A kitchen-sink Forge 1.18.2 modpack built with stability and performance in mind, spiced up with
coherent, relevant and high quality mods that will help you engineer more efficiently,
enhance your building, magical and decorative experience, beautify terrain generation,
and make the exploration breaks you take after long hours of play more enjoyable.
Crafting Recipes have been tweaked using KubeJS for a more integrated experience.
6GB of allocated RAM is recommended, installing Optifine is not recommended, but if you do,
remove Rubidium. Click here for the mod list. Please feel free to provide feedback - we are
always looking to make improvements.
Have fun!
Screenshots:
Hey there. Awesome modpack, the mod pick was awesome. Some observations I had so far.
Anyway, I'm just commenting this because I'd love to see this modpack evolving. Thanks for the excellent job.
In reply to AMS7ED:
Working on a discord server. Will see if I can fix the diesel issue in the next minor update. Thank you for your feedback!
Greetings yet again! Two mods did disappear- 3D Backpacks and Security Craft. What happened?
In reply to GentleBarney:
3D Backpacks? SecurityCraft will be returning in the next minor update, which is releasing sometime this week.
Hi again, Is it possible to add FTB Quests mod? Adding it manually crashes the game, error logs says it is interfering with lithium?
In reply to EagleWaffle:
Quests will maaaaybe be added at a later date. Have not been experiencing those crashing issues you had when I added FTB Quests manually.
In reply to QuantumStinger:
Okay, turns out I just can't read -_- I forgot to add item filters mod. It works now. Do you also have a bug where item won't stack? obviously talking about same items like dirt cobblestone, I couldn't manage to check meta value if they are the same, because whenever you craft new item and then break it, when it returns to inventory it won't stack with the newly crafted items like sticks for example. I've noticed it on vanilla minecraft items.
In reply to EagleWaffle:
nah, I cannot reproduce this issue.
In reply to QuantumStinger:
Hi sorry for the spam, but I've reinstalled the modpack and the bug still persists. I've created a new world, took a stack of oak log and placed it on the ground, then I destroyed it and the items would not stack together, it detects as a new item in the inventory now I have two oak logs in the inventory, tried it on hmcl launcher, curselauncher and technic. Is it only me or what?
I've put many hours into finding a good modpack that fits my playstyle, the one that catch my eye was Create Above & Beyond but sadly it is on 1.16.5, and outdated version of create mod. Luckily after few search I've found this modpack and holy shit few hours in this is the best modpack I ever played, brings me back the memories of the old old modded minecraft, a good gem. Thank you for making this amazing modpack the mods just fits amazingly and plays well with create, really love the mod <3.
Few hours in and after tweaking configs I've encountered few bugs, first of all I've added 2 mods, ore excavation and create deco, a tip if you want to add to the modpack. Ore excavation does not work properly though, It does not want to excavate but menu and everything else works great, I had this issue before on other modpacks, I shall look into this later. The most annoying bug I found is the info when you hover over a block in your inventory it displays a whole screen of ids, both minecrafts and other mods, I spent some time finding what mod this is but no luck, if you know what mod does display the blocks info in inventory please tell me <3. I've encountered a bug after 30 min in, where jade mod made my character disappear and would not display the blocks I place etc, I disabled the mod and it fixed the problem, maybe you could look into this, at that point I have only changed the controls it bugged out randomly :) The modpack runs smoooooothly on my main rig 100+ fps everywhere, I will test it on budget laptop later, the modpack is really well done in my opinion!
In reply to EagleWaffle:
Oh shit, Advanced Tooltips is on by default, try clicking F3 + H to disable it. Will be turned off by default in the next update. Create Deco is definitely being added to the next update. Try FTB Ultimine instead of OreExcavator. I do not think that veinmine should be in the base modpack, because it makes some create tools (for example a mechanical saw + hand crank chops a entire tree, veinmine just lets you do that by default) obsolete.
In reply to QuantumStinger:
Thanks man, I finally can see items properly in inventory. Yea I know veinmine is kinda too op but I don't wanna spend hours grinding for resources, speeding the process a litte bit, thanks you for mentioning ftb ultimine works great, didn't know it existed, most of modpacks I've played have OreExcavator.
In reply to EagleWaffle:
No problem!
Hey! There is a wonderful mod called Immersive Engineering + a patch for it to work with Create. Why not to include in this modpack?
In reply to GentleBarney:
Thanks for your suggestion - I've added Immersive Engineering in the upcoming 1.18.2 update. Are there any more mods that you would like to see in that update?
In reply to Quantomb:
Hey!) Didn’t expect you to answer that fast. I’m a huge fan of this modpack and pretty hyped for the update!
That patch I mentioned was called “Create Additions”, link is https://www.curseforge.com/minecraft/mc-mods/createaddition
It’s useful to make both Immersive Engineering and Create work together properly.
As for new suggestions, no ideas! Good luck, waiting for an update :D
In reply to GentleBarney:
Alright! I added Create Crafts and Additions. Thank you for the suggestion!
In reply to GentleBarney:
The 1.18.2 update is out now! Please make a backup before updating.