be combined with them
- Hopefully fixed all crossmod integration problems
1.1.2
- Fixed bug, that mod crashes the game if some material is added by more than one other mods
1.1.1
- Added compatibility with some materials from different mods (copper, bronze, aluminium, invar, steel, electrum, platinum, lumium, signalum, enderium)
- Hammer slam attack now deals proper damage
- Shield enchantments now work in both hands properly
- Removed heavy enchantment (in 1.11 shields prevent knockback from most attacks by default)
- Sweeping edge enchantment cannot be applied on weapons from this mod (they do not have sweeping attack at all)
1.1
- Updated to MC 1.11.2
- Chance, that item gets dropped upon disarming, now depends on item dropchance
- Vampirism and fling enchantments nerfed
1.0.1
- Fixed disarm chance on the battle axe
- Updated mod info
Mod Pack Policy
You can add this mod to any public or private modpack you want. You just have to properly credit the author, Mujmajnkraft.
Can I use this mode for the server?
In reply to 검은해골:
Yes
I got a problem with this mod where none of the weapons are working properly. Every melee weapon deals one damage and doesn't show in hand but is visible in third person. As for the crossbow, its also is invisible in hand and visible in third person, but is able to do normal damage.
I'm using the latest version (1.4.1) on Minecraft 1.12.2 version
Could you add 1.16.3 version pls if you can
hey you, yes you im making a mod is add a lot of new weapons from haldberds to dagers, from whips to boomerangsi this mod is my main source of inspiration let me know if its a rip off, it will not fell vanilla but it has a lot of weapons if you want more information just let me know, and i dont know to continue but if you like my ideas let me know and i will add more or you just like my content and add diferent kinds of items like magic or redstone, food or fishes, plants and crops, skill tree for your dog and more
weapons
spear, greatsword, battle axe, mace, knife, scithe, kai, nunchuks, hamer, boomerang, katana, scikel, rapier, sable, dagger, haldberd, flail, shuriken, outlass, claymore, glaive, whip, poleram, hachet, cleaver, gladius, machete, spiletto, warcythe, falchion, kunai, short mace, scimitar, kris, javelin,trowing axe,
broadsword, club, reinforced club, lance, pike, battlestaff longbow, shortbow, blowgun, hand crossbow, and musket
Hello people, the semester is finally over for me so I can really start working on this mod's rewrite. Tere is a little teaser of what's comming.
In reply to block_vader:
can't wait!
A lot of people have been asking for 1.14/1.15 update. This mod is the very first mod I created and many features aren't very well thought out. There are also multiple mods adding quite similar features, that have existed long before this one. Vanilla MC also added many features too similar to the ones in my mod. Therefore, I am not updating this mod to any new version in it's current form. However, I am working on a complete rewrite of this mod, which will add similar features, just in a more interesting and unique way. And it certainly won't be called Better Surivial, this name is too generic and unoriginal. Meanwhile you can check out another mod I created for 1.15, https://www.curseforge.com/minecraft/mc-mods/wandering-trader-improvements. It's quite small, but it also tries to improve minecraft survival experience without changing the game too much, by improving one of the most annoying mobs the game has to offer.
In reply to block_vader:
If I might ask, (and if you even know yet, I know that the creative process can take a while some days) do you know what stuff might make it over into the rewrite? Honestly, while there are plenty of weapon mods, the thing that enticed me the most about this was that it was simple yet effective. It added some new weapons that complemented the vanilla style without going overboard with halberds and guisarmes and such. Idk, just a thought. Either way I look forward to the new project!
In reply to DemigodShadow85:
Crossbow will definitely not be ported, since it's in vanilla MC now. Same goes for spears, since tridents are quite similar, just much cooler (but I might extend trident's attack reach). Battleaxe will be probably gone too, since it's just a stronger axe, that can disarm (disarming will likely come back as an axe enchantment). II haven't decided about dagger and nunchakus yet. I definitely want to keep the hammer and give it more unique enchantments. And when it comes to enchantments, all current enchantments will most likely not be ported, since they are quite unoriginal and many of them are quite OP. I would like to port weapon tipping, but I don't know whether I should let the player tip any weapon or just some specific weapons (like daggers). There is also new content I am going to add, but I don't want to spoil it.
In reply to block_vader:
Yeah, I get why crossbows wouldn't make it. I'd be sad to see spears go, I genuinely think they'd work well as a mundane counterpart with its niche to the trident, but I get where that sentiment comes from. I think there is still a place for daggers, but I could see the nunchakus getting dropped. Out of this selection, it was the one that definitely felt the least seamless with the vanilla content. Other than that, again, just looking forward to the new stuff whenever you get a chance to show it off!
What's the maximum level of vampirism?
This mod would be amazing in 1.14+. Obviously modded Xbows would need to be removed now, but everything else fits perfectly, adding more weapons without overcomplicating things.
Although this mod has really good enchantments, I feel that if this mod added more ores and weapons this would be one of the best combat mods out there but other than that this mod is pretty thicc.
I'm sure this has been asked before, but what does the Diamonds Everywhere enchantment do? All it says is that in a certain update it "now works on redstone ore"
Edit: It didn't appear for me on the Twitch app so I had no idea it was listed at all, ignore this post.
ThIs MoD PrEdIcTeD 1.14 CrOsSbOwS
In reply to KingArthur0975:
Even has the Multishot enchantment! And spears have Impale, which is like 1.13's tridents and their Impaling enchantment!
Looks like the description for the Agility 1 book has a typo in 1.4.1
does this support modded materials like bronze?
In reply to experiment_204:
It supports a lot of common modded materials, brozne is one of them.