Nautilus Studio - Pack Editor IDE

Resource Pack and Data Pack general IDE json editor. Automatically supports codecs from any mod and generates a friendly UI for them.
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Description

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📖 About 📖

Nautilus Studio is an in-game data & resource pack workbench.

Instead of hand-writing JSON in a text editor and guessing at the right fields, it adds a fully fledged IDE alongside your game.

In short, pick a file, fill in the fields, hit reload, and watch the change appear in your world instantly.

It reads the game's own definitions to build these editors automatically, works with any mod.

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🖼️ Media 🖼️

The Nautilus Studio workbench with file tree, generated form, and live JSON

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📦 What It Can Edit 📦

Out of the box, Nautilus Studio ships form editors for a broad slice of vanilla content, including:

  • Worldgen: configured & placed features, carvers, biomes, noise settings, density functions, world presets
  • Structures: structures, structure sets, jigsaw pools
  • Loot & Predicates: loot tables, item modifiers, predicates
  • Recipes & Advancements
  • Enchantments
  • World & Dimension: dimensions, dimension types
  • Mob Variants, Decoration & Trims, Items & Sound, and more

...plus whatever mods contribute. Polytone, for example, registers its content so you can edit colormaps, particle effects and custom models right inside the workbench. You can even point it at a custom codec by class name to generate an editor for content it has never seen before.

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🚀 Getting Started 🚀

  1. Install Nautilus Studio and join a world (the editor needs a live world for registries and reloads).
  2. On Fabric, open it from the Mod Menu entry. On NeoForge, open it from the mod's config-screen button in the mods list.
  3. The workbench window opens beside your game. Open a pack folder, pick a file, and start editing.
  4. Hit reload to push your changes into the running game.

Tip: Nautilus Studio runs best on Fabric. On NeoForge the editor window can occasionally fail to open due to Java's headless-window restrictions.

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🛠️ For Mod Developers 🛠️

For most things the mod should just work. However if you want proper compat here is what you can do:

To register your codec so they appear by default in the editor you can register them like such:

NautilusStudioApi.register(
    "My Mod",                  // group name, shown next to "Minecraft"
    "Widget Layout",           // this content type's label
    MY_CODEC,                  // your per-file Codec (the DIRECT_CODEC)
    Side.CLIENT_RESOURCES,     // CLIENT_RESOURCES (assets/) or SERVER_DATA (data/)
    "mymod/widgets"            // folder the files live in
);

To get nicer widgets, a color picker, a slider, a dropdown for a sum type, build your codec as a CodecUI SchemaCodec and pass that instead. It stays a real Codec with the same wire format. Anything CodecUI can't read falls back to a validated raw-JSON editor, so registering is always safe.

Simply add these import lines and replace your Codec calls with SchemaCodec calls, following the API in said class.

maven { url "https://registry.somethingcatchy.net/repository/maven-public/" }

modImplementation "net.mehvahdjukaar:codecui-fabric:1.21.11-0.4.0"    // Fabric
implementation    "net.mehvahdjukaar:codecui-neoforge:1.21.11-0.4.0"  // NeoForge

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❓ F.A.Q. ❓

Q: Is this client-side only?

A: Yes. The editor is a client tool: it edits pack files on disk and reloads your client. You don't need it on a server.

Q: Do players need this to use my pack/mod?

A: No. Nautilus Studio is a creation tool. The packs you make with it are plain vanilla data/resource packs that work for everyone.

Q: Does it work with modded content?

A: Yes. Any mod that registers its codec (a one-liner, thanks to CodecUI) shows up automatically. You can also add custom codecs yourself by class name.

Q: What if Nautilus Studio doesn't understand a file?

A: It falls back to a live-validated raw JSON editor with syntax highlighting, so you can still edit anything.

Q: Do I need CodecUI as a dependency?

A: No. Nautilus Studio bundles it. You only touch CodecUI directly if you want to hand-tune your editor's widgets.

Q: Fabric or NeoForge?

A: Both are supported. Fabric is the smoother experience; on NeoForge the external window can occasionally hit AWT headless limitations.

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Modding takes a lot of my time. If you like what I do and want to support me, you'll receive a custom Globe and/or Statue just for you — this also applies if you buy a server from Akliz using the code below.

Ko-Fi

Need a server? Akliz offers top-tier servers built for modded Minecraft, with a great community and support team.
Use code "supplementaries" to get 20% off and support me at the same time!

Akliz Server Hosting

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The Nautilus Studio - Pack Editor IDE Team

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