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Emberbium

A Reliable Embeddium Fork With Several Fixes And Improvements
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Emberbium

Emberbium is a fork of Embeddium, the Forge port of Sodium. This fork performs better, fixes bugs and polishes the existing visual features of the original mod.

Forge 1.20.1  |  Client only  |  Replaces Embeddium


Features

Fewer Draw Calls

  • The block-face slices of a chunk section are drawn as one command.
  • Chunk meshes put the faces you can see first, so one draw covers them!
  • With a shader pack, opaque terrain is drawn near to far in distance bands, so the GPU skips more hidden pixels.

Lighter Chunk Meshing

  • Instead of vertex, this mod does radix sort from 256 quads. Works same but 3 to 7 times faster.
  • Less garbage on every rebuild

Fixes Upstream Lacks

  • One failed chunk build no longer strands every finished build behind it, and leaving a world frees GPU and off-heap memory that used to leak.
  • GlFence.sync now waits on the CPU, as it should have..!!

Drop-In Replacement

  • Registers as embeddium
  • Your existing Embeddium config is picked up as it is as well!

Animated Video Settings

  • Hover, selection, tick boxes, sliders, scrolling and tabs ease instead of snapping. Options added by addons animate too.

Benchmark

No shaders: 703 to 803 fps. With Complementary shaders: 105.5 to 108.8 fps

Measured in game at the same spot in a 470-mod pack, switching the change on and off every second so both sides see the same frames. RX 9070 XT, 3440x1440, render distance 12.


Good to know

  • Install: remove Embeddium, add Emberbium. Never run both.
  • Experimental: Advanced > Use Modern GL Paths is off by default, turns itself off under shader packs, and has not been benchmarked yet.

Emberbium Team

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Solo Mod/Modpack Developer

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