File Details
Twilight Forest - MC 1.21.1 - 4.6.2780
- B
- Sep 7, 2024
- 24.26 MB
- 51.0K
- 1.21.1
- NeoForge
File Name
twilightforest-1.21.1-4.6.2780-universal.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
ADDED:
- Added Mason Jars!
- Lets you display any kind of block or item inside of them!
- Features custom sounds! (Thank you, MrCompost!)
- Craft one with 7 Glass and a Twilight Oak Log.
- They can store one whole item stack.
- The stopper can be changed by using any Twilight Forest or Vanilla log on it.
- Items stay inside of them even when broken.
- Stack count can be checked by shift-clicking with an empty hand.
- Uses a custom item transform twilightforest:jarred, which defaults to fixed if not present in the item model
- Reworked the Firefly and Cicada Jars.
- They are now crafted by combining a Firefly/Cicada with a Mason Jar.
- Just like a Mason Jar, the stopper can be changed to different kinds of logs.
- Added new Magic Map icons for the Minoshroom and Alpha Yeti.
- Re-added the old 1.7.10 Reactor Debris to Carminite Reactors. (Thank you, Sleepy Horse!)
- Re-added water ponds to a handful of biomes.
- Added a new structure type that allows datapacks to add progression-related stuff to any structure.
- Added Charm of Keeping support for Cosmetic Armor (finally!).
- Recipe viewers now list the required XP for uncrafting recipes.
- Added support for the Crumble Horn crumbling the new 1.21 Copper blocks. (Thanks AriaElidove)
- Re-added leaf bushes to a handful of biomes.
CHANGED:
- Lowered the top layer of Darkwood Leaves in the Dark Forest biome. This makes the Darkwood Tree leaf blobs on top be less uniform.
- Further discouragement for mobs from walking on tops of Banisters. Stop it.
- Skull Candles' Candle counts now read from BlockState instead of Block Entity NBT data.
- Spooky Forest webbing now has a chance to replace leaves if there's air below the leaf block.
- Magic Map biome colors and Ore Map ore colors can now be controlled via datapacks.
- Structure jsons can now define what icon they use on the Magic Map.
- Empty Maze Maps are now in the Labyrinth's loot tables.
- Maze Maps now display the y level in the map tooltip.
- Scepter repairing now uses a custom recipe type that allows you to repair them at any durability.
- Cleaned up the WIP item tag and removed all WIP items from the Creative menu.
- Minor readability improvement for the /tffeature center command.
- Adjusted the Knight Phantom Trophy item render to be a little smaller.
- Centered the Hydra Trophy render to be centered on the head instead of between the head and mouth.
FIXED:
- Significantly improved the Aurora Palace structure generation. The dungeon should now be properly navigable again without needing to break blocks (except for entering the boss room).
- Fixed our giant Spruce trees not generating in the Snowy Forest.
- Fixed the Firefly model missing its legs when viewed from below.
- Fixed the glow on the Firefly model rendering weirdly when in front of water.
- Fixed the Knight Stronghold bounding box being too tall.
- Fixed Rope and Keepsake Caskets not properly rotating when placed by rotated templates.
- Fixed Blank Maps not playing sounds when getting filled.
- Fixed transformed Boars eating prior worn Saddles.
- Fixed Candelabra Candle placement logic.
- Fixed Twilight Forest portals not checking for clear blocks to place you in.
- Fixed the Dark Tower generating balconies in entrance rooms.
- Fixed the Dark Forest's flooring being bald. It now has its ground vegetation back.
- Fixed XP values in smelting recipes not matching vanilla values.
- Fixed the Crumble Horn crumbling more blocks than its durability should allow.
- Fixed the Minewood Core and Timewood Clock being able to replace indestructible blocks upon them growing with their trees.
- Fixed the Spooky Forest biome fog using hardcoded colors.
- Fixed Twilight Forest wooden Fence Gates and Pressure Plates not blocking water.
- Fixed Darkwood branches generating up too high on the trunk.
- Fixed Painting placements via Structure Data Blocks in a particular Druid Hut basement.
- Prevent the vines inside Giant Hollow Tree from replacing water when they generate in the Swamp.
- Fixed the player inventory not properly resynchronizing after block right-click behaviors fail due to structure progression.