
What is Trace:
An stylized shader aiming to achieve stunning visuals while trying to stay the most performant possible and survive in the process.
Some features:
- Lines: Depth based colored outlines
- Radiance Cascades based illumination: Realistic but performant true colored light from any light source
- Radiance Cascades Path Tracing: Same method around radiance cascades but a lot more accurate and a lot more heavy as well
- Realistic pixel-locked shadowmap: Sun light plus the rc based environment light shadowmap make for a set of real like interactive lights and shadows from any (modded too) light and shadow sources
- Ambient colors: per biome colored sky, water, and ambient effects
- Different cloud styles: Anime, Story mode, 2.5D.
- Different water styles: Pixel art, Anime, Realistic.
- Godrays: Screen based
- Bioluminescent water: at night, a neon cyan fog appears in water at a certain height
- Post processing: Bloom, Vanilla AO, SMAA.
- And a lot more.
So what is next? (Roadmap)
- Different "style" presets
- Nether and End custom support
- RC system fixes and performance improvement
- Improve actual ambiance effects and add more (like moving grass, more per biome identity, better volumetric air)
- Specific mods support
- And more ideas that come up in the future
Some of these features wouldn't have been possible without the amazing effort and quality devs of other projects did, read the whole CREDITS.txt file if you are interested in all the works and how they amount to this Trace right now.
Trace also takes heavy inspiration from the stunning not publicly released yet CazToon shader!
You are allowed to include, modify or use Trace in any form and any type of project (just make sure to read the MLP 2.0 license, is very permisive even with other licenses like ARR, it adds some little clauses to make free the rc code)


