The Cosmic Tree- 0.9.99b
What's new
Final Beta Patch Notes:
Updated to forge version 31.2.45
**Major Stat Squish!**
Most requirements have dropped. Some as much as 20 levels.
Mods Removed:
creatures and beasts - love the mod! Loved having it in! Will love adding it back in when it's fully released :)
sully's mod - A great mod just missing key configurations
werewolves mod
byg - My saddest removal. Due to the drop of support on 1.15 and the critical issues that are hard to locate. But it will return in TCT 1.16!!!!
dungeon crawl (game breaking bug - awaiting fix)
Mods Added:
added sword display
added tropicraft
added Champions
added Vending Machine
added Scaling Health
Silent's Gems
Silent's Gear
Wyrmroost
Added Shop Quest Tab:
Argent Plates is the currency that the shop accepts
Asmodeus and Rahovart will now drop 10-55 Argent Plates
gaia dimension corrupted gaia and gaia champion gear added to shop
all doom armors added to shop
Added Age of Titans skill point integration!:
You will now unlock skill points by completing quests!
Recipe Changes:
Certus Quartz Crystal - can no longer craft back crystals from decorative blocks
Fluix Crystal - can no longer craft back crystals from block
Gaia Dimension armor and weapon recipes added for:
Spinel Set
Zircon Set
Tsavorite Set
Removed doom armor recipes (can now be obtained via purchasing at shop)
*feradon now has a 10% chance to drop a piece of apex predator equipment*
*nymph now has 10% chance to drop a piece of gaia duchess equipment* (bixbite)
Gobber rings:
ring of the traveler recipe returned
ring of leaping recipe returned
ring of acceleration recipe returned
ring of teleport recipe returned
ring of farmer recipe returned
Credits:
MegRae - Builder
Angel Standing Statue
Angel Kneeling Statue
Dragon Head Portal
Cabin
General Changes/Tweaks:
Thrashers are now exclusive to deep ocean variants
Aspids removed from mushroom islands and replaced with the pinky
Aspids removed from the swamp biome specifically. will still spawn in other swamp type biomes that have more exposed grass/dirt variant blocks
Added various modded mobs to Tropicraft biomes
Dungeon Crawl dungeon will now only spawn in overworld
Corrected Elemental Craft quest progression (Thanks Sirttas for pointing that out!)
Added Astral Sorcery Questline
Adjusted Astral Sorcery restrictions to somewhat form a progression?
Doom equipment requirements nerfed drastically
tweaked craft xp values of doom recipes
Added values to the new Age of Titans Daggers!
Hunter requirements have been reduced
Hunter exp gains have been increased
Lycanites mobs spawns reduced by 25% overall
Every 3-6 hours after the 7th day will be a random event
Feradon weakness debuff duration reduced. Was 10 is now 3.
Krake attack speed reduced by 50%
Ents now award hunter xp as well as woodcutting xp
other various mob tweaks
Trolls will no longer spawn in all mountains biomes but now the swamp and less often
Wildkins now spawn in packs of 3-5 (was 1-1) and specifically in wooded mountain or conferous cold variants
Castle gen tweaked to improve performance. Some will appear as a small ruin with no spawner or loot now.
Fire, Water and Lightning now have much stronger experience gain sources to be found.
Added more variation to most castle spawners
Removed weakness debuff from biome effects
Silent's Gems don't actually generate in the world. Instead, they will be a chance to drop from ores and some other materials.
Druids can now wear all leather and scale/hide etc based armors! (can wear dragon scale but not dragon steel)
(add vanilla construction gains)
Since every ore has a requirement to be harvested... and now that they are the sole avenue in which silents gems are discovered. Ore generation is getting adjusted. Moving to their own layers and increasing spawn rate and size of most. Some examples are shown.
General Ore Changes:
**Bitumen** ore now generates from 74 - 196 and vein size has been reduced from 18 to 16
**Copper** ore now generates from 48 - 196 in much larger veins from 8 to 16
**Tin** ore now generates from 48 - 196 in much larger veins from 8 to 16
**Mithril** ore now generates from 16-48 in much larger veins from 6 to 12
**Adamantite** ore now generates from 8-32 in much larger veins from 4 to 8
**Runite** ore now generates from 4-16 in much larger veins from 4 to 8
**Orichalcite** ore now generates from 8-32(still specific to Badlands biomes) in much larger veins from 4 to 8
**Drakolith** ore now generates from 8-32(still specific to Jungle biomes) in much larger veins from 6 to 12
**Necrite** ore now generates from 8-32(still specific to Desert biomes) in much larger veins from 6 to 12
**Phasmatite** ore now generates from 8-32(still specific to Swamp biomes) in much larger veins from 6 to 12
**Banite** ore now generates from 8-32(still specific to Snowy biomes) in much larger veins from 6 to 12
**Dark Animica**(nether) and **Light Animica**(end) generate in much larger veins from 4 to 8
AND MUCH MORE!
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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