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Seamless Glowing Ores

A resource pack that makes vanilla and modded ores glow, at full strength, subtly or animated, with an optional connected outline that joins touching ore blocks even across different stones. It needs only Fusion, no OptiFine or Continuity.

Seamless Glowing Ores, Regular looks

Seamless Glowing Ores is a resource pack that makes ores glow in the dark. An optional outline joins touching ore of the same type into one shape, even when the blocks sit in different kinds of stone, and an optional glint moves across the ore every few seconds.

Seamless Glowing Ores, Subtle looks

One file, eight looks

The pack is one file, and the look is chosen in game with Respackopts, which is optional:

Setting Choices
Connected border On: ores gain an outline that merges between touching blocks. Off: the glow alone.
Glow strength Regular, or Subtle: half strength, easy to spot in the dark without lighting up the cave.
Animated glint On: a glint grows out from the middle of the ore every few seconds, border included.

Without Respackopts the pack shows the glow with the border, at regular strength, without the glint. Respackopts runs on Fabric and NeoForge; on Forge the pack shows the default look.

Dependencies

The pack needs Fusion 1.3.0 or newer. Respackopts is optional, for choosing the look. Fusion runs on Fabric, Forge, NeoForge and Quilt without Sodium, Fabric API or any bridge mod, which is why the pack is built for it rather than for OptiFine or Continuity.

Coverage

The pack covers 4,377 blocks in 382 ore families:

  • Every vanilla ore; Overworld and Nether ones.
  • All 3,683 blocks of Seamless Ores across the Minecraft versions it supports.
  • The ores of 72 more mods: Actually Additions, Alex's Caves, Basic End Ores, Basic Nether Ores, BetterEnd, BetterNether, Bigger Reactors, Born in Chaos, Bronze, Cobblemon, Create, Create: Gunsmithing, Create: Metallurgy, Create: New Age, Create: Propulsion, Create: Tank Defenses, Create: The Factory Must Grow, Deeper and Darker, Dense Mekanism, Dense Ores, Electrodynamics, Elemental Craft, Embers Rekindled, Enderite Mod, Energized Power, Epic Paladins, EvilCraft, Exp Ores, Expanded Delight, Extreme Reactors, Hazen 'N Stuff, Ice and Fire Community Edition, Immersive Engineering, Iter RPG, Just Enough Guns, Majrusz's Progressive Difficulty, Malum, Meadow, Mekanism, The Midnight Lurker, Mining Master, Modern Industrialization, Mystical Agriculture, Mythic Metals, Mythic Upgrades, MythicBotany, NetherEx, Occultism, Oreganized, Ores Above Diamonds, Oritech, Powah, Project Red Exploration, Railcraft Reborn, Rats, RFTools Base, Rubinated Nether, Scaling Health, Scorched Guns, Silent Gear, Silent Gear Compat, Silent's Gems, Spelunkery, Sulfur and Potassium, Sully's Mod, Superb Warfare, Tech Reborn, Theurgy, Things, Tinkers' Construct, Treasure2 and Werewolves: Become a Beast.

Each mod's list of ore blocks was read out of the mod itself, so an ore is covered in exactly the stones it generates in. Blocks from mods you do not have are skipped, so the pack also works with no mods besides Fusion.

Outlines

Most connected texture packs can only join a block to copies of itself, so an iron vein running from stone into granite gets a line down the middle, because the game treats the two as different blocks. Here every iron ore belongs to the same group and shares one outline, whatever stone it sits in, in all three directions. That includes the dripstone and cinnabar ores of Seamless Ores, and Meadow's limestone ores, which use the vanilla artwork.

Some ores are grouped further. Mekanism and Dense Mekanism keep their own artwork but share an outline, and Powah's three grades of uraninite form one group rather than three. Ores in different dimensions stay separate: Silent's Gems has most of its gems in stone, netherrack and end stone, and each of those is its own group, as are Tech Reborn's End ores and Cobblemon's Nether fire stone.

Individual ores

  • Redrawn ores: Immersive Engineering redrew nickel and uranium, Meadow its alpine salt, and Mekanism its tin after 1.20.1. The pack carries both drawings and uses the one that matches your Minecraft version.
  • Occultism's iesnium only glows once it has been uncovered, as in the mod.
  • Silent's Gems' opal is translucent, and so is its glow.
  • Stormyx, unobtainium, chaos and Extreme Reactors' ores are animated by their own mods, and their glow follows the same animation.
  • Meadow's alpine salt has two looks, and the glow follows whichever one the block shows.
  • Ancient debris glows as a whole block rather than getting an outline, because its texture is drawn as one piece rather than as stone with ore on top.

Compatibility

The glow is added as a layer on top of each ore rather than replacing its texture, so each ore keeps its own artwork, including artwork from other resource packs. The one exception is Meadow's alpine salt ore: for the glow to follow its two looks, the pack replaces that block's blockstate file. Its textures still come from Meadow, or from a pack that retextures it.

The file covers Minecraft 1.20 and up, 26.3 included. The pack contains no code, so one file serves every version in that range, and blocks that do not exist on your version are skipped. It is about 12 MB, because it carries all eight looks.

Common questions

Do I need the Seamless Ores mod? No. The vanilla ores are covered on their own. The mod adds more blocks for the pack to cover, and those are what let an outline continue across different stones.

I had one of the old files installed. Remove it and install this one. The animated and subtle looks are now settings inside it, and two files at once draw two glows on every ore.

How do I change the look? Install Respackopts, open the resource pack screen and use the settings button on the pack. The change shows when the resource packs reload.

I play Seamless Ores on 1.21.4 to 1.21.10, or on Forge 1.21.x. Seamless Ores stays on 5.1.0 there, so keep Seamless Glowing Ores 9.1.0, which matches its blocks.

Can I use it with OptiFine or Continuity? No, the pack is built for Fusion, which covers every loader those two do.

Fusion says it needs a newer Forge on 1.21.11. Update Forge rather than downgrading Fusion. Fusion requires Forge 61.1.16 or newer there, because an older Forge bug crashed the game when terrain particles were created. Some launchers have not caught up: the Modrinth app currently stops at 61.1.5, while the CurseForge app offers 61.2.0, which is Forge's own recommended build.

Can I use it on an older version? 1.20.x works, and Forge and NeoForge there need nothing extra. Older than 1.20 the pack loads but is not supported.

What about Fabric on 1.20.x? Without Sodium the glow works with nothing extra. With Sodium it also needs Indium, because Sodium did not implement the Fabric Rendering API until 0.6, which was never released for 1.20.1. Without Indium the outlines and overlays still appear but do not light up. With Sodium and Indium, thin lines can flicker on ore faces. The flicker comes from Sodium and Indium rather than from this pack or Fusion, and removing Sodium stops it, at the cost of shaders.

Does it work with shaders? Yes.

Why is a mod I use not covered? Either it has not been done yet, or its licence does not allow artwork to be derived from it without permission. Ask and it can be looked into.

Can I put it in a modpack? Yes, and there is no need to ask.

Credits

All rights reserved. The outlines, the glint and the arrangement of the ore art are original work. The pack carries THIRD_PARTY_ART.txt, which lists every texture derived from another mod's art under that mod's name, authors and licence.

The glow textures of vanilla ores are derived from Minecraft's textures and remain Mojang's property.

The Immersive Engineering, Let's Do Meadow (alpine salt), Oreganized and Malum overlays are derived from their ore textures and are used with the permission of BluSunrize, Satisfy, Binome and Sammy Semicolon, respectively. Meadow's other ores use the vanilla artwork, which remains Mojang's property.

Electrodynamics' and Railcraft Reborn's ore art is used under their own licences, with credit to Sebastian Siljuholtet Johansen, and to Sm0keySa1m0n and Edivad99, respectively.

Shipped under the mod's own licence, file by file: Alex's Caves, Bigger Reactors and Elemental Craft (LGPL-2.1); Epic Paladins, Ice and Fire, Powah, Rats, Spelunkery, Sully's Mod and Werewolves (LGPL-3.0); Cobblemon (MPL-2.0); Bronze, Create: Gunsmithing, Iter RPG, Just Enough Guns, Scorched Guns and Superb Warfare (GPL); Deeper and Darker and Dense Ores (AGPL-3.0); Treasure2 (OSL-3.0); Rubinated Nether and Theurgy (CC BY-SA 4.0); EvilCraft and Oritech (CC BY 4.0); Hazen 'N Stuff (PolyForm Shield 1.0.0, Required Notice: Copyright Hazen).

Credit only (MIT, BSD, AFL or CC0): Actually Additions, Basic End Ores, Basic Nether Ores, BetterEnd, BetterNether, Create, Create: Metallurgy, Create: New Age, Create: Propulsion, Create: Tank Defenses, Create: The Factory Must Grow, Dense Mekanism, Embers Rekindled, Enderite Mod, Energized Power, Exp Ores, Expanded Delight, Extreme Reactors, Majrusz's Progressive Difficulty, Mekanism, Mining Master, Modern Industrialization, Mystical Agriculture, Mythic Metals, Mythic Upgrades, MythicBotany, Occultism, Ores Above Diamonds, Project Red Exploration, RFTools Base, Scaling Health, Silent Gear, Silent Gear Compat, Silent's Gems, Sulfur and Potassium, Tech Reborn, The Midnight Lurker, Things and Tinkers' Construct.

Seamless Glowing Ores Team

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