File Details
RAD2 - 1.5 [MC1.16.5]
- R
- Jul 19, 2023
- 30.92 MB
- 168.5K
- 1.16.5
- Forge
File Name
RAD2-1.16.5-1.5.zip
Supported Versions
- 1.16.5
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- Lowered Weapon Requirements for dimensional wood/stone weapons
- Most of these weapons had similar stats to the wood/stone sword/axe yet had a combat requirement of 15 - 20.
- The combat requirements for all of blue skies's wood weapons were removed and the stone, limestone, and candy ones from blue skies, atum, and good night's sleep heavily reduced
- added users that provided feedback to the titles list
- Buffed Dragons
- Atributes adjustments:
# The following are the only enabled attribute changes and the values they are set to
- Max Health 4096 (4x the default) (now 4096 mainly for dragons stage 5s should be fun)
- Generic Attack Speed 20 (i cant recall what the default for mc is just fairly sure its less then 20)
- Generic Armor 60 (2x the default)
- Generic Armor Toughness 30 (1.5x the default)
- Generic Knockback Resistance to support negative values, which does in fact make you take more knockback than usual
- tweaked fishing loot tables by Xaikii
- decreased the number of Neptune Bounty
- added Affix Scrapping Tomes to the Loot, Dragon Eyes, a very rare lvl 100 Enchanted Book, Coins from Copper to Diamond, with increasing rarity, jewelry to the pool
- Nerf Passage's Toll
- Now gives Blindness, Nausea, and Slowness on use
- Damages the player with magic damage on use
- Will fail to work if the player has less then 3 xp levels
- Will consume 3 XP levels on use (full levels not points so if you have 1000 xp it will still use 3 levels)
- Modified Bell Nerf
- Should be a bit more intuitive to edit
- Added Weakness and mining fatigue
- Increased xp cost to 10 levels
- Added Zombie Horse Conversion quest
- Probably a feature barely anyone knew about supplementaries
- also fixed one of the quests not having any rewards
- Fixed Corrupterite Horse Armor HP Reduction
- Modifier was ADDITION instead of MULTIPLY_TOTAL which meant the horse only lost 0.1 health instead of 10%
- Update nutritionalbalance-server.toml
- Remove Engorged and (at least fairly sure) removed malnourished
- Updated Curios Add Cursed Ring slot
- Fix missing charm slot
- add new slot specifically for the ring of 7 curses
- Disable Midas Blessing
- At request of @Xaikii
- Blacklisted summoned vex from Ars Nouveau from becoming champions
- Minor nerf to Vorpal
- Even More Ars Tweaks
- Nerf Shield and heal
- Tweaked rates of champions
- New rates as follows
- T1 - 12.5%
- T2 - 6.25%
- T3 - 3.125%
- T4 - 1.5625%
- T5 - 0.390625%
- T6 - 0.0244140625%
- Net change all champions are more common with largest change in how common being towards the higher tier champions
- Champion loot drops less often but is more valuable
- The chance for Enchanted Books to be dropped by champions is reduced, but they can have higher level enchantments on them.
- Tier 6+ Champions Always drop a diamond coin.
- Increase Advanced Remote Rnage
- Change from 64 to 128 while not a focus this should help some with larger more spread out bases while not being so large as to invalidate bags for item storage while exploring
- Minor nerf to sages blessing
- Is now a treasure enchant
- Longer cooldown on relics magic mirror
- due to it being cross dim and I can't find anywhere to make it not cross dim
- Minor fixes
- Attempt to fix #232 (comment)
- Disabled Deaths Odium due to it being bugged
- Disabled Displacement due to shulker ticking entity crash
- Major Pmmo changes (by @recyclingTiger#0854)
- Nerfed Combat and Archery damage from 2% to 1.5% per level, same as magic
*(Max possible damage at level 200 is 300% from 400%) # Mobs:
-Komodo Dragon gives +0.01 dragonslayer as a joke
*(it took me killing about 50 of them just to get 0.01 xp so I don't see this affecting much)
-Void worm gives 100 light
-Warped Mosco gives 50 combat # Item Requirements:
-Some agility-based items got their endurance requirements removed, but agility requirements are way higher, like dungeons gear thief and alex's mobs armors. -Increased/Decreased Blue Skies weapon and armor requirements to be more similar to diamond # Item Bonuses
-Every single Dungeons Gear armor now has a pmmo bonus
-Changed all Slayer and Hunter bonuses to Combat and Archer respectively
-The Sabrewing has a Light bonus. # Fishing:
-Added more aqua-themed items to the fish pool
-Removed extendednether the mod doesn't even exist in the pack
-Lowered the chance of getting leather and iron items # Salvaging:
-common modded armors from twilight & blue skies that appear in dungeons often can be salvaged
- Added some enchants incompats
- Slayer incompatible with all the ameliorated enchants and spartan weapon
- Spartan weapon incompatible with sharpness and ameliorated sharpness and slayer
- Destruction Core Cost Up
- "Fix" to lightning dragonsteel weapons being able to hurt the user
- Removed Ice and Fire's Lightning Sword ability and instead added the Thundering Enchantment when its crafted
*(double thundering is because it only has a 30% chance to strike)
- disabled Life boost enchant
- Neptunium Blocks can be used as a beacon base
*(For those who decide to grind out fishing and have more neptunium than they know what to do with)
- Disabled feedback notification
- Lightning Dragonsteel Tooltip
*(incase someone thinks the double thundering is a bug)
- Dungeons Gear Effect Descriptions
*(Descriptions of what the dungeons gear effects do (for magic scrolls))
- Dimensional Carver Tooltip + Durability Increase to 100
*(now says what it does on the tooltip (hopefully more players notice it exists and stop asking how to teleport across dimensions))