Particle Rain replaces the default weather with prettier particle effects, and adds some additional fog, wind, and sandstorm weather effects. You can even add or customise weather effects with the in-game config menu.
Fabric versions require Fabric API.
For config, use command /particlerain or your loader's mod list menu
For common compatibility issues, see here
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Rain Particles
Falls at an angle, blown by wind.

During stormy weather the wind is stronger and the rain looks more dense.

Snow Particles
Rotate slowly as they fall. Not strongly affected by wind, retaining the serene quality of Vanilla's snow whlie being less visually cluttered. Has a heavy variant during storms just like rain.


Sandstorms
Dust and shrubs blow through deserts and other dry biomes.

Dust matches the color of the block below, allowing for a range of biomes to be supported without additional configuration, including ones added by other mods.

Fog
Appears in biomes tagged as #c:is_spooky / #c:is_wet. This is configurable.

Sometimes fog will appear after rain. This too is configurable.

Water Ripples
Appears when rain falls onto water. Will match the resolution of your resource pack. (configurable)

Water Streaks
Appears when rain hits a wall made of a hard material. (can be configured to appear on any block)

Configuration & Custom Effects
You can create all kinds of atmospheric particle effects for specific blocks and biomes or edit the existing effects using the built in configuration menu.
Access the menu via the command `/particlerain` or through the mod menu.

Puddles
The puddles feature has been reworked and released as its own mod.