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Trace

Stylized meets performance!

What is this?

Trace is a depth based outlined stylized shader (in short: everything gets colored outlines!) but the twist is an unmatched performance.

Most methods use "unconventional" systems to achieve desired visuals, here are some of them:

  • The fingerprint: Depth based outline geometry
  • Bioluminescent water: at night, a neon cyan fog appears in water at a certain height
  • Godrays: Screen based only
  • Sun and moon shadows: Fastest shadowmap in the west
  • "HDR"?: Instead of using classic good looking HDR, Trace is built upon LDR, so a lot of time went into research to implement fast inverse-tone mapping resulting in negligent performance loss and cool colors!
  • Ambient colors: per biome colored sky and ambient air
  • 2D Reactive clouds: two layers of 2D clouds that densify depending on weather conditions
  • Post processing: Bloom, Vanilla AO, SMAA, FXAA, all of these with "performance" tweaks (except vanilla AO of course)

Some of these features wouldn't have been possible without the amazing effort and quality devs of other projects like MellowTrueLightFX lite and Glimmer did.

 

 

The Trace Team

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