
Seamless Ores adds ore variants for the stones ore generates in, such as granite, andesite, tuff and
dripstone, and the stones other mods add, in the Overworld, the Nether and the End. Each variant uses its
stone as the background, so the ore matches the wall it sits in.
Ore appears in the stone it would form in, in the real world. Where another mod puts its ore in a stone
it does not belong in, that stone stays plain rock, and vanilla ores follow the same rule when the Geology
setting is on. Everywhere else the veins are the same and in the same places; only their look
changes. The settings that change the amount of ore are listed below,
and each has its own switch.
Resource pack
Seamless Glowing Ores
is the companion resource pack. Ores glow in the dark, with an optional connected outline that joins ore
of the same type across different stones, and optional subtle and animated looks, all in one file. It
needs only Fusion.
Stones
Ore gets a variant in granite, diorite, andesite, tuff and dripstone, and in basalt and blackstone
in the Nether. The Sulfur Caves' cinnabar holds ores too, on Minecraft 26.2 and 26.3, and on 1.21.1
and 1.20.1 with Vanilla Backport. The deep blackstone that Terralith lays in its caves gets matching
ore on every version.
Stones from other mods are covered as well, each with the vanilla and modded ores that form inside it:
Atmospheric, Blockus, Born in Chaos, Create, Create: TFMG, Darker Depths, EmbellishCraft, Forbidden and Arcanus, Galosphere, Let's Do Meadow, Mythic Upgrades, Nature's Spirit, Oh The Biomes We've Gone, Promenade, Quark, Regions Unexplored, Spawn, Twigs, Wilder Wild and YUNG's Cave Biomes.
In the End, the stones of BetterEnd, Endless Biomes, Enlightend, Legendary Monsters, The Outer End and Unusual End hold the End ores of the mods that place ore there.
Calcite and smooth basalt get ore only where Create's stone layers place them.
Ores from other mods
The ores of these mods get variants in the stones they generate in:
Actually Additions, Basic End Ores, Basic Nether Ores, BetterNether, Bigger Reactors, Born in Chaos, Bronze, Cobblemon, Create, Create: Gunsmithing, Create: New Age, Create: Propulsion, Create: Tank Defenses, Create: TFMG, Dense Mekanism, Dense Ores, Electrodynamics, Elemental Craft, Embers Rekindled, Energized Power, Epic Paladins, EvilCraft, Exp Ores, Expanded Delight, Extreme Reactors, Hazen 'N Stuff, Ice and Fire (Community Edition), Immersive Engineering, Iter RPG, Just Enough Guns, Malum, Mekanism, Mining Master, Modern Industrialization, Mystical Agriculture, Mythic Metals, Mythic Upgrades, Occultism, Oreganized, Ores Above Diamonds, Powah, Project Red Exploration, Railcraft Reborn, RFTools Base, Rubinated Nether, Scaling Health, Scorched Guns, Silent Gear, Silent Gear Compat, Silent's Gems, Sulfur and Potassium, Superb Warfare, Tech Reborn, Theurgy, Things, Tinkers' Construct, Treasure2 and Werewolves: Become a Beast.
Not every mod has a build for every Minecraft version and loader, so the blocks you get depend on
what you have installed. A modded block exists only when the mods it belongs to are installed, so there is
nothing to configure. The variants carry the same tags, drops, experience, hardness and mining level
as the ore they replace, read from that ore's own files, so JEI, REI, Jade, ore doubling and
processing chains treat them as ordinary ore, and a data pack that changes an ore's drops changes its
variants too. Born in Chaos' infected diamond gets a tuff variant, off by default, that like the original
releases a Diamond Termite when mined.
Amount of ore
A block that becomes granite iron ore was already going to be iron ore, and a vein running from stone
into granite changes look block by block. These settings are the exceptions:
- Copper. Vanilla's large copper veins and dripstone caves look like solid copper once the
stone around the ore matches, so ordinary copper defaults to 75 percent and dripstone caves to 50
percent. Set both to
100 for vanilla amounts.
- Lush Caves. Ore left bare in their clay and moss becomes clay or moss. This removes a little
ore, only there.
- Sulfur Caves (26.2 and 26.3, and 1.21.1 and 1.20.1 with Vanilla Backport). No ore sits in or
against their sulfur and cinnabar. This removes ore, only there.
- Cinnabar ores (the same versions). Gold, iron, redstone and the modded ores that occur beside
cinnabar form inside it, in the same veins and at the same rates as the ore they stand in for. This
adds ore, only in cinnabar, with a slider for how much.
- Geology, off by default. When on, vanilla ores also stop forming in the vanilla stones they would
not form in, such as coal in granite. In a test area of 1,024 chunks on 26.3, this left
4.1 percent less ore, mostly coal and lapis. Other mods' ores follow this rule always, in every stone.
The Nether
Vanilla gold and quartz only generate in netherrack, so their basalt and blackstone versions are new
ore rather than a restyle. They are on by default, and the same goes for the Nether ores of the
supported mods. Nether ore rarity (one in two by default) and Nether vein size (80 percent by default)
control how much of it forms, and turning basalt and blackstone off brings Nether generation back to
vanilla. Bastions are protected, so their walls never turn into ore.
The End
The End stones listed above add ore: the End ores of the supported mods also form inside them. Each of
those stones can be switched off.
Compatibility
Worldgen overhauls and ore distribution datapacks keep their own settings, including
Terralith,
because existing ore features are extended rather than replaced.
Settings
The settings screen opens from
Mod Menu
on Fabric, or from the mods list on NeoForge and Forge. Every stone can be switched off and each supported
mod has its own section; sections for mods you do not have are hidden. Settings never change which
blocks exist, only what generates, so a client and a server with different settings always agree.
Changes apply to newly generated chunks.
Supported versions
| Minecraft |
Fabric |
NeoForge |
Forge |
| 26.1 to 26.3 |
Yes |
Yes |
n/a |
| 1.21.11 |
Yes |
Yes |
5.1.0 |
| 1.21.4 to 1.21.10 |
5.1.0 |
5.1.0 |
n/a |
| 1.21 to 1.21.1 |
Yes |
Yes |
5.1.0 |
| 1.20 to 1.20.1 |
Yes |
1.20.1 |
Yes |
There is one file per loader, and it picks the right build for the version it is installed on. On
NeoForge 1.20.1 the NeoForge file runs the Forge build, which NeoForge supports at that version.
Where the table says 5.1.0, that version stays available and keeps working.
Tested in game: Fabric on 1.20.1, 1.21.1, 1.21.11, 26.1.2, 26.2 and 26.3, NeoForge on 1.21.1, 1.21.11,
26.1.2, 26.2 and 26.3, and Forge on 1.20.1.
Dependencies
Every stone and ore mod above is optional.
Common questions
I have Seamless Ores: Matrix installed. What should I do?
Matrix is now part of Seamless Ores and is no longer available on its own. Update Seamless Ores to
5.0.0 or newer first, then delete the Matrix file from your mods folder. Your worlds are safe: while
both are installed Seamless Ores steps aside, and once Matrix is gone the Matrix ores already in your
worlds become Seamless Ores' own blocks.
Does it work in an existing world?
Yes, in chunks you have not visited yet. Explored areas keep what they have. Blocks from an earlier version
keep working: renamed ones load as their new block, and the few that no longer exist turn into their
stone, placed or in an inventory.
I play on 1.21.4 to 1.21.10, or on Forge 1.21.x.
Stay on Seamless Ores 5.1.0, which keeps working there, and on Seamless Glowing Ores 9.1.0.
Does it work on a server?
Yes, install it on both sides.
Credits
An original mod, written from scratch. Not a fork or a port.
The vanilla ore overlays are derived from Minecraft's own textures and remain Mojang's property. Each
jar carries THIRD_PARTY_ART.txt, which lists every overlay derived from another mod's ore art under that
mod's name, authors and licence.
The Immersive Engineering, Oreganized and Malum overlays are derived from their ore textures and are used with
the permission of BluSunrize, Binome and Sammy Semicolon, respectively.
Electrodynamics' and Railcraft Reborn's ore art is used under their own licences, with credit to Sebastian
Siljuholtet Johansen, and to Sm0keySa1m0n and Edivad99, respectively.
Shipped under the mod's own licence, file by file: Bigger Reactors and Elemental Craft (LGPL-2.1); Epic
Paladins, Ice and Fire Community Edition, Powah, Sully's Mod and Werewolves (LGPL-3.0); Cobblemon
(MPL-2.0); Bronze, Create: Gunsmithing, Iter RPG, Just Enough Guns, Scorched Guns and Superb Warfare
(GPL-3.0); Dense Ores (AGPL-3.0); Treasure2 (OSL-3.0); Rubinated Nether and Theurgy (CC BY-SA 4.0);
EvilCraft and Oritech (CC BY 4.0); Hazen 'N Stuff (PolyForm Shield 1.0.0, Required Notice: Copyright
Hazen).
Credit only (MIT, Apache-2.0, BSD-3-Clause, AFL-3.0 or CC0): Actually Additions, Basic Nether Ores,
BetterNether, Create, Create: New Age, Create: Propulsion, Create: Tank Defenses, Create: TFMG, Dense
Mekanism, Embers Rekindled, Energized Power, Exp Ores, Expanded Delight, Extreme Reactors, Mekanism,
Mining Master, Modern Industrialization, Mystical Agriculture, Mythic Metals, Mythic Upgrades,
Occultism, Ores Above Diamonds, Project Red Exploration, RFTools Base, Scaling Health, Silent Gear,
Silent Gear Compat, Silent's Gems, Sulfur and Potassium, Tech Reborn, Things and Tinkers' Construct.