By default, bosses unlock one after another. To allow fighting all bosses from the start: /function souls_like_bosses:adjust_config/progression_mode_toggle
Min: 100 | Max: 490000 /scoreboard players set .s_l_b_global aw_health number /scoreboard players set .s_l_b_global soc_health number /scoreboard players set .s_l_b_global lothran_health number /scoreboard players set .s_l_b_global nl_health number /scoreboard players set .s_l_b_global te_health number (melkor)
Combo Length Configuration
/scoreboard players set .s_l_b_global aw_combo_length number /scoreboard players set .s_l_b_global soc_combo_length number /scoreboard players set .s_l_b_global nl_combo_length number /scoreboard players set .s_l_b_global te_combo_length number
You can configure the mod using a helper datapack. use the following code inside your load.mcfunction and adjust the values.
# --- Create scoreboard objectives ---
scoreboard objectives add gamerule_keep_inventory dummy # 1=Keep items when dying to boss, 2=drop items
scoreboard objectives add boss_difficulty dummy # 1=Easy, 2=Normal, 3=Difficult, 4=Hard, 5=Hardcore
scoreboard objectives add bossbars_enabled dummy # 1=show boss bars, 2=hide boss bars
scoreboard objectives add dialogue_audio_enabled dummy # 1= audio on, 2= audio off
scoreboard objectives add slb_ability_cooldown dummy # Cooldown time for player abilitiesscoreboard objectives add heolstor_spawned dummy # 0= gets spawned at the start
# Health objectives for all characters (min 100, max 490.000)
scoreboard objectives add nl_health dummy # Health for Night Lord
scoreboard objectives add soc_health dummy # Health for Soul of Cinder
scoreboard objectives add aw_health dummy # Health for Abyss Watcher
# Combo length objectives
scoreboard objectives add nl_combo_length dummy # average combo length for Night Lord
scoreboard objectives add soc_combo_length dummy # average combo length for Soul of Cinder
scoreboard objectives add aw_combo_length dummy # average combo length for Abyss Watcher
# general config
scoreboard players set .s_l_b_global gamerule_keep_inventory 1
scoreboard players set .s_l_b_global boss_difficulty 2
scoreboard players set .s_l_b_global bossbars_enabled 1
scoreboard players set .s_l_b_global dialogue_audio_enabled 2
scoreboard players set .s_l_b_global slb_ability_cooldown 1600scoreboard players set .s_l_b_global heolstor_spawned 0
# boss health values
scoreboard players set .s_l_b_global nl_health 600
scoreboard players set .s_l_b_global soc_health 400
scoreboard players set .s_l_b_global aw_health 400
# boss combo lengths
scoreboard players set .s_l_b_global nl_combo_length 2
scoreboard players set .s_l_b_global soc_combo_length 2
scoreboard players set .s_l_b_global aw_combo_length 2
This version contains all bosses and weapon drops from Souls like Bosses without any boss arenas. It can be used to let bosses spawn in own custom made structures via markers.
This version contains all bosses and weapon drops from Souls like Bosses without any boss arenas. It can be used to let bosses spawn in own custom made structures via markers.