Particle Rain replaces the default weather with prettier particle effects, and adds some additional fog, wind, and sandstorm weather effects. You can even add or customise weather effects with the in-game config menu.
Fabric versions require Fabric API.
For config, use command /particlerain or your loader's mod list menu
Falls at an angle, as if blown by wind. The wind is stronger during stormy weather.
Snow Particles
Rotate slowly as they fall.
Sandstorms
Dust and shrubs blow through deserts and other dry biomes. Supports modded biomes. Will match the color of the block below.
Biome Tint
Rain and water particles match the biome's water tint. In vanilla biomes, the tint is not this strong.
Water Ripples
Appears when rain falls onto water. Will match the resolution of your resource pack. (configurable)
Water Streaks
Appears when rain hits a wall made of a hard material. (can be configured to appear on any block)
Mist
After rainfall, moisture that has seeped into the ground will evaporate back into the air, creating clouds of mist above the ground. These will also appear naturally in biomes tagged `#c:is_spooky` and `#c:is_wet/` (this too, is configurable)
Configuration & Custom Effects
You can create all kinds of atmospheric particle effects for specific blocks and biomes or edit the existing effects using the built in configuration menu.
Access the menu via the command `/particlerain` or through the mod menu.