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Roguelike Adventures and Dungeons 2

Exploration-based rogue-like modpack with quests, Character and Tool leveling, tons of new structures, Twilight Forest, Blue Skies, Undergarden, Tropicraft, Bumblezone, Atum 2 dimensions and more!

File Details

RAD2 - 1.13a [MC1.16.5]

  • R
  • Jan 17, 2025
  • 31.87 MB
  • 306.7K
  • 1.16.5
  • Forge

File Name

RAD2-1.16.5-1.13a.zip

Supported Versions

  • 1.16.5

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Your feedback is very important! If you have an issue with something going on with the pack or a suggestion (recipe changes, quests, etc.) please don't be afraid to leave feedback in pack's discord channel or github issue tracker!

🔹I'd like to thank THE LEGENDARY @recyclingtiger for a MASSIVE amount of changes for this update and you should too. Also thanks to @Zarchyar, @Aero and @Samiel Flame for other tweaks.

🔹Don't forget to make a backup of your world

# Huge Nerfs to Boss Champions and fixes to some issues found from last update (by @recyclingtiger )
    Quests:
        -removed campfire quest description
        -removed contributor quest description
        -The Chad quest now requires killing a warped mosco instead of obtaining its spawn egg

    These 3 quest oversights were found thanks to @honk
        -Changed the Advancement: We Need to Go Deeper quest description since the nether quest from features|mechanics was moved to the end of world exploration (found by @Gunner76th)
        -Fix Expert Booster Kit being obtainable way earlier than intended; now requires the server to have ender dragon completion to obtain

    Champion Nerfs:

        -Huge Nerfs to boss champions:
            -Bosses that become champions after a dragon was defeated are no longer guaranteed to be champions.
            -All Bosses cannot be higher than T3 champions at max. Fortunately or Unfortunately this means no more harbinger withers.
            -Blue Skies Boss Super Nerfed: They will always have the same amount of health no matter what. This means a Champion blue skies boss will have the same amount of hp as a non-champion and they will not scale health over time.
            -Removed the t6 champion's regeneration. It makes certain mobs near unkillable while other mobs like undeads are completely unaffected by regeneration.

# Update Mechanics Quests, Hints, Tropicraft and Capsules; removed blank and unused script files (by @recyclingtiger )
    -Qwuests and Hints:
        - The checkmark button on the first jei quest in the Features/Mechanics chapters now says "click this to progress".
        - Added shortened descriptions of the main features/mechanics quests, above the original descriptions.
        - Made some quest texts in the Features/Mechanics colored like keybinds
        - Moved Ore Excavation quest to be before the JEI quest so new players aren't immediately overwhelmed by a huge wall of text
        - Moved Netherologist quest to the nether chapter and Enderologist quest to the end chapter
        - The Noob quest is now optional (allows hardcore players to 100% complete the titles chapter)
        - The Ender Dragon quest now warns the player that finishing the ender dragon off with indirect damage (like beds) without attacking her won't grant the quest & advancement.
        - Training a wolf into a dog for the first time notifies players their dog is in docile mode and thus cannot attack until their mode is changed
        Guardian spine quests in Mini Contraptions

    -Tropicraft:
        - Unhide tropicraft ores (zircon, azurite, eudalyte) from jei; they are obtainable and theri gems are even needed for the mining dimension teleporter
        - info on the tropicraft drinks showing their recipes in the drink mixer
        - Tropicraft Sands now have the forge:sand tag, allowing it to be smelted into glass along with other sand-related recipes

    -Capsules:
        - Recall enchanted book has a capsule icon
        - Blacklist fridge from being moved with capsules because moving one part deletes items from the other half
        - Small Rocks, Snow Layers, and Atum Sand layers don't block placing a capsule anymore

    -Scripts:
        - Removed the unused megalake world gen script this was left from testing readding that biome but eventually decided not to re-add
        - Removed the cat inflicts vulnerable part of the pet script as it rarely happened and apparently could cause log errors
        - Removed yurting blacklist since that mod was removed
        - Removed jei-hide.zs as its blank
        
# Early Game and lesser-used Enchantment Tweaks (by @recyclingtiger )
    -Change ore excavation quest to "obtain 5 logs" rather than a checkmark; the idea being the veinmining quest would pop up while a player chops trees making them aware that it exists. The first quest in the overworld chapter also mentions the excavation quest.

    -Swapped The Flint Knife quest with the Cutting board quest in culinary expedition

    -Grass Fiber accepts other grass types, like Short Grass and Dead Grass in the recipe
    -Most Foods in a bowl like from simplefarming are stackable to 16 similar to farmer's delight foods

    -Antler Hat boosts agility and farming (originally suggested by @doctor_mage all the way back in 2022)
    -Antler Headdress also boosts agility and farming
    -Frontierman's Cap boosts shadow xp
    -Spiked Turtle Shell boosts endurance, swimming, and fishing xp
    -Crocodile Chestplate boosts swimming xp
    -Outback Leggings boosts agility xp
    -Cave Centipede Leggings boosts mining and gathering xp
    -Roadrunner Boots boosts agility xp

    -Lowered Flint Axe combat requirement from 24 to 5
    -Lowered Flint Knife (from farmer's delight) combat requirement from 9 to 3
    -Gold Weapon Combat Requirements lowered by 10 (now 10)
    -Changed Stalwart Dungeons hammer combat requirments to match the swords

    -Buffed Elenai Dodge even more:
    -Leather Armor and sheep disguise armor has no dodge weight penalty
    -Thief armor and Spider Armor have further reduced weight
    -Steeleaf armor has further reduced weight

    # Enchantment stuff

        -attempted to disable soul mending from appearing in the enchanting table
        -disabled climber as the player can already teleport up ladders
        -All Spartan Weaponry Throwables, the Dagger, and the Bident can receive the snare enchantment
        -Tefnut's Call (atum) can receive snare and the ameliorated enchantments
        -Blue Skies Spear shows up on all enchanted books that can go on it.
        -Phoenix's Blessing can be applied to all netherite totems of undying (only works if totem is in either hand)
        -Alchemist's Grace, Deep wounds, Streaker's will, Ifrit's Blessing and Climate tranquility can all be added to the Blood sprayer, Hemolymph blaster, Venom Sac, and Spartan Weaponry Throwables
        -Razors Edge max level increased by 2 levels (now 7)
        -Added even more bosses and strong mobs to endest reap list
        -Radiance works again, chance lowered to 1% since the regen is very strong
        -Beast Boss and Beast Burst buffed again
        Boss: +50% per level
        Burst: 12 aoe damage when drinking a health potion
        -Fixed Expanse Book recipe using an item from a mod not in the pack
        -Added Fast Food Infusion Recipe

    Buddycards
        - Updated buddycards quests to mention how to increase buddysteel power
        - Perfect Buddysteel hoe now tills/harvests a 5x5 area

# Balance Tweaks for both Players and Monsters (by @recyclingtiger )
*To summarize this buffs player's pmmo magic attacks, nerfs melee & ranged pmmo damage, and makes champions slightly weaker to accommodate for the player nerfs
*Ars spells get more damage but more expensive utility.

    # Buffs:

    +Nerfed Champion Reflective trait (Only reflects 10% damage instead of 25%, Max Damage 40 instead of 80)

    +Nerfed Champion Stats in general: All Champions have less bonus health +50% doubled per tier -> +40% doubled per tier, less attack power +100% doubled per tier -> +80% doubled per tier and weaker champions have less armor points

    +Golden Bandage provides bleeding immunity for 120 seconds instead of 20 seconds

    +Lower Netherite and Upgraded Netherite melee weapon requirements by 5 (now 60 and 65, same as the armor and bows)

    +Buffed Honey Crystal Shield: has 333 base durability instead of 20, and +10% Farming when held.

    +Enchanter's Shield gives magic xp when held in the offhand.

    +Aeternium Tools give +50% Endurance when held instead of +15% since they are hard to make

    +Etherium/Aternium/End Ingots are more common in end chests now (+2 to 3 more loot rolls)
    Dragon Armor in end chests have a higher chance to appear enchanted

    +Buffed Pmmo Magic Damage from +1.5% damage to +2% damage per level

    +Twilight Scepter, Scepter of life draining, Soulfire Wand, and Bonechill Wand can also receive Alchemist's Grace, Deep wounds, Streaker's will, Ifrit's Blessing and Climate tranquility

    +Ars Harm, Wind Shear, Crush, Cut, Cold Snap, Lightning, Fangs deal +2 damage. Amplify adds 0.5 extra to each.
    Explosion gets +0.5 to its explosion damage.

    +Farmer Specialization gives more farming xp and also now boosts smithing xp. Farmers recycle stuff in composters so salvaging felt the closest to them

    # Salvaging Recipes:
        Gravemaster's Key -> 1 Dread Shard
        Blade of the dreaded queen -> 1 Nether Star (Guaranteed)
        Dread Knight Sword -> 2 Dread Shards
        Dreadsteel Helmet -> 5 Dreadsteel Ingots
        Dreadsteel Chestplate -> 8 Dreadsteel Ingots
        Dreadsteel Leggings -> 7 Dreadsteel Ingots
        Dreadsteel Boots -> 4 Dreadsteel Ingots
        Atum Shortbow -> 3 String
        Atum Iron Scimitar -> 2 Sticks
        Raw Quartz Block -> 1 Nether Quartz
        Gold Bracelet/Ring/Necklace -> 3 Gold Nuggets
        Silver Bracelet/Ring/Necklace -> 3 Silver Nuggets
        The One Ring -> 1 Eye of Fire Dragon (Looks closest to eye of Sauron lol)

    # Tweaks:

    =Etherium Equipment Changes:
        Etherium Requirements changed to 60 combat/gathering/endurance and 13 light.
        Etherium armor now has a custom armor model, It is no longer invisible by default, but you can make it invisible again with cosmetic armor
        Etherium armor's passive effect now triggers when at or below 50% health instead of 40%, making it always active with ascended berserker
        Etherium Broadsword's ability cooldown reduced from 2 seconds to 0.5 seconds
        Etherium Scythe also gives farming xp since it is more similar to a hoe than the other scythes

    =Bleeding Damage Halved but duration doubled giving more time to use a bandage

    =Large Dread Gate now requires a nether star just like every other large gate instead of an ice dragonsteel ingot.
        Increased Large Dread Gate spawn range and wave timer

    =Tier2+ Champions will only ever drop up to 1 enchanted book (2 in expert+) However the chance for them to drop a book has been slightly increased to even this out
    
    =Tier 5 and 6 champions' enchanted book drops have a blue/red loot beam to distinguish it from other enchanted books.
    
    =Also, Tier 6 champion enchanted books have been buffed and are now guaranteed to have one of the powerful mending-like enchantments on it (Mending, Ender Mending, Life Mending, Warrior's Grace) or a 1% chance to have ameliorated bane of arthropods 69

    =Doggytalent dogs now actually respawn at their beds instead of at their death location.

    =Fixed enchantment inconsistency with jei and book combining in an anvil for Protection enchantments and Unique Enchantments.

    =Sacrifice enchantment no longer appears in enchantment tables and books (It was already disabled but still appeared on books)

    =Removed Pied Piper title

    =Made ice and fire dragons less relevant for completing quests and difficulty:
        rather than punishing dragon slayers by making bosses sometimes become champions, quests now just don't require you to find and slay as many dragons; less time grinding dragon armor for quests, more time to do other things!

    Removed Dragonslayer title

    The Dreaded Title is now unlocked by completing the large dread gate (so dreadsteel feels more optional, plus completing a gate is more of a challenge than just crafting something)

    the 12 Dragon Scale Armor quests have been merged into 1 singular quest that requires getting a set of any dragon scale armor, same for the tide guardian set. **You don't have to grind for 12 dragon armor sets anymore.**

    Dimensional Bosses becoming champions is now gated behind the wither (or end) instead of being gated behind an i&f dragon being defeated

    # Nerfs:

        -Heavily Nerfed Dread Knight Sword (17 damage to 10 damage)

        -Nerfed Dragonsteel Tool/Weapon damage by 4

        -Nerfed Dragonsteel Armor by 1

        -Nerfed Life Leech (2% per level to 1%)

        -Nerfed Damage bonus from combat and archery from 1.5% per level to 1% each

        -Nerfed Magical Blade due to the magic damage buff changes above (25% -> 15%)

        -Tier 5 Champions have a weaker version of the life steal on kill effect that tier 6 champions have

        -Tier 6 Champions have the Party Starter Effect

        -Disabled All Horse Protection Enchantments

        -Disabled Bag of Seeds

        -Iron Club Combat Requirement increased from 27 to 40

        -Phantasmal Blade Combat Requirement increased from 50 to 55, Magic increased from 5 to 10

        -Revert Berserk Emblem movement speed boost back to 0.5 from 0.55

        -Ars AOE, Break, Leap, Launch costs 5 more mana. Glide costs 25 more. Explosion gets -0.25 Amplify Bonus to their explosion size.

- disabled enderlings
- Capped unbreaking to 1
- Disabled Infinite Wireless Storage Range
- 6 New Tips
- Disable Quark Pathfinder maps (Biome Maps)
- Nature's Compass makes these obsolete so they are just taking up trade space that otherwise could have been a structure map
- Removed Fireworks on pmmo levelup