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DEADHOUR

Deadhour is a Minecraft 1.7.10 combined-arms warfare modpack focused on infantry combat, military vehicles, factions, and team-based battles.
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Deadhour TEST RELEASE v1.0 1.7.10.zip

File nameDeadhour TEST RELEASE v1.0 1.7.10.zip
Uploader
TrollionaireTrollionaire
Uploaded
Oct 10, 2026
Downloads
14
Size
195.9 MB
Mod Loaders
Forge
File ID
9115565
Type
R
Release
Supported game versions
  • 1.7.10

What's new

Deadhour Modpack Update

RTM

  • Major Magnox reactor overhaul with more realistic overheating, cladding damage, pressure failures, SCRAM behavior, shutdown cooling, radioactive contamination, and reactor controls.
  • Added a full water and coolant progression with Raw Water, Fresh Water, Light Water, Borated Water, reactor coolant variants, water treatment, and brine processing.
  • Electrical and thermal systems now use clearer real-world-style units including joules, watts, J/s, and liters.
  • Added primitive processing routes for many stone-drop minerals, providing early low-efficiency access to otherwise progression-blocking materials.
  • Added selectable molten outputs to the Crucible and Large Arc Furnace.
  • Rebalanced stone gangue quantities in stone-bearing ores.
  • Fixed dark adaptation so it continues working when the HUD is hidden with F1.
  • Improved steam values, fluid behavior, machine synchronization, and large pipe-network efficiency.
  • Major machine, rendering, world-generation, and chunkloading performance improvements across RTM.

MCHeli Overdrive

  • Ported the Blast Furnace and Steel Foundry from Xenofactions into MCHeli Overdrive.
  • Added vehicle-focused steel production and reusable casting for Grates, Large Springs, Light Armor Plates, Light Ship Hulls, Basic Mechanic Parts, Rims, and Track Pieces.
  • Restored the full metallurgy machine models, furnace fill visuals, moving foundry crucible, and molten-steel pouring.
  • Improved integration with RTM/HBM materials so real steel, aluminum, depleted uranium, and other resources are used instead of MCHeli's synthetic substitutes bypassing progression.
  • Added support for bulk petroleum-based vehicle fuel from compatible processed fuels.
  • Improved MCHeli fuel cans with stacking, persistent partial fuel, container returns, and an empty-can recipe.

Xenofactions

  • Added faction capitals with capital relocation, faction-home restrictions, and cooldowns.
  • Added Global Market Terminals and expanded XShops with persistent server shops, searchable faction markets, permissions, renaming, and administrative configuration.
  • Added survival recipes for Sandbags, HESCO barriers, Palisades, Berlin Walls, Stone Walls, Brick Walls, and Great Wall masonry.
  • Improved Earth-map boundary handling for vehicles, mounts, NPCs, dropped items, fast crossings, and configured exemption regions.
  • Improved GTNH/Dynmap integration for cities, claims, zones, TDM regions, border markers, and world mappings.
  • City homes now remain in place when a relocated City Center still leaves them inside valid city territory.
  • Removed automatic Builder Contract rewards from city founding.
  • Restored normal vanilla Emerald Block mining and explosion behavior.
  • Removed obsolete legacy systems and content, including unused RF, oil, nuclear, weapon, NPC/Builder, stock/tax, and abandoned production mechanics.

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