This mod is heavily inspired by Elden Ring's gameplay. Immerse yourself in a small story revolving around the monk Netero, who has been sealed away. To free him, you must embark on a hard journey to different NPCs, structures and bosses.
This mod is heavily inspired by Elden Ring's gameplay. Immerse yourself in a small story revolving around the monk Netero, who has been sealed away. To free him, you must embark on a journey to new structures and NPCs and uncover what happened there. Along the way, you will encounter powerful bosses, each with complex, unique attacks and their own story. Defeat them and obtain their remembrances, which you can use to make their abilities your own.
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-the most important NPC is Netero, who ist auto spawned the first time the mod is loaded (can also be spawned and despawned manually, inside settings) -all settings are found with: /function final_adversaries:adjust_settings/... -because the mod is a datapack under the hood, you can't find any items or spawn eggs inside the creative inventory
bosses:
-every boss has an own structure, which can be located with /locate structure final_adversaries:... -to prevent a player to be teleported away from the Tree of Light use: /tag playername add tree_of_light_access -if a boss has an empty healthbar or doesn't spawn at all, try this to fix it:
-you can change the applied cooldown for specific players in ticks (20 ticks = 1 second) with: /scoreboard players set playername incantation_cooldown_max number
structures:
-players in survival can't destroy and place blocks near structures, to not break their functionality
sounds:
-boss music = noteblocks/record -boss sound effects = speech/voice
This version contains all bosses and weapon drops from Souls like Bosses without any boss arenas. It can be used to let bosses spawn in own custom made structures via markers.
This version contains all bosses and weapon drops from Souls like Bosses without any boss arenas. It can be used to let bosses spawn in own custom made structures via markers.