Deadhour TEST RELEASE v1.0 1.7.10.zip
What's new
Deadhour Modpack Update
RTM
- Major Magnox reactor overhaul with more realistic overheating, cladding damage, pressure failures, SCRAM behavior, shutdown cooling, radioactive contamination, and reactor controls.
- Added a full water and coolant progression with Raw Water, Fresh Water, Light Water, Borated Water, reactor coolant variants, water treatment, and brine processing.
- Electrical and thermal systems now use clearer real-world-style units including joules, watts, J/s, and liters.
- Added primitive processing routes for many stone-drop minerals, providing early low-efficiency access to otherwise progression-blocking materials.
- Added selectable molten outputs to the Crucible and Large Arc Furnace.
- Rebalanced stone gangue quantities in stone-bearing ores.
- Fixed dark adaptation so it continues working when the HUD is hidden with F1.
- Improved steam values, fluid behavior, machine synchronization, and large pipe-network efficiency.
- Major machine, rendering, world-generation, and chunkloading performance improvements across RTM.
MCHeli Overdrive
- Ported the Blast Furnace and Steel Foundry from Xenofactions into MCHeli Overdrive.
- Added vehicle-focused steel production and reusable casting for Grates, Large Springs, Light Armor Plates, Light Ship Hulls, Basic Mechanic Parts, Rims, and Track Pieces.
- Restored the full metallurgy machine models, furnace fill visuals, moving foundry crucible, and molten-steel pouring.
- Improved integration with RTM/HBM materials so real steel, aluminum, depleted uranium, and other resources are used instead of MCHeli's synthetic substitutes bypassing progression.
- Added support for bulk petroleum-based vehicle fuel from compatible processed fuels.
- Improved MCHeli fuel cans with stacking, persistent partial fuel, container returns, and an empty-can recipe.
Xenofactions
- Added faction capitals with capital relocation, faction-home restrictions, and cooldowns.
- Added Global Market Terminals and expanded XShops with persistent server shops, searchable faction markets, permissions, renaming, and administrative configuration.
- Added survival recipes for Sandbags, HESCO barriers, Palisades, Berlin Walls, Stone Walls, Brick Walls, and Great Wall masonry.
- Improved Earth-map boundary handling for vehicles, mounts, NPCs, dropped items, fast crossings, and configured exemption regions.
- Improved GTNH/Dynmap integration for cities, claims, zones, TDM regions, border markers, and world mappings.
- City homes now remain in place when a relocated City Center still leaves them inside valid city territory.
- Removed automatic Builder Contract rewards from city founding.
- Restored normal vanilla Emerald Block mining and explosion behavior.
- Removed obsolete legacy systems and content, including unused RF, oil, nuclear, weapon, NPC/Builder, stock/tax, and abandoned production mechanics.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

