File Details
1.18.2-1.8.0
- R
- Oct 5, 2022
- 498.08 KB
- 148
- 1.18.2
- Forge
File Name
Blutmond-1.18.2-1.8.0.zip
Supported Versions
- 1.18.2
New Mods
None
Changed Mods
Create
Create 1.18.2 v0.5.0e
Create 0.5e
Enhancements & Fixes
- Trains now try to wait for chunks to load in when player passengers are present
- Trains now sync clientside speed with the servers' tps to avoid overcorrection
- Hoppers can now be picked up by the wrench
- Reduced false positives for train/player collisions during lag spikes
- Fixed entity-specific interactions causing schedule interaction to be ignored
- Fixed players dismounting trains/minecart contraptions causing them to be placed at incorrect locations
- Reduced tps impact of basin recipe lookups noticeable in larger modpacks
- Fixed Brass tunnels distributing back into the side items get inserted from
- Fixed Brass tunnels distributing into sides blocked by an inserting funnel
- Cargo Conditions in schedules now match any cargo if no filter is specified
- Added allowBrewingInMixer config
- Fluid valves, hand cranks, valve handles and smart pipes can now be waterlogged
- Fixed Movement Behaviours not resetting state when minecart contraptions are picked up
- Added ai deterrents for crossing track blocks
- Extended Saw behaviour to work with mangroves
- Fixed Saw leaving behind floating bee nests
- Saws can now be used to cut down big mushrooms
- Fixed Drills not leaving water sources when breaking ice blocks
- Fixed Ploughs not able to break track blocks
- Fixed Harvester replanting crops in invalid locations
- Fixed Train Relocation not always triggering when targeting long bends
- Display boards no longer predict trains behind wait conditions other than "timed delay"
- Fixed scoreboard and deathcount display sources cropping entries before sorting
- /create dumpRailways -> /create trains
- Fixed contraption interaction not firing when it happens far away from the contraptions origin
- Fixed inaccurate contact point motion for collisions with oriented contraptions
- Updated ae2 compat recipes
- Fixed parts of blaze burners not rendering correctly on rotated contraptions
- Fixed arms not being able to place more than one item into a composter
- Added "compostable" item attribute
- Tweak "blastable" attribute's descriptions
- Replaced allowBiggerFireworksInCrafter config with maxFireworkIngredientsInCrafter
- Fixed fluid pipes occasionally losing fluid content when distributing to multiple containers
- Tweaked jei display of seq. assembly success chance to display <1 and >99 respectively
- Adjusted mechanism recipe to a more rounded success chance (.80537 -> .8)
- Fixed toolbox overlay showing for spectating players
- Tagged sturdy sheets with forge:plates
- Compatibility Recipes for BYG (MarioSMB)
- Fixed "Station Powered" wait condition not working correctly in non-overworld dimensions (falxie)
- Added client-side bobbing animation on contraptions (Alex2772)
- Added descriptive hover tooltips for material checklists (Xstoudi)
- Fixed item duplication bug with mechanical crafters (Xstoudi)
- Fixed Game crash caused by Attribute Filter (MoarDm)
Localisation
- Updates to ru_ru.json by luffypirat
- Updates to zh_cn.json by Demonese
- Updates to de_de.json by Andre601
- Updates to it_it.json by 435THz
- Updates to pl_pl.json by Mrucznik
Polymorph (Forge)
polymorph-forge-1.18.2-0.45.jar
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to the format MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.
[1.18.2-0.45] - 2022.09.18
Fixed
- Fixed crash with Cyclic 1.18.2-1.7.9+ #184
[1.18.2-0.44] - 2022.05.15
Changed
- Updated to Minecraft 1.18.2
- Updated Applied Energistics 2 integration to 11.0.0+ #170
- Updated Iron Furnaces integration to 3.3.0+
Fixed
- Fixed recipe outputs merging items with different NBT elements #169
[1.18.1-0.43] - 2022.04.04
Fixed
- Fixed NullPointerException error log with FastWorkbench #163
[1.18.1-0.42] - 2022.04.01
Changed
- Updated Sophisticated Backpacks integration to 1.18.1-3.15.15+ #162
[1.18.1-0.41] - 2022.04.01
Changed
- Optimized performance issues with block entities again #161
[1.18.1-0.40] - 2022.03.11
Added
- Re-added Tinkers' Construct integration #156
[1.18.1-0.39] - 2022.02.26
Fixed
- Fixed NPE crash with Refined Storage integration #150
[1.18.1-0.38] - 2022.02.26
Added
- Added
uk_ua.jsonlocalization (thanks Sushomeister!) - Added Extended Crafting Basic Table and Basic Auto Table compatibility #144
Changed
- Optimized performance issues with block entities #149
[1.18.1-0.37] - 2022.02.07
Changed
- Updated to Sophisticated Backpacks 1.18.1-3.15.9+ #146
[1.18.1-0.36] - 2022.01.13
Added
- Added Occultism Storage Actuator compatibility #132
[1.18.1-0.35] - 2022.01.02
Changed
- Updated to Applied Energistics 2 10.0.0-beta.3 #129
[1.18.1-0.34] - 2022.01.01
Changed
- Updated to Sophisticated Backpacks 1.18.1-3.15.0+ #127
Fixed
[1.18.1-0.33] - 2021.12.23
Added
- Re-added all mod compatibility from 1.16.5
Changed
- Updated to Minecraft 1.18.1
- Updated to Forge 39.0+
[1.17.1-0.32] - 2021.12.23
Added
- Re-added FastFurnace and FastWorkbench compatibility
Fixed
[1.17.1-0.31] - 2021.11.16
Fixed
- Fixed potential overflow errors when using certain modded furnaces #108
[1.17.1-0.30] - 2021.11.14
Added
- Added Sophisticated Backpack's auto-smelting upgrade compatibility #105
Fixed
- Fixed potential fallback errors so that recipes can still operate normally even if the Polymorph logic fails
- Fixed Sophisticated Backpack's smelting upgrade compatibility
- Fixed recipe failures after changing dimensions #106
[1.17.1-0.29] - 2021.11.12
Changed
- Improved recipe output equality logic
- Recipe outputs will now display the stack size
[1.17.1-0.28] - 2021.11.06
Changed
- Updated to Minecraft 1.17.1+
- Updated to Forge 37+
Removed
- Removed compatibility for mods that are not on 1.17.1+ yet
Sophisticated Core
sophisticatedcore-1.18.2-0.5.12.129.jar
Added Ukrainian translation (thanks Mewnn)
Extended cache time for compacting recipes which should hopefully prevent compacting upgrade performance issue. Also added a bit of logging when cache needs to retrieve actual value using expensive recipe logic so that it's clear because of what item.
Fixed feeding upgrade to require that edible item has at least a bit of nutrition for it to be valid food that can be fed to the player (fixes issue with botania's mana in a bottle that were fed to player even though they can't restore any hunger)
Fixed backpack scrollable gui sometimes making not visible storage slots hidden behind players and then making top of player's inventory unusable.
Fixed minor issue with update to upgrade slots y position
Sophisticated Backpacks
sophisticatedbackpacks-1.18.2-3.18.29.718.jar
Added Ukrainian translation (thanks Mewnn)
Added Spanish translation (thanks ruchom4u)
Fixed dispenser behavior registration to be done thread safe and not fail occasionally
Fixed upgrades to not run when player is in spectator mode
Fixed filter upgrade sometimes not working properly when settings were changed
Fixed backpack upgrades to not work when player is dying/dead. Fixes issue where magnet would pickup items that the dying player just dropped.
Mark everlasting upgrade as one that can't be disabled.
RSInfinityBooster
RSInfinityBooster v1.18.2-2.1+20
A changelog can be found at https://github.com/Hexeption/RSInfinityBooster
Scaling Health
ScalingHealth-1.18.2-6.3.0+5.jar
Changelog
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[6.3.0] - 2022-08-15
Fixed
- Rearranged part of SH's networking, should be a bit more stable and fix some odd bugs. Testing needed.
[6.2.1] - 2022-05-12
Fixed
- Difficulty exempt now works properly instead of being inverted (fixes mob hp not scaling)
- Fix power crystal increasing difficulty based on wrong config (default 4)
- "Fixed" default max on power crystal damage increase from 10 to 50. By default it requires 100 crystals to get the max
- Fixed seemingly random crash on load.
Added
- SH's additional natural regen will now no longer work if the vanilla natural regen gamerule is disabled.
[6.2.0] - 2022-03-30
- Updated to Forge version 40.0.18+
[6.1.0] - 2022-03-09
- Updated to 1.18.2
Fixed
- Oregen on/off configs work again
[6.0.0] - 2021-12-26
- Updated to 1.18
Added
- Deepslate variations for heart and power crystal ore
- Deepslate versions spawn between -64 and 0, and should be as frequent as the stone ores of previous SH versions
- Stone versions of ore spawn between 0 and ~36 and are rarer than previous versions
Fixed
- Heart/Power crystal animation and particles would play on the client even when the level requirement was not met.
[5.0.4] - 2021-08-14
Fixed
- Ores now mine faster with a pickaxe and require at least an iron one to drop
[5.0.3] - 2021-08-10
Fixed
- Scaling Health hearts now properly render
[5.0.2] - 2021-08-09
Fixed
- Health and difficulty resetting after death and return from end
- Health per levels can't be deactivated in the datapack (it was and still is de-activable from server-config)
- Fix potential crash on death with capabilities
[5.0.1] - 2021-08-08
Fixed
- Updated forge to 37.0.22 to fix a breaking change
[5.0.0] - 2021-07-30
Updated to 1.17.1
[4.1.5] - 2021-06-11
Fixed
- Crash on dedicated server
[4.1.4] - 2021-06-10
Fixed
- Hearts from experience was updating incorrectly
[4.1.3] - 2021-05-30
Fixed
- Some mobs had NaN amount for modifiers.
[4.1.2] - 2021-05-22
Fixed
- Potion effects due to difficulty are no longer always active but properly based on the potion chance.
- Fixed huge random health bonus (still has a randomness on difficulty for now, between 95% and 105%)
[4.1.1] - 2021-05-16
Fixed
- Commands now work after /reload
[4.1.0] - 2021-05-11
Notes
- Previous configs will NOT work anymore and will have to be transferred over to being a datapack. Information about datapacks can be find on the minecraft wiki. For other SH specific inquiries with datapacks leave a comment on CF or join the discord
- This update is NOT network compatible, and will require both the client and the server to be up to date.
Added
- Moved config options to the datapack system
- Changed a few default values, lowering difficulty overall by default
- Changed default value for xp level threshold before health gain (3 -> 10 levels)
- Added ukrainian translation, courtesy of github user Yuraplonka
Fixed
- Fixed power crystal ore gen config option not working
- Fixed crash occurring when a creeper would explode with certain mods installed
- Fixed dimension/biome difficulty multiplier not working properly when the other list was empty
- Fixed some crashes/bugs occurring from modifying the config files
[4.0.5] - 2021-03-15
Fixed
- Chests loot tables are now exposed to be modified by datapacks. Requires Forge 36.0.14 and up.
[4.0.4] - 2021-03-09
Fixed
- "Tag used before it was bound" crashes (SilentChaos512)
[4.0.3] - 2021-01-16
Added
- Italian translations, credit of github user Giovxyz.
[4.0.2] - 2021-01-04
Fixed
- Reduced extra debug noise behind config master switch
- Register Configured Features, avoids potential problems with world gen with other mods.
[4.0.1] - 2021-01-01
Added
- Added a debug option in COMMON to turn on mob potion logging (now turned off by default).
- Added a config option to turn off the purple blight flames. Updated to 1.16.4
[4.0.0] - 2020-09-16
Updated to 1.16.3
Compat O' Plenty
Compat O' Plenty 1.18.2-2.0.0
- Added compat for Woodworks and Boatload!
- Fixed Quark wood variant blocks being disabled when paired with Woodworks.
- Fixed some Hellbark items being usable as furnace fuel.
Elemental Craft
elementalcraft-1.18.2-4.4.28.jar
- the warstaff can now be repaired using fireite
- the warstaff can now be enchanted
- the warstaff now has a bigger hitbox
- add a lot of new elementopedia entries
- fix spell indicator
- fix element groimoire bar
- fix some jewels conditions
- fix some loot tables
- fix some typos
- fix some elementopedia entries
elementalcraft-1.18.2-4.4.27.jar
- fix air mill grindstone recipe priority
- fix smooth basalt not being liquifiable by the lava shrine
- fix a crash when a budding shrine gets broken while having a springaline shrine upgrade
- fix a performance issue with zombie picking up shards (issue #109)
- fix the air mill grindstone shape
- fix covered pipe not dropping the frame when broken
- fix double block duplication (issue #110)
- fix a lot of loot tables
- fix some typos
- fix fire furnace and fire blast furnace rune rendering
Mob Grinding Utils
mobgrindingutils-1.18.2-0.4.45.jar
Fixed xp tap crashing on tanks with disabled sides, Closes #223
Farmer's Delight
Farmer's Delight 1.2 - 1.18.2
1.2.0
Additions
-
The Cooking Pot now has its own Recipe Book!
- Opening the GUI will reveal the familiar green book button. Press it to see your current cooking recipes;
- Recipes are unlocked in the same fashion as vanilla: by having one of its ingredients, or cooking the recipe from memory once;
- Added optional
"recipe_book_tab"field for cooking recipes, which lets the recipe specify which tab it goes into: - Valid options are
meals, drinks, misc. If not provided, the recipe's tab will be determined in-code;
-
New foods:
- Salmon Roll, Cod Roll and Kelp Roll - A new way to enjoy your fishing spoils, if you're equipped with watery crops;
- A full Kelp Roll is quite awkward to eat, so it takes a while. But if you cut it on a Cutting Board, you get bite-sized snacks to eat quickly;
- Bone Broth - Spelunking? In a pinch? Bring a Cooking Pot with you, and you'll be able to make a decent broth out of bone and cave vegetation;
- Mushroom Rice - A nourishing counterpart to Mushroom Stew, and a good sink for your mushroom colony farms;
- Glow Berry Custard - This vibrant cave fruit goes well with cream! It's sure to make your stomach glow with joy, too;
-
New blocks:
- Sandy Shrub - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet!
- You can bone meal the shrub to make it spread across nearby sand;
- Rice Roll Medley - Display your knife skills with a selection of salmon, cod and kelp rolls!
- Unlike other feasts, this gives individual rolls instead of meals. No, you can't put them back after taking one, it's bad manners!;
-
New tags:
forge:dough: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default;forge:berries: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad;farmersdelight:cabinets: This, together withcabinets/wooden, is used to classify cabinet items for searching, crafting and integration;
- Mushroom Colonies now generate in Mushroom Field biomes, at random growth stages;
Updates
-
The Tomato crop has been redesigned:
- Its first four growth stages are a block called
budding_tomatoes. The normaltomatoesblock involves four fruiting stages; - The single crop works like before, growing 8 stages until it can be plucked for tomatoes;
- Hanging rope above the crop will make it climb it up, growing two additional tomato-bearing vines;
- Its first four growth stages are a block called
-
Some of the Wild Crops have received some visual upgrades, both in art and in world generation!
- Wild Carrots, being weeds, will strangle some grass out, creating small patches of Coarse Dirt;
- Wild Onions now scatter individual Alliums around them, making a more natural bush;
- Tomato Shrubs and Wild Potatoes now grow amidst a bush of local foliage;
- Wild Cabbage and Sea Beet now grow amidst a patch of Sandy Shrub, a new beach plant;
- You can now take servings from a Cooking Pot directly in a crafting grid, by placing the pot and a valid container on it;
- Rope can now be reeled back into your inventory from the top end by sneak-using with an empty hand on it;
-
Updated a few recipes:
- Knives are now crafted in a vertical arrangement instead of diagonal. This was done to reduce recipe conflicts with other mods;
- Barbecue on a Stick can now be made from any cooked meat;
- Milk Buckets and Bottles now convert between each other at a 1:4 ratio;
- Glow Berries can substitute Sweet Berries on the Fruit Salad and Stuffed Pumpkin;
- Stuffed Pumpkin has a simpler, more sensible recipe;
- Safety Nets can be loosened back into 4 Rope;
- All cooking recipes have received a bump in their experience reward, since the old ratios were very pitiful;
-
Mushroom Colonies have been buffed in some ways:
- They can now grow in any light level, and do so faster than normal;
- They can accept Bone Meal to advance growth stages;
- Skillet damage has been slightly buffed;
- Backstabbing damage multiplier has been nerfed to 1.4x, 1.6x and 1.8x;
- All kinds of valid tools can now be used by a Dispenser when facing a Cutting Board;
- Added Better Combat integration for the Skillet (mace preset);
Fixes
- Fix Wild Crops being able to generate on non-Overworld biomes under the right conditions (such as valid dirt blocks in the Nether or End);
- Fix Rope not emitting sounds when entities are climbing on it;
- Fix minor pixel inconsistency on all cross crop templates;
- Fix Grass Block not being
unaffected_by_rich_soil, while non-bonemealable plants such as ferns/grasses were; - Fix Cabinets using Barrel subtitles;
- Fix Rich Soil being tillable when the block above isn't air;
-
Fix Nourishment not being strong enough to counter extreme exhaustion levels, such as Lv. 255 Hunger;
- The overlay now displays half-gilded shanks whenever the player is hurt, and can heal with hunger.
Translations
-
Added:
- vi_VN (thanks, baooduy!);
- uk_UA (thanks, Altegar!);
-
Updated:
- ca_ES (thanks, VerdaPegasus!);
Configured
Configured 2.0.0
✨ Configured now has a built-in configuration library. Documentation coming soon!
✨ Reintroduced editing server configs, locally and remotely (Make sure to read carefully about developer mode)
✨ An icon will now shown next to properties if it requires a world or game restart
✨ A messge will now show if you need to restart your world/game after changing a config property
✨ Added a button to quickly clear search field
✨ You can now perform a deep search on a config to find properties quicker
✨ A warning with a hint will now show if an entered value is not correct
✨ Added a home button to quickly travese back to the root folder
✨ A confirmation screen will now shown if you exit editing a list property without applying
🎨 Improved the design of every menu, including icons!
🎨 Improved tooltip style
🐛 Fixed cursor in text fields not flashing like other text fields in the game
🐛 Fixed enum selection showing all possible values rather than allowed
Corail Tombstone
Corail Tombstone 7.5.4 for 1.18.2
This mod supports mc version from 1.8.9 to 1.19.2
Minecraft Version = [1.18.2] - Forge Version [40.1.30+] - Java 17
Latest : 7.5.4 - Recommended : 7.5.4
_**Changes 7.5.4:
- new effect Discretion (& potion)
- additional "uncraftable" magic scrolls as loot (ancient and enchanted)
- ancient scrolls can be found on boss and seeker rod reward
- scrolls stack to 64
- scroll of knowledge can be used on a target
- enchanted and ancient scroll models are adapted
- updates Grave Guardian trades
- fix soulbound & curios (since 7.5.3)
Changes 7.5.3:
- ancient version of scrolls
- scrolls can be used on an "ally"
- ancient scrolls can be found on boss and seeker rod reward
- reduces the minimum value for config timesoul to 1 minute
- seeker rod shows the distance
- handles soulbound sooner (compat)
- compat Earthly Garden & modded flowering leaves
- fix grave fog
- fix enchant with soul if an item is in offhand
- fix a translation with voodoo poppet damage prevention_
Changes 7.5.2:
- new perk Necromancer for bad alignment player (chance that controlled undead will become spellcaster)
- Familiar Receptacle works with 'controlled undead' and they may be found as loot
- controlled undead can equip loots on ground & leads can be used on them (and attach them to fence)
- improves controlled undead AI
- config for restockTimeGraveGuardian & distanceBetweenGraveGuardian
- bag of seeds stack to 64
- perk Shadow Walker 5 provides Peaceful Sleep
- fix restock time being twice longer
- fix enchanted bundle weight
- fix soul spawning on the same time as a grave guardian
- fix player param in commands /tbrestoreinventory & /showlastgrave (#85)
Changes 7.5.1:
**_- Prayer of Undead (to control humanoid sized undeads for bad alignment players ~-2)
- improves Zombify
- Familiar Receptacle works with 'controlled undead' and they may be found as loot
- improves command tbgui (params for compendium entries/config)
- keybinds to access config & compendium screens
- bag of seeds
- config category for magic items
- added languages: japanese, korean, italian, swedish, german & updates existing languages with default translations
_**Changes 7.5.0:
- changes the hand to enchant for magic books
- tweaks the perks
- Scroll of Mercy, potions & Earthly Garden
- adapts Tombstone screens
- basic dutch translation
- adds a fantasy font for tombstone screens (for english, french & dutch languages)
- updates compendium
Changes 7.4.11:
**_- allows to enchant arrows with Book of Magic Impregnation
- backup logs are less visible (config)
- improves auto-equip with Curio
- ensures to sync datas on client on dimensional teleportation (food, xp, effects)
- re-add crafting recipes for bone needle & enchanted grave key
- fix a translation when the death event is canceled
Corail Tombstone 7.5.3 for 1.18.2
This mod supports mc version from 1.8.9 to 1.19.2
Minecraft Version = [1.18.2] - Forge Version [40.1.30+] - Java 17
Latest : 7.5.3 - Recommended : 7.4.11
_**Changes 7.5.3:
- ancient version of scrolls
- scrolls can be used on an "ally"
- ancient scrolls can be found on boss and seeker rod reward
- reduces the minimum value for config timesoul to 1 minute
- seeker rod shows the distance
- handles soulbound sooner (compat)
- compat Earthly Garden & modded flowering leaves
- fix grave fog
- fix enchant with soul if an item is in offhand
- fix a translation with voodoo poppet damage prevention_
Changes 7.5.2:
- new perk Necromancer for bad alignment player (chance that controlled undead will become spellcaster)
- Familiar Receptacle works with 'controlled undead' and they may be found as loot
- controlled undead can equip loots on ground & leads can be used on them (and attach them to fence)
- improves controlled undead AI
- config for restockTimeGraveGuardian & distanceBetweenGraveGuardian
- bag of seeds stack to 64
- perk Shadow Walker 5 provides Peaceful Sleep
- fix restock time being twice longer
- fix enchanted bundle weight
- fix soul spawning on the same time as a grave guardian
- fix player param in commands /tbrestoreinventory & /showlastgrave (#85)
Changes 7.5.1:
**_- Prayer of Undead (to control humanoid sized undeads for bad alignment players ~-2)
- improves Zombify
- Familiar Receptacle works with 'controlled undead' and they may be found as loot
- improves command tbgui (params for compendium entries/config)
- keybinds to access config & compendium screens
- bag of seeds
- config category for magic items
- added languages: japanese, korean, italian, swedish, german & updates existing languages with default translations
_**Changes 7.5.0:
- changes the hand to enchant for magic books
- tweaks the perks
- Scroll of Mercy, potions & Earthly Garden
- adapts Tombstone screens
- basic dutch translation
- adds a fantasy font for tombstone screens (for english, french & dutch languages)
- updates compendium
Changes 7.4.11:
**_- allows to enchant arrows with Book of Magic Impregnation
- backup logs are less visible (config)
- improves auto-equip with Curio
- ensures to sync datas on client on dimensional teleportation (food, xp, effects)
- re-add crafting recipes for bone needle & enchanted grave key
- fix a translation when the death event is canceled
Corail Tombstone 7.5.2 for 1.18.2
This mod supports mc version from 1.8.9 to 1.19.2
Minecraft Version = [1.18.2] - Forge Version [40.1.30+] - Java 17
Latest : 7.5.2 - Recommended : 7.4.11
_**Changes 7.5.2:
- new perk Necromancer for bad alignment player (chance that controlled undead will become spellcaster)
- Familiar Receptacle works with 'controlled undead' and they may be found as loot
- controlled undead can equip loots on ground & leads can be used on them (and attach them to fence)
- improves controlled undead AI
- config for restockTimeGraveGuardian & distanceBetweenGraveGuardian
- bag of seeds stack to 64
- perk Shadow Walker 5 provides Peaceful Sleep
- fix restock time being twice longer
- fix enchanted bundle weight
- fix soul spawning on the same time as a grave guardian
- fix player param in commands /tbrestoreinventory & /showlastgrave (#85)
Changes 7.5.1:
**_- Prayer of Undead (to control humanoid sized undeads for bad alignment players ~-2)
- improves Zombify
- Familiar Receptacle works with 'controlled undead' and they may be found as loot
- improves command tbgui (params for compendium entries/config)
- keybinds to access config & compendium screens
- bag of seeds
- config category for magic items
- added languages: japanese, korean, italian, swedish, german & updates existing languages with default translations
_**Changes 7.5.0:
- changes the hand to enchant for magic books
- tweaks the perks
- Scroll of Mercy, potions & Earthly Garden
- adapts Tombstone screens
- basic dutch translation
- adds a fantasy font for tombstone screens (for english, french & dutch languages)
- updates compendium
Changes 7.4.11:
**_- allows to enchant arrows with Book of Magic Impregnation
- backup logs are less visible (config)
- improves auto-equip with Curio
- ensures to sync datas on client on dimensional teleportation (food, xp, effects)
- re-add crafting recipes for bone needle & enchanted grave key
- fix a translation when the death event is canceled
Blood Magic
BloodMagic-1.18.2-3.2.6-41.jar
Version 3.2.6
- Changed Sigil of Holding rendering so that it displays the selected Sigil in the hand.
- Added a new music disc, which is obtainable in the Mines!
- Modified several textures, and adjusted Reinforced Runes' recipes accordingly.
- Fixed the Harvest Moon ritual so that it works properly with Netherwart.
-
Modified the recipe framework of the Mark of the Falling Tower to better facilitate creating custom recipes.
-> Now includes fluid support! -
Added Patchouli documentation for The Rhythm of the Beating Anvil ritual (Autocrafting Ritual).
-> Sorry it took a while. It was hard, Okay? - Wrince
BloodMagic-1.18.2-3.2.5-40.jar
Version 3.2.5
- Updated several entries in the guide book.
- Fixed it so that the Fishing Rod actually works.
-> Don't ask.
BloodMagic-1.18.2-3.2.4-39.jar
Version 3.2.4
- Implemented the "Pathway to the Endless Realm" ritual, which provides access to a larger version of the Demon Dungeons!
-> "The Endless Realm" is a sprawling, procedurally generated dungeon, filled with chests bursting with loot and monsters that pack a serious punch!
-> Those who successfully navigate its many chambers may find Demonite, an ore that cannot be found anywhere else.
-> The dungeons currently have two distinct regions:
->> The "Entrance Zone", which contains a wide array of loot and monsters
->> The "Hidden Mines", containing a bountiful reserve of Demonite, which is used for advanced alchemy and for empowering the Blood Altar to Tier 5. Accessible by finding the "Foreman's Key" in the Entrance Zone.
-> If you delve deep enough in the dungeon, a "Spatial Distortion" may occasionally form; this changes one of the doors within the room to one that leads to a rare dungeon room. -
More rooms, room types, and special rooms to come to the Dungeon (eventually (soon (tm)))!
-
Added Demonite, which can be processed into Hellforged Sand and Hellforged Ingots.
-
Added more advanced anointments, which offer either increased duration (XL) or a stronger effect (III).
- Added the "Standard Lengthening Catalyst" and "Standard Power Catalyst", which further augment potion effects in the Alchemy Flask.
-
Added stronger Alchemic Reaction Chamber tools, which are both faster and longer-lasting than previous tools.
-> Hellforged Resonator
-> Hellforged Explosive Cell
-> Advanced Cutting Fluid
-> These tools also boost the chance for bonus outputs when used. For instance, an Intermediate Cutting Fluid will provide 1.5x Iron Sand per Raw Iron, whereas the Advanced Cutting Fluid provides 1.67x. -
Added upgraded upgraded Explosive charges and tweaked the power of previous versions.
-> Augmented Shaped Charge - breaks 7x7x7 cube of blocks.
-> Tunneling Shaped Charge - breaks 5x5x20 long set of blocks.
-> Augmented Controlled Charge - breaks up to 8x64 blocks of the same type.
-> Augmented Deforester Charge - breaks up to 8x64 logs, clearing away connecting leaves.
-> Augmented Fungal Charge - breaks up to 8x64 blocks related to Overworld and Nether big mushrooms. -
Added Hellforged Parts, which can only be found through loot within the Hidden Mines.
-> Used to reinforce Blood Runes, doubling the effect of the given rune. -
Increased the rate of "Tiny Corrupted Dust" when using the Resonator in the Alchemic Reaction Chamber.
-> Corrupted Dust can be used to increase the yield of the desired ore. -
Added a new feature to the Divination and Seer's Sigil: when sneaking and activating the sigil, a GUI will open which will allow you to drag individual HUD elements and save their new locations.
-
Added new anointments:
-> "Repairing Salve", which repairs a damaged tool slightly when the tool is used.
-> "Void Essence", which destroys mundane blocks that are mined. -
Also tweaked "Miner's Secrets" to only work on exp-providing blocks, while also only being used up when additional exp is provided.
-
Updated several textures related to vanilla ore processing.
- Fixed Blood Altar's delay after crafting. The delay between when an altar finishes a craft and attempts to start a new craft is now 30 ticks.
- Fixed Body Builder so that it is properly obtainable.
- Fixed Nether Wart handling for the Harvest ritual.
- Fixed the Sentient Scythe so that it wasn't made out of paper. Also actually does damage now!
- Allowed the Sentient Scythe to receive the Sharpness enchantment while enchanting.
- Changed the Ritual of the Feathered Knife to interact with the "Tough Palms" Living Upgrade.
-
Added Amethyst Throwing Daggers, which do the same damage as Iron Throwing Daggers.
-> Can be combined in an ARC with a Lingering Alchemy Flask to add potion effects to the thrown daggers. -
Added the reworked ritual "Rhythm of the Beating Anvil", which can autocraft vanilla recipes. When augmented, can also simplify automation of Hellfire Forge and Alchemy Table recipes.
- Changed the "Penance of the Leadened Soul" so that it respects any currently held Training Bracelets.
- Reimplemented recipe for Obsidian Paths.
Just Enough Items (JEI)
jei-1.18.2-9.7.1.255.jar
Current release 9.7.1
-
Quiet the log line for "Could not find a matching ingredient to remove ..." (#2954) - Colter
- Co-authored-by: mezz
- Backport #2901 Make Crafting Grid Helper return the slots it creates - mezz
- Minor cleanup - mezz
- Fix #2897 Hovering over recipe tabs can ignore key inputs - mezz
- Fix #2871 Fix text field synchronization from mods via the API - mezz
- Fix concurrent modification exception when a recipe manager plugin crashes - mezz
- Update sv_se.json (#2836) - A. Regnander
- Updated Russian Translation (#2799) - DrHesperus
- Fix #2812 Add a keybind for the key to exit a recipe screen to the inventory - mezz
- Allow focuses to match multiple ingredients in a recipe slot - mezz
- Fix #2790 Recipes are listed twice when checking the uses of an ingredient that is also a catalyst - mezz
v9.7.0
- deprecate some api methods that depend on forge-specific code - mezz
- Create IIngredientTypeWithSubtypes for generic handling of subtypes in ingredients - mezz
- Move config screen into platform service - mezz
- move forge configs into forge folder - mezz
- Add platform server helper - mezz
- Use service to get particle icons - mezz
- Organize packet data into data and context - mezz
- Update es_es.json (#2782) - zeedif
- Fix #2783 Attempted to load class net/minecraft/client/player/LocalPlayer for invalid dist DEDICATED_SERVER - mezz
v9.6.0
- Clean up ErrorUtil - mezz
- Move registry access to a service loader - mezz
- Update it_it.json (#2785) - Andrea Costa
- Protect against mod crashes when checking for enchantable items - mezz
v9.5.5
- Add access to IIngredientManager from recipe catalyst registration - mezz
- organize some network code into subprojects - mezz
- Refactor server connection logic into its own class - mezz
- Organize some config files into subprojects - mezz
- Move Translator to common.util - mezz
- Include all test results in Jenkins - mezz
- Clean up ReflectionUtil - mezz
- Move more code into the Core and Common subprojects - mezz
- Clean up ColorNamer code - mezz
- Move search logic into core subproject - mezz
- Create "Core" subproject for code that does not depend on Minecraft - mezz
- Fix #2756 Fuel recipes with high values can overflow the recipe background - mezz
v9.5.4
- Close #2771 Allow IRecipeTransferInfo to return a transfer error if it can't handle the recipe - mezz
- Improve startup code to be more resilient to modded bugs - mezz
- Fix bookmark config creation - mezz
- Exclude duplicate files from output jars - mezz
- Isolate changelog plugin in a subproject - mezz
- Constrain gitchangelog asm version - mezz
- fix asm coords to org.ow2.asm:asm - mezz
- add comment for asm constraint - mezz
- Try constraining asm to the right version - mezz
- Update dev Forge version - mezz
- Organize internal code into a multiproject (#2772) - mezz
- Update forge maven artifact id - mezz
- Update Jenkinsfile - mezz
- update Jenkinsfile - mezz
- update Jenkinsfile - mezz
- Make the give notification message work for any player that has a server - mezz
- fix changelog path - mezz
- fix project dependency - mezz
- Ensure ProcessResources updates on every new version - mezz
- Update Jenkinsfile - mezz
- Update Jenkinsfile - mezz
- Organize project code - mezz
- Fix gradle project properties - mezz
v9.5.3
- Use net.minecraft.MethodsReturnNonnullByDefault - mezz
- Update Forge in dev environment - mezz
- Fix #2751 Crash when MC window becomes too narrow - mezz
- Update Jenkinsfile to always run tests - mezz
- Update Jenkinsfile - mezz
- Update Jenkinsfile for publishing to CurseForge - mezz
-
Migrate build.gradle to build.gradle.kts (#2761) - mezz
- Co-authored-by: Jared <jaredlll08@gmail.com>
- Fix #2754 Crash when GUI extends offscreen - mezz
- Fix #2752 Crash on gui slots that are to the left or above the gui - mezz
v9.5.2
v9.5.1
- Allow focus linking with invisible ingredients - mezz
- Fix debug recipes - mezz
- update JUnit - mezz
- Clean up build script - mezz
- Run Spotless cleanup - mezz
- Fix bookmark config directory creation - mezz
- Fix #2744 Workaround for Optifine bug - mezz
- Fix #2744 Workaround for Optifine bug - mezz
- Clean up some tags code - mezz
- suppress more deprecation warnings - mezz
- Use Parchment mappings in dev environment - mezz
- Make potion effects render in compact mode when JEI is open - mezz
- add more client run configurations in developer environment - mezz
- minor cleanup - mezz
- Link anvil recipe input/output focuses - mezz
- Code cleanup - mezz
- Fix logic when there are broken recipe layouts - mezz
- Minor code cleanup - mezz
- Fix type of IRecipeLookup#limitFocus - mezz
v9.5.0
- Refactor: Replace IRecipeCategory.getUid() ResourceLocation with RecipeType - mezz
- Mark ISlowRenderItem as deprecated - mezz
- Minor cleanup - mezz
- Remove unused BookmarkOverlayToggleEvent - mezz
v9.4.3
v9.4.2
- Add access to IJeiHelpers from IJeiRuntime - mezz
- Remove persistent WorldConfig and untangle filter text logic - mezz
- GUI code refactor. Add configs for ingredient list and bookmark list layouts. (#2711) - mezz
- Fix #2733 Better handling for /reload - mezz
- Fix #2733 JEI doesn't update after /reload - mezz
- Clarify Github Issue Templates - mezz
- Add github issue templates - mezz
- Update README - mezz
- Simplify code for IngredientSorterComparators#getTagForSorting - mezz
jei-1.18.2-forge-10.1.3.240.jar
Current release 10.1.3
- Update Polish translation (#2906) - Greg-21
v10.1.3
-
Create convenience function for adding a fluid ingredient to IIngredientAcceptor - mezz
-
Add convenience functions to reduce the need for using VanillaTypes.ITEM_STACK - mezz
-
Fix #2875 Fix recipe slot highlight and RecipeTransferErrorTooltip display. (#2922) - vfyjxf
-
Backport #2901 Make Crafting Grid Helper return the slots it creates - mezz
-
Minor cleanup - mezz
-
Fix #2897 Hovering over recipe tabs can ignore key inputs - mezz
-
IIngredientFilter#setFilterText doesn't update text field - mezz
-
Update uk_ua.json (#2879) - Sushomeister
-
Fix #2839 Improve widget focusing behavior with the search box - mezz
-
Fix #2890 Protect against broken recipe transfer handlers crashing - mezz
-
Fix concurrent modification exception when a recipe manager plugin crashes - mezz
-
#2851 Protect against more crashes from broken fluids - mezz
-
remove gradle.configureondemand to work around a ForgeGradle bug - mezz
-
Fix improper property use causing invalid dependency POM (#2855) - sciwhiz12
- The archivesName property of BasePluginExtension is a Property<String>.
- The default implementation of toString() for a Property is to print out
- their name and owning object, and not the toString() of their contents.
- This meant that passing archivesName to Node#appendNode as a value,
- which calls toString() on it to make it into a String, results in e.g.
extension 'base' property 'archivesName'instead of the expected- value of e.g.
jei-1.19-common-api. - The simple fix is to call Property#get() on archivesName to get its
- actual value and pass that on as the node value.
-
Fix missing logger - mezz
v10.1.0
-
JEI 10. Add Fabric support. Refactor into a multi-project (#2842) - mezz
-
Update sv_se.json (#2836) - A. Regnander
-
Updated Russian Translation (#2799) - DrHesperus
-
Fix #2812 Add a keybind for the key to exit a recipe screen to the inventory - mezz
-
Allow focuses to match multiple ingredients in a recipe slot - mezz
-
Fix #2790 Recipes are listed twice when checking the uses of an ingredient that is also a catalyst - mezz
v9.7.0
-
deprecate some api methods that depend on forge-specific code - mezz
-
Create IIngredientTypeWithSubtypes for generic handling of subtypes in ingredients - mezz
-
Add platform server helper - mezz
-
Update es_es.json (#2782) - zeedif
v9.6.0
-
Clean up ErrorUtil - mezz
-
Update it_it.json (#2785) - Andrea Costa
-
Protect against mod crashes when checking for enchantable items - mezz
v9.5.5
-
Add access to IIngredientManager from recipe catalyst registration - mezz
-
Clean up ReflectionUtil - mezz
-
Clean up ColorNamer code - mezz
-
Create "Core" subproject for code that does not depend on Minecraft - mezz
-
Fix #2756 Fuel recipes with high values can overflow the recipe background - mezz
v9.5.4
-
Close #2771 Allow IRecipeTransferInfo to return a transfer error if it can't handle the recipe - mezz
-
Improve startup code to be more resilient to modded bugs - mezz
-
Fix bookmark config creation - mezz
-
Update dev Forge version - mezz
-
Update Jenkinsfile - mezz
-
update Jenkinsfile - mezz
-
update Jenkinsfile - mezz
-
Make the give notification message work for any player that has a server - mezz
-
fix changelog path - mezz
-
fix project dependency - mezz
-
Update Jenkinsfile - mezz
-
Update Jenkinsfile - mezz
-
Organize project code - mezz
v9.5.3
-
Update Jenkinsfile - mezz
-
Migrate build.gradle to build.gradle.kts (#2761) - mezz
- Co-authored-by: Jared <jaredlll08@gmail.com>
-
Fix #2752 Crash on gui slots that are to the left or above the gui - mezz
v9.5.2
v9.5.1
-
Fix debug recipes - mezz
-
update JUnit - mezz
-
Clean up build script - mezz
-
Run Spotless cleanup - mezz
-
Clean up some tags code - mezz
-
Make potion effects render in compact mode when JEI is open - mezz
-
add more client run configurations in developer environment - mezz
-
minor cleanup - mezz
-
Code cleanup - mezz
-
Minor code cleanup - mezz
v9.5.0
-
Refactor: Replace IRecipeCategory.getUid() ResourceLocation with RecipeType - mezz
-
Minor cleanup - mezz
v9.4.3
v9.4.2
-
Remove persistent WorldConfig and untangle filter text logic - mezz
-
GUI code refactor. Add configs for ingredient list and bookmark list layouts. (#2711) - mezz
-
Add github issue templates - mezz
-
Update README - mezz
-
Simplify code for IngredientSorterComparators#getTagForSorting - mezz
jei-1.18.2-forge-10.1.3.238.jar
v10.1.3
-
Create convenience function for adding a fluid ingredient to IIngredientAcceptor - mezz
-
Add convenience functions to reduce the need for using VanillaTypes.ITEM_STACK - mezz
-
Fix #2875 Fix recipe slot highlight and RecipeTransferErrorTooltip display. (#2922) - vfyjxf
-
Backport #2901 Make Crafting Grid Helper return the slots it creates - mezz
-
Minor cleanup - mezz
-
Fix #2897 Hovering over recipe tabs can ignore key inputs - mezz
-
IIngredientFilter#setFilterText doesn't update text field - mezz
-
Update uk_ua.json (#2879) - Sushomeister
-
Fix #2839 Improve widget focusing behavior with the search box - mezz
-
Fix #2890 Protect against broken recipe transfer handlers crashing - mezz
-
Fix concurrent modification exception when a recipe manager plugin crashes - mezz
-
#2851 Protect against more crashes from broken fluids - mezz
-
remove gradle.configureondemand to work around a ForgeGradle bug - mezz
-
Fix improper property use causing invalid dependency POM (#2855) - sciwhiz12
- The archivesName property of BasePluginExtension is a Property<String>.
- The default implementation of toString() for a Property is to print out
- their name and owning object, and not the toString() of their contents.
- This meant that passing archivesName to Node#appendNode as a value,
- which calls toString() on it to make it into a String, results in e.g.
extension 'base' property 'archivesName'instead of the expected- value of e.g.
jei-1.19-common-api. - The simple fix is to call Property#get() on archivesName to get its
- actual value and pass that on as the node value.
-
Fix missing logger - mezz
v10.1.0
-
JEI 10. Add Fabric support. Refactor into a multi-project (#2842) - mezz
-
Update sv_se.json (#2836) - A. Regnander
-
Updated Russian Translation (#2799) - DrHesperus
-
Fix #2812 Add a keybind for the key to exit a recipe screen to the inventory - mezz
-
Allow focuses to match multiple ingredients in a recipe slot - mezz
-
Fix #2790 Recipes are listed twice when checking the uses of an ingredient that is also a catalyst - mezz
v9.7.0
-
deprecate some api methods that depend on forge-specific code - mezz
-
Create IIngredientTypeWithSubtypes for generic handling of subtypes in ingredients - mezz
-
Add platform server helper - mezz
-
Update es_es.json (#2782) - zeedif
v9.6.0
-
Clean up ErrorUtil - mezz
-
Update it_it.json (#2785) - Andrea Costa
-
Protect against mod crashes when checking for enchantable items - mezz
v9.5.5
-
Add access to IIngredientManager from recipe catalyst registration - mezz
-
Clean up ReflectionUtil - mezz
-
Clean up ColorNamer code - mezz
-
Create "Core" subproject for code that does not depend on Minecraft - mezz
-
Fix #2756 Fuel recipes with high values can overflow the recipe background - mezz
v9.5.4
-
Close #2771 Allow IRecipeTransferInfo to return a transfer error if it can't handle the recipe - mezz
-
Improve startup code to be more resilient to modded bugs - mezz
-
Fix bookmark config creation - mezz
-
Update dev Forge version - mezz
-
Update Jenkinsfile - mezz
-
update Jenkinsfile - mezz
-
update Jenkinsfile - mezz
-
Make the give notification message work for any player that has a server - mezz
-
fix changelog path - mezz
-
fix project dependency - mezz
-
Update Jenkinsfile - mezz
-
Update Jenkinsfile - mezz
-
Organize project code - mezz
v9.5.3
-
Update Jenkinsfile - mezz
-
Migrate build.gradle to build.gradle.kts (#2761) - mezz
- Co-authored-by: Jared <jaredlll08@gmail.com>
-
Fix #2752 Crash on gui slots that are to the left or above the gui - mezz
v9.5.2
v9.5.1
-
Fix debug recipes - mezz
-
update JUnit - mezz
-
Clean up build script - mezz
-
Run Spotless cleanup - mezz
-
Clean up some tags code - mezz
-
Make potion effects render in compact mode when JEI is open - mezz
-
add more client run configurations in developer environment - mezz
-
minor cleanup - mezz
-
Code cleanup - mezz
-
Minor code cleanup - mezz
v9.5.0
-
Refactor: Replace IRecipeCategory.getUid() ResourceLocation with RecipeType - mezz
-
Minor cleanup - mezz
v9.4.3
v9.4.2
-
Remove persistent WorldConfig and untangle filter text logic - mezz
-
GUI code refactor. Add configs for ingredient list and bookmark list layouts. (#2711) - mezz
-
Add github issue templates - mezz
-
Update README - mezz
-
Simplify code for IngredientSorterComparators#getTagForSorting - mezz
jei-1.18.2-forge-10.1.1.237.jar
Current release 10.1.1
-
Fix #2875 Fix recipe slot highlight and RecipeTransferErrorTooltip display. (#2922) - vfyjxf
-
Backport #2901 Make Crafting Grid Helper return the slots it creates - mezz
-
Minor cleanup - mezz
-
Fix #2897 Hovering over recipe tabs can ignore key inputs - mezz
-
IIngredientFilter#setFilterText doesn't update text field - mezz
-
Update uk_ua.json (#2879) - Sushomeister
-
Fix #2839 Improve widget focusing behavior with the search box - mezz
-
Fix #2890 Protect against broken recipe transfer handlers crashing - mezz
-
Fix concurrent modification exception when a recipe manager plugin crashes - mezz
-
#2851 Protect against more crashes from broken fluids - mezz
-
remove gradle.configureondemand to work around a ForgeGradle bug - mezz
-
Fix improper property use causing invalid dependency POM (#2855) - sciwhiz12
- The archivesName property of BasePluginExtension is a Property<String>.
- The default implementation of toString() for a Property is to print out
- their name and owning object, and not the toString() of their contents.
- This meant that passing archivesName to Node#appendNode as a value,
- which calls toString() on it to make it into a String, results in e.g.
extension 'base' property 'archivesName'instead of the expected- value of e.g.
jei-1.19-common-api. - The simple fix is to call Property#get() on archivesName to get its
- actual value and pass that on as the node value.
-
Fix missing logger - mezz
v10.1.0
-
JEI 10. Add Fabric support. Refactor into a multi-project (#2842) - mezz
-
Update sv_se.json (#2836) - A. Regnander
-
Updated Russian Translation (#2799) - DrHesperus
-
Fix #2812 Add a keybind for the key to exit a recipe screen to the inventory - mezz
-
Allow focuses to match multiple ingredients in a recipe slot - mezz
-
Fix #2790 Recipes are listed twice when checking the uses of an ingredient that is also a catalyst - mezz
v9.7.0
-
deprecate some api methods that depend on forge-specific code - mezz
-
Create IIngredientTypeWithSubtypes for generic handling of subtypes in ingredients - mezz
-
Add platform server helper - mezz
-
Update es_es.json (#2782) - zeedif
v9.6.0
-
Clean up ErrorUtil - mezz
-
Update it_it.json (#2785) - Andrea Costa
-
Protect against mod crashes when checking for enchantable items - mezz
v9.5.5
-
Add access to IIngredientManager from recipe catalyst registration - mezz
-
Clean up ReflectionUtil - mezz
-
Clean up ColorNamer code - mezz
-
Create "Core" subproject for code that does not depend on Minecraft - mezz
-
Fix #2756 Fuel recipes with high values can overflow the recipe background - mezz
v9.5.4
-
Close #2771 Allow IRecipeTransferInfo to return a transfer error if it can't handle the recipe - mezz
-
Improve startup code to be more resilient to modded bugs - mezz
-
Fix bookmark config creation - mezz
-
Update dev Forge version - mezz
-
Update Jenkinsfile - mezz
-
update Jenkinsfile - mezz
-
update Jenkinsfile - mezz
-
Make the give notification message work for any player that has a server - mezz
-
fix changelog path - mezz
-
fix project dependency - mezz
-
Update Jenkinsfile - mezz
-
Update Jenkinsfile - mezz
-
Organize project code - mezz
v9.5.3
-
Update Jenkinsfile - mezz
-
Migrate build.gradle to build.gradle.kts (#2761) - mezz
- Co-authored-by: Jared <jaredlll08@gmail.com>
-
Fix #2752 Crash on gui slots that are to the left or above the gui - mezz
v9.5.2
v9.5.1
-
Fix debug recipes - mezz
-
update JUnit - mezz
-
Clean up build script - mezz
-
Run Spotless cleanup - mezz
-
Clean up some tags code - mezz
-
Make potion effects render in compact mode when JEI is open - mezz
-
add more client run configurations in developer environment - mezz
-
minor cleanup - mezz
-
Code cleanup - mezz
-
Minor code cleanup - mezz
v9.5.0
-
Refactor: Replace IRecipeCategory.getUid() ResourceLocation with RecipeType - mezz
-
Minor cleanup - mezz
v9.4.3
v9.4.2
-
Remove persistent WorldConfig and untangle filter text logic - mezz
-
GUI code refactor. Add configs for ingredient list and bookmark list layouts. (#2711) - mezz
-
Add github issue templates - mezz
-
Update README - mezz
-
Simplify code for IngredientSorterComparators#getTagForSorting - mezz
Iron Chests
ironchest-1.18.2-13.2.11.jar
KubeJS Create
kubejs-create-forge-1802.2.2-build.28.jar
- Merge pull request #17 from KubeJS-Mods/1.18/dev - Max
- v0.5 Update (#16) - Li Junyu
GeckoLib
geckolib-forge-1.18-3.0.40.jar
v3.0.40
- Added example for entity texturePerBone - DerToaster
- renderRecursively more modular. - DerToaster
- Started work on bringing texturePerBone to other renders - DerToaster
- Geo Armor armors fixed - DerToaster
- Added geckolib.disable_examples system property - williambi https://github.com/bernie-g/geckolib/wiki/Miscellaneous#disabling-geckolib-dev-mode-only-examples
- Updated armor item names in code.
- getRenderTypeForBone now protected instead of private.
- Access clean up (private -> protected)
- Fixed Molang Parser null crashes
FramedBlocks
FramedBlocks-5.8.0.jar
- Fix incorrect mining tool for Framed Iron Gate
- Fix culling issues next to blocks modified by certain tools (i.e. tilling farmland)
- Fix visual issues on non-axis aligned selection boxes
- Improve recipes of Framed Slope Panel variants
- Fix texture remapping issues leading to slightly more of the texture being visible than intended
- Add Framed Flat Slope Slab Corner
- Add Framed Flat Inner Slope Slab Corner
- Add Framed Flat Elevated Slope Slab Corner
- Add Framed Flat Elevated Inner Slope Slab Corner
- Add Framed Flat Double Slope Slab Corner
- Add Framed Flat Inverse Double Slope Slab Corner
- Add Framed Flat Elevated Double Slope Slab Corner
- Add Framed Flat Elevated Inner Double Slope Slab Corner
- Add Framed Flat Slope Panel Corner
- Add Framed Flat Inner Slope Panel Corner
- Add Framed Flat Extended Slope Panel Corner
- Add Framed Flat Extended Inner Slope Panel Corner
- Add Framed Flat Double Slope Panel Corner
- Add Framed Flat Inverse Double Slope Panel Corner
- Add Framed Flat Extended Double Slope Panel Corner
- Add Framed Flat Extended Inner Double Slope Panel Corner
- Add Framed Redstone Torch
- Allow Framed Floor Board to be placed on the ceiling
FramedBlocks-5.7.1.jar
- Fix incorrect mod ID in Create compatibility causing crashes when Flyhweel is installed without Create
- Fix crash when placing any Framed Block in a Sophisticated Storage display
Goblin Traders
Goblin Traders 1.8.0
✨ Added config options to customise number of trades for each rarity
📔 Added ukua lang support (Thanks Altegar)
📔 Added plpl lang support (Thankis CrazyBarkley)
📔 Adddeed jp_jp lang support (Thanks Koki Fushimi)
🐛 Fixed goblins not accepting enchanted books. Goblins will now accept any enchanted books as long at the payment enchanted book is satisfied. It can even be a greater enchantment level!
Removed Mods
MysteryLite
Changelog generated by CF-Changelog-Generator