Create Sweet's Nuclear Open Alpha 0.1.6.zip
What's new
When implementing create nuclear V2, I didnt realised how nasty and unbalanced the radiation is, even the raw uranium is nuking everything around...
Disabling it is not a solution for me, the option is all or nothing, all items and the fluids stops being dangerous...
So I decided to do it myself with the core mod using alex's caves radiation. I made news yellowcakes and liquid uranium that curse you with alex's caves radiation instead, the uranium rod is still as nasty as before.
Now old yellowcake and liquid uranium are useless and WILL BE DELETED NEXT WEEK.
Nuclear things are setled now. (thorium is ignored for now)
CHANGED Uranium ore drop alex's caves uranium or radrock uranium ore
INCREASED debrit drilling, was way too SU needy but you need still need a lot, 30K SU for minimal speed
FIXED chp1 blackstone quest, I completly forgot this fluid interraction
FIXED several defaultconfig that I belived to be config were not applied for several update(you need to copy the 4 files defaultconfigs folder to your : world/serverconfig to apply the change for old world AND restart world)
NERFED dynamo to 20RF except magmatic, 30RF
CONFIGURED tinkerleveling defaultconfig (you need to redo your improvable tools to apply theses changes and move the toml files as instructed above before levelup)
-leveling increase stats
-max lvl set to 10
-maxed out tools and armor beat raw vanilla netherite stats
FIXED SOME create nuclear cecipes caused by its update
NERFED 2 energiser recipes
CHANGED motor recipes
ADDED Motor extension craft
IMPLEMENTED variant encaised chain and chain conveyor crafts
IMPLEMENTED flanged cogwheel craft
NEWS no survival progress...
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

