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DEADHOUR

Deadhour is a Minecraft 1.7.10 combined-arms warfare modpack focused on infantry combat, military vehicles, factions, and team-based battles.
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Deadhour

Minecraft 1.7.10 Combined-Arms Warfare

Deadhour, formerly Ragecraft Modern Warfare, is a Minecraft 1.7.10 combined-arms warfare modpack built around infantry combat, military vehicles, factions, team-based battles, and large-scale multiplayer warfare.

Fight on foot, operate armored vehicles and aircraft, build fortified positions, form factions, and compete across both persistent warfare and structured combat modes.

Combined-Arms Warfare

Deadhour combines infantry, ground vehicles, aircraft, logistics, and base-building into one battlefield.

MCHeli Overdrive provides helicopters, aircraft, tanks, armored vehicles, and other military systems designed for large-scale combat.

RTM expands transportation and infrastructure options, giving players additional tools for moving people and supplies across the battlefield.

Combined-arms combat rewards coordination between infantry, armor, aircraft, and logistics rather than forcing every fight into a single playstyle.

Infantry Combat and Weapons

Handmade Guns Overdrive expands infantry combat with a large selection of firearms and supporting mechanics.

Players can fight across a wide range of combat situations, including:

  • Close-quarters combat
  • Urban fighting
  • Long-range engagements
  • Anti-vehicle combat
  • Defensive positions
  • Large team battles

Infantry remains useful even when vehicles and aircraft are active on the battlefield.

Factions, Territory, and Base Warfare

XenoFactions provides the foundation for persistent faction warfare.

Players can:

  • Create and organize factions
  • Claim territory
  • Construct bases and defensive positions
  • Fight over strategic locations
  • Coordinate attacks with other players
  • Protect resources and infrastructure
  • Expand their faction's influence

The faction system is designed to support long-term conflicts rather than isolated PvP encounters.

Team-Based Combat

Deadhour also includes structured multiplayer combat alongside persistent faction warfare.

Team-based modes such as TDM provide faster combat where players can focus directly on infantry tactics, vehicles, objectives, team coordination, and map control.

This also provides a place to test and develop Deadhour's combat systems outside the persistent faction environment.

Economy and Logistics

Custom NPCs supports trading, events, rewards, and other server-controlled systems.

Resources, transportation, equipment, and infrastructure can all become part of the larger conflict.

A faction that can organize its logistics may have just as much of an advantage as one with skilled frontline players.

Tactical Terrain and World Mechanics

Deadhour includes environmental and physics systems intended to make the battlefield more interactive.

Realistic fluid behavior changes how water and lava interact with terrain and reduces the effectiveness of certain terrain exploits.

ItemPhysics changes the behavior of dropped items and gives battlefield equipment and loot a more physical presence in the world.

Additional building and decoration mods provide more options for:

  • Military bases
  • Fortifications
  • Checkpoints
  • Faction headquarters
  • Airfields
  • Vehicle facilities
  • Defensive positions
  • Civilian and urban environments

Performance and Stability

Deadhour includes performance and world-management mods selected for the demands of a heavily modded Minecraft 1.7.10 environment.

Tools such as Chunk Pregenerator can help prepare large areas of the world before players enter them, while other optimization mods target rendering, memory use, and general client performance.

The pack is developed with large multiplayer battles and heavily modded environments in mind.

Active Development

Deadhour is also a development ecosystem.

Several of the mods and systems used by the pack are actively developed, maintained, forked, or extended specifically to support its gameplay.

Development focuses on areas such as:

  • Combined-arms combat
  • Vehicle gameplay
  • Infantry combat
  • Faction warfare
  • Team-based modes
  • Server administration
  • Performance
  • Compatibility
  • Legacy Minecraft 1.7.10 development

Major systems may continue to change as the project develops.

Join Deadhour

Whether you want to fly aircraft, command armored vehicles, fight as infantry, build fortified bases, lead a faction, or develop mods alongside the community, Deadhour is built to support multiple ways to take part in the war.

Build. Fight. Control.

The DEADHOUR Team

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