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Roguelike Adventures and Dungeons 2

Exploration-based rogue-like modpack with quests, Character and Tool leveling, tons of new structures, Twilight Forest, Blue Skies, Undergarden, Tropicraft, Bumblezone, Atum 2 dimensions and more!

File Details

RAD2 - 1.10a [MC1.16.5]

  • R
  • Mar 16, 2024
  • 31.91 MB
  • 205.1K
  • 1.16.5
  • Forge

File Name

RAD2-1.16.5-1.10a.zip

Supported Versions

  • 1.16.5

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Click on the picture above, select plan(at least 6GB), use my code xdreamz to get 25% off your first month and enjoy playing with your friends! Support me on Patreon! | Modpack's discord channel. | All my packs | Life in the village | Life in the Village LITE Life in the village 2 | Life in the village 3 | Roguelike Adventures and Dungeons | R.A.D. LITE | Engineer's Life | Engineer's Life 2  

Your feedback is very important! If you have an issue with something going on with the pack or a suggestion (recipe changes, quests, etc.) please don't be afraid to leave feedback in pack's discord channel or github issue tracker!

🔹 Currently working on a 3 new packs(including RAD 3) and pretty busy IRL so there will be longer update delays. Please understand and forgive.

🔹 We are continuing to fix and improve different parts of modpack based on your feedback.

1.10a: fixed a server crash
- Starting Gear and Quest Tweaks (by @recyclingtiger )
Starter Gear Changes:
-Removed Cactus Sword, Speed Potion, and Food from the starter gear. The specializations are now the main way to get a starting weapon, potions and food.
-Every Specialization gives a different kind of weapon, food, and potion
-You need to click 2 checkmarks to confirm picking a specialization.
-Bandage and Torches moved from the specializations to the starter kit since every starting specialization had them anyways
-The welcome message when a new world is started now tells players to read the quest book
 
Quests:
-Many Quest Descriptions for quests
Mini Contraptions, Overworld, Nether, End, Ice and Fire, Enigmatic, Meet your Fight, and Trinkets and Curios Chapters
-Quests for all the villager workstations instead of just showing the villager profession names
-Some long paragraph quests like the anvil and enchantment library have been reworded and have spaces in between sentences so its easier to read
-All the coin shop quests are optional, since they are all repeatable (for those 100% quest completionists to enjoy a golden coin shop)
-The Developer Title quest is hidden for people who are not a developer of the pack.
 
Specialization Equipment:
-Changed Shortbow to require Agility 5 instead of Archery 5 (so the Bandit specialization can use it without needing a regular bow first)
-Daggers and Chef Armor from the Dungeons mods have their built-in enchantments when obtained from sources other than the specializations (like the crates)
 
-Set RMB Tweak in the Mouse Tweaks config to false as it was preventing the "Right-Click to add" Quark Feature from working. This allows the seed pouch to work as well as placing items in shulker boxes from your inventory similar to backpacks.
- Disable momentum
- Increase Rarity of Affixes
- Increased the amount of amethyst arrows you get from fletching to compensate for amethysts being rare and it not working with endless quiver
- Added Xp Bonuses for some shields that didn't have it and upgraded netherite items
- Created method to reset specializations (by @zachattack4321)
- Added ability to autocomplete patreon chapter (by @zachattack4321)
- Made affix tomes more expensive
- spawn eggs can't be used on spawners unless you are in creative mode
- Fixes the rubber banding issue that mobs had when they would go above a certain y level from player
- Ifrit's Grace now compatable with fortune
- Bedrock no longer gives negative mining xp
- Removed "Remember you cannot change this" text from specializations
- re-activated welcome msg
- added new Patreons and some dev helpers
 
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