Real Tech-3.0.26.zip
What's new
=======================================
Real Tech 3 3.0.25 --> Real Tech 3.0.26
=======================================
New quest tree for Pretty Pipes
Updated:
Better Biome Blend (betterbiomeblend-1.16.4-1.1.5-forge.jar --> betterbiomeblend-1.16.4-1.1.7-forge.jar):
Camera Mod ([1.16.5] Camera Mod 1.16.5-1.0.2 --> [1.16.5] Camera Mod 1.16.5-1.0.14):
* Fixed camera not working in off hand
* Added ukrainian translation
* Fixed crash on startup
* Added JEI recipe for image
* Fixed mixins not working
* Added brazilian portuguese translation
* Updated to official mappings
* Fixed image ratio of larger images
* Fixed image ratio of larger images
* Fixed image ratio of larger images
* Increased entity view angle
Cooking for Blockheads (CookingForBlockheads_1.16.5-9.3.2.jar --> CookingForBlockheads_1.16.5-9.3.3.jar):
CookingForBlockheads_1.16.5-9.3.3.jar:
Fixed dupe bug ([by DAmNRelentless](https://github.com/blay09/CookingForBlockheads/pull/539))
Create Crafts & Additions (createaddition-1.16.5-20210517a --> createaddition-1.16.5-20210626a):
createaddition-1.16.5-20210626a:
~ Vertical Wires not rendering.
~ Inf energy glitch.
~ Connectors now also drop connected wires when unsupported.
createaddition-1.16.5-20210625a:
+ Wire Spools display a wire when connecting.
+ Honey cake.
+ New goggles information for all electric blocks.
+ New wire visuals.
+ New Alternator textures.
+ Completely reworked energy system, using networks.
~ Rebalanced energy capacities and tranfer.
~ General fixes.
Immersive Engineering (ImmersiveEngineering-1.16.5-5.0.0-135 --> ImmersiveEngineering-1.16.5-5.0.2-137):
ImmersiveEngineering-1.16.5-5.0.2-137:
* Fix dedicated server crash with charging stations and cloches (Malte)
ImmersiveEngineering-1.16.5-5.0.1-136:
* Move potion buckets to vanilla brewing tab (Malte)
* Store connections in vanilla structure/template files (Malte)
* Allow connections to be cut mid-air even when a block is highlighted (Malte)
* Re-add particles for overloaded wires (Malte)
* Changed brass recipe to require less copper and match Create (BluSunrize)
* Fix villager houses not generating (Malte)
* Fix inconsistent behavior of the fluid router (Malte)
* Fix the maintenance kit not configuring earmuffs and fluorescent tubes (Malte)
* Fix the bottling machine not breaking the pump correctly when disassembled (Malte)
* Fix particles for the charging station partially not rendering (Malte)
* Fix rockcutter blade not working for the first block after switching blades (Malte)
Macaw's Bridges ([1.0.5 / 1.16.5/4] Macaw's Bridges --> [1.0.6 / 1.16.5] Macaw's Bridges):
[1.0.6 / 1.16.5] Macaw's Bridges:
* Added Dried Bamboo & Mossy Stone Bridge
* Added Rail and Bamboo Bridge End Parts
* You can now place Redstone Torches on Rail Bridges to make them powered
* You can now place a Torch on every bridge (except Rail) to make a Lighted up variation
* End Bridge parts now automatically place themselves on the bridges
* Added Support Pillars
* Model Improvements
* Removed Powered Rails
* Removed Bridge End Blocks / they are now automatic
* Fixed Iron Bridge Texture
* Fixed Rope Bridge model texture
* Fixed Bridge Render Issue
Nature's Compass (NaturesCompass-1.16.5-1.9.0.jar --> NaturesCompass-1.16.5-1.9.1-forge.jar):
NaturesCompass-1.16.5-1.9.1-forge.jar:
------------------------------------------------------------------
VERSION: 1.9.1 - 1.16.5
------------------------------------------------------------------
1.16.5
FEATURES:
* Added a config option to determine whether players are able to view the coordinates and distance to a located biome
* Optimized the syncing of the biome list with clients opening the compass GUI
FIXES:
* Fixed a crash that occurred infrequently on servers while searching for a biome
Patchouli (Patchouli-1.16.4-53.jar --> Patchouli-1.16.4-53.1.jar):
Patchouli-1.16.4-53.1.jar:
[https://github.com/Vazkii/Patchouli/releases/tag/release-1.16.4-53.1-forge](https://github.com/Vazkii/Patchouli/releases/tag/release-1.16.4-53.1-forge)
PneumaticCraft: Repressurized (pneumaticcraft-repressurized-1.16.5-2.12.5-190.jar --> pneumaticcraft-repressurized-1.16.5-2.13.1-202.jar):
pneumaticcraft-repressurized-1.16.5-2.13.1-202.jar:
2.13.1-202 (6 Jul 2021)
New
* Added a new Jet Boots Smart Hover mode
* - Toggle it off & on in the Jet Boots Armor GUI screen (no specific upgrade tier needed)
* - When off, Jet Boots behave exactly as before
* - When on, hovering only engages when the thrust key is pressed. Stepping off an edge or jumping will not enable hovering.
* Added new keybinding for Jet Boots thrust
* - This used to be hardcoded to the vanilla Jump key binding (Space by default)
* - Default for new keybinding is Space, same as before
* - Can be set via armor GUI (Jet Boots page) as well as vanilla Options -> Controls screen
* - Changing this to something other than the vanilla Jump keybinding is particularly useful in conjunction with Smart Hover Mode
Updates
* Jackhammer now highlights to-be-broken blocks when in any multibreak mode
* - Should reduce the risk of accidentally breaking half your house...
* Charging Station GUI now has a button to toggle "upgrade only" mode
* - In this mode, no transfer of air to/from items happens, and no air leaks for unconnected stations occur
* - Useful if you want to carry a Charging Station around for on-the-go management of item upgrades
* CraftTweaker docs are now available on the official CraftTweaker documentation site: [https://docs.blamejared.com/1.16/en/index/](), Mods -> PneumaticCraft: Repressurized
* Better block shape behaviour for invisible Aphorism Tiles
* - Invisible tiles now have no block shape at all, unless you sneak
* - Makes them more attractive as chest labels (especially when displaying items...)
Fixes
* Fixed in-world Yeast crafting destroying blocks if trying to spread to a waterlogged block
* Fixed voiding of Mekanism fluid tanks when trying to craft Speed Upgrades with them
* Mekanism fluid tanks can no longer be used in PNC:R fluid crafting recipes
* Heat Frames can no longer be placed on PNC:R fluid tanks (or any block with a fluid capability)
* - This was causing too much confusion: Heat Frames are intended for item inventories, not fluid tanks
* - It only went on the PNC:R fluid tank because the tank has an item capability for the bucket slot
* Fixed the fireballs launched by the Chestplate Item Launcher (from Fire Charges) hanging around forever
* Fixed Pneumatic Armor Jump upgrade only allowing forward jumps, even if moving backwards or sideways
* - Also slightly increased the horizontal velocity of the forward jump, when already sprinting
* Fixed Refinery GUI sometimes wrongly reporting missing Refinery Outputs (outputs were found by server OK but client missed them)
* Fixed Minigun rendering weirdly when in offhand
* - Note that Minigun still needs to be in main hand to fire, but at least looks right when carried in offhand now
* - Also fixed odd rendering rotation when player inventory is open
* Fixed Minigun not spinning up or firing if multiple Miniguns are being carried
pneumaticcraft-repressurized-1.16.5-2.13.0-199.jar:
2.13.0-199 (24 Jun 2021)
New
* Added back CraftTweaker support!
* - Docs will be added to [https://docs.blamejared.com/]() but in the short term can be browsed at [https://github.com/TeamPneumatic/CraftTweaker-Documentation/tree/pncr-docs-1.16/docs/mods/PneumaticCraft-Repressurized](https://github.com/TeamPneumatic/CraftTweaker-Documentation/tree/pncr-docs-1.16/docs/mods/PneumaticCraft-Repressurized)
Updates
* Air Grate Module is now able to absorb XP orbs
* - If there's an adjacent fluid tank, orbs will be converted to Memory Essence and stored in the tank (20mB fluid per XP point)
* Updated ru_ru translations
* Added config setting pneumaticcraft-common.toml -> Heat -> addDefaultFluidEntries which controls whether heat properties for modded fluids will be automatically added
* - Note that vanilla water and lava are still always auto-added; this setting is just for modded fluids
* - If set to no, the intention is that heat properties for modded fluids should be added by the modpack maker as required (see [https://github.com/TeamPneumatic/pnc-repressurized/wiki/Block-Heat-Properties](https://github.com/TeamPneumatic/pnc-repressurized/wiki/Block-Heat-Properties))
* Elevator now has a getVelocity() Lua method for ComputerCraft purpose
* - Returns current velocity in blocks/tick; negative values indicate elevator is descending
* Blocks found by the Pneumatic Helmet Block Tracker misc mode can now be controlled by block tag
* - Use the pneumaticcraft:block_tracker_misc_blocks tag
* - Defaults are the same as before: TNT, Tripwires, Bee Nests and all silverfish-infested stone blocks
* - Important: resist the temptation to add very common blocks to this (e.g. #forge:ores) since excessive results can cause severe client-side FPS drops
* Crop Supports now pass player right-clicks along to the enclosed block more intelligently
* - Makes planting and bone-mealing crops in a Crop Support far easier
* Right-clicking an Aphorism Tile which is invisible now passes the right-click to the block behind
* - This makes invisible Aphorism Tiles useful for labelling chests etc. with text or displayed items; the chest behind can now easily be opened with a right-click
* - Sneak+right-click an invisible Aphorism Tile with an empty hand to open the editor GUI
* All minecart types are now tracked with the Pneumatic Helmet Entity Tracker
* - Note that Chest & Hopper Minecart inventories are not displayed
* - Note that @minecart can be useful here as an entity filter to match all minecarts
* Significantly reduced Pneumatic Helmet Block Tracker network chatter, especially in areas with many inventories
* - Was sync'ing more inventory data from server to client than really necessary
* Pneumatic Helmet Entity Tracker mob targeting warnings are now coalesced by mob type, where feasible
* - Reduces HUD message spam when there are many hostiles about
* - Also got rid of the "Stopped spam on Entity Tracker!" message since it's not very useful to players
Fixes
* Fixed another dedicated server crash related to mods which query fuels before world is available
* - It's a workaround; mods which query fuels very early (e.g. Minecolonies & Simple Generators) just won't see PNC:R fuel buckets, but no crash!
* Fixed Pneumatic Helmet night vision occasionally failing to deactivate properly
* - Note that when a Helmet with an installed Night Vision Upgrade is equipped, other sources of night vision (e.g. potions) will not function
* Fixed client crash in Aphorism Tile GUI when typing alt-characters outside normal Minecraft format code ranges (0-9, a-f, l, m, n, o, r)
* Fixed Air Grate Module ignoring item entities
* - Also fixed a slight bounding box misalignment for grates facing west & north which caused entities very near the grate to be ignored
* Fixed machines not always properly recalculating their incoming redstone signal on world reload
* - Caused problems with machines running when they shouldn't and vice versa
* Work around a client crash when Pressure Glass is part of a Create schematicannon preview
* - Actually a Create issue which will be fixed in next Create release, but this is a bandaid fix for now
* Fixed pressure module (Pressure Gauge/Regulator/Safety Valve) GUIs flicking from large to small on open when the module has an Advanced PCB installed
* Fixed player pose not being reset when flying with Jet Boots and running out of air
* Fixed client crash when closing inventory search window from GPS Area Tool GUI
Ultimate Car Mod ([1.16.5] Ultimate Car Mod 1.16.5-1.0.10 --> [1.16.5] Ultimate Car Mod 1.16.5-1.0.17):
* Make battery chargeable with other mods
* Fixed third person view distance clipping
* Made car tank size configurable
* Fixed shift clicking items into workshop
* Replaced reflection with access transformers
* Farmer villagers can now harvest canola
* Added zoomable third person view
Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
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