This pack re-textures water to be in the style of the game Allumeria. The texture was not ripped from the game, but was instead recreated in the same manner as the original, therefore it looks quite similar at first glance.
I released this separately from my Meek's Tweaks shader, so it can be used alongside other shaders.
This pack only changes the texture of the vanilla water. For better customization, manually adjust the water color settings using shaders (or datapacks in vanilla… i think).
Here's a comparison of some different shaders, and the settings I used to get these looks.
Generally, what you want to do for most other shaderpacks is make the water brighter and slightly more green or light blue.
Complementary:

Settings:
Materials > Water >
- Water Style - Reimagined
- Water Surface Color >
- Red - 25
- Green - 120
- Blue - 150
Adjust Water Opacity, Water Fog and Color Mode as needed
BSL

Settings:
Environment > Water >
- Water Texture Mode - Tinted Vanilla
Color > Water Color >
- Red - 64
- Green - 200
- Blue - 240
- Intensity - 0.60
Legendary Atmosphere

Settings:
(same as BSL)
Environment > Water
- Water Texture Mode - Tinted Vanilla
Color > Water Color >
- Red - 64
- Green - 299
- Blue - 240
- Intensity - 0.60
Photon

(Doesn't look too good with this pack ngl, better off using its own water style)
Settings
Water >
- Water Texture - Vanilla
- Water Fog Coefficients >
- Red Absorption - 0.30
- Green Absorption - 0.08
- Blue Absorption - 0.05
- Scattering - 0.02
Bliss

Settings
World > Water Settings > Vanilla_like_water - On
(Doesn't allow for much color customization)
This water texture is built into my shader, Meek's Tweaks. Be sure to check it out!

Also try this resource pack for underwater caustics!
https://modrinth.com/resourcepack/water-caustics
Modrinth Link
Credits:
Textures inspired by Allumeria: https://store.steampowered.com/app/3516590/Allumeria/