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Meek's Tweaks - Radianced

Radianced version of Meek's Tweaks. An edit of the Trace - Radianced! shader. Adds vanilla style cloud options, new pixel water, more styles and lots of extra sliders.
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beach.png

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example.png

cherry.png

cherry.png

cherry_vibrant.png

cherry_vibrant.png

vibrant.png

vibrant.png

castle_cinematic.png

castle_cinematic.png

batman_pose.png

batman_pose.png

swamp_inside2.png

swamp_inside2.png

jungle_inside.png

jungle_inside.png

water_underground_trace.png

water_underground_trace.png

Description

Meek's Tweaks is an edit of Trace - Radianced! by Exers, based on Trace 2.0. This edit adds several customization features (new water textures, cloud options, more styles), while also removing certain features (bounce light).

If you wish to have additional features, such as better lighting and shadows, dynamic clouds and more, I would highly recommend checking out the original Trace - Radianced! shader.

This is the Radianced version of Meek's Tweaks. The base version can be found here: https://www.curseforge.com/minecraft/shaders/meeks-tweaks

The 2 versions:

Meek's Tweaks (Main

 

Lighter and more compatible with mods. No Bounce Light, Colored Light, pollen or volumetric desert dust. These features caused some visual issues so I chose to remove them from the main shader. This version has better performance on lower end setups too. 

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Meek's Tweaks - Radianced

 

Includes Colored Lighting, Bounce Light (based on Trace - Radianced! 2.0), pollen and volumetric desert dust. Not as light as Base Meek's Tweaks, but still very performant when compared to other shaders. Visual issues and mod incompatibilities may be present in certain environments such as Alex's Caves or when using non-full block modded lights. 

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Colored lights and path-traced lighting. Light colors are determined automatically based on light-emitting pixels (which is why it can be buggy sometimes with animated light sources). Non-full blocks or transparent blocks, such as grass, also cast odd-looking shadows which stick out like a sore thumb.

 

Changes from Trace:

Styles and color

  • New Cinematic, Moody, Vibrant and Pixel styles.
  • Various Saturation sliders, which accept negative values. Can be used to obtain more vivid colors.
  • Additional sliders for Fog, Foliage, Sky and Water.

Clouds 

  • 8 new cloud presets: Vanilla, Enhanced Vanilla, Story, 2D, 2.5D, Thicker Clouds, Overcast and Horizon 
  • Sliders for cloud height, thickness, distance, haze, opacity and a second layer 

Water

  • New Water Alt style and a custom pixel water texture
  • A Water Style option you can set separately from the Style 
  • A toggle for Underwater Night Glow

Features and Examples

Styles: 

 

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The Moody Style intends to recreate the vibe of Souls games and Elden Ring

 

Cloud Presets:

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Water Styles:

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Water Night Glow:

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End Sky:

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Biome Colors:

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Alex's Caves Compatibility

Meek's Tweaks is compatible with the underground lighting of Alex's Caves biomes unlike most other shaders. Here's a comparison with Complementary.

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Meek's Tweaks - Radianced has some issues with Ambersol in Alex's Caves where they randomly float on your screen. This is a common issue with most shaders that mess with lighting. (Not the case in base Meek's Tweaks) 

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Painted Sky: 

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Radianced Comparison

With Bounce Light > Light range set to 128 and Sun Shadows > Shadow Distance set to 96 (both are 32 by default)

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Some more screenshots cuz why not

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Useful Mods and Resource Packs:

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Emberbium and Emberlens - Better shader experience on Forge 1.20.1

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Cubic Sun and Moon - More fitting sun and moon 

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Atmospherics - Customize biome fog 

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Particle Rain - Better looking rain

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Meek's Stylized Water - If you want just the water texture from this shader

 

Modrinth Link 

Credits:

Trace - Radianced! By Exers: https://www.curseforge.com/minecraft/shaders/trace

Water textures inspired by Allumeria: https://store.steampowered.com/app/3516590/Allumeria/

 

Meek's Tweaks - Radianced Team

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