The Twilight Forest

A realm basked in mystery and eerie twilight, you will overpower terrifying creatures and secure the adventure of a lifetime; in the Twilight Forest.

File Details

Twilight Forest - MC 1.21.1 - 4.6.2780

  • B
  • Sep 7, 2024
  • 24.26 MB
  • 51.0K
  • 1.21.1
  • NeoForge

File Name

twilightforest-1.21.1-4.6.2780-universal.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:the-twilight-forest-227639:5699076"
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ADDED:

  • Added Mason Jars!
    • Lets you display any kind of block or item inside of them!
    • Features custom sounds! (Thank you, MrCompost!)
    • Craft one with 7 Glass and a Twilight Oak Log.
    • They can store one whole item stack.
    • The stopper can be changed by using any Twilight Forest or Vanilla log on it.
    • Items stay inside of them even when broken.
    • Stack count can be checked by shift-clicking with an empty hand.
    • Uses a custom item transform twilightforest:jarred, which defaults to fixed if not present in the item model
  • Reworked the Firefly and Cicada Jars.
    • They are now crafted by combining a Firefly/Cicada with a Mason Jar.
    • Just like a Mason Jar, the stopper can be changed to different kinds of logs.
  • Added new Magic Map icons for the Minoshroom and Alpha Yeti.
  • Re-added the old 1.7.10 Reactor Debris to Carminite Reactors. (Thank you, Sleepy Horse!)
  • Re-added water ponds to a handful of biomes.
  • Added a new structure type that allows datapacks to add progression-related stuff to any structure.
  • Added Charm of Keeping support for Cosmetic Armor (finally!).
  • Recipe viewers now list the required XP for uncrafting recipes.
  • Added support for the Crumble Horn crumbling the new 1.21 Copper blocks. (Thanks AriaElidove)
  • Re-added leaf bushes to a handful of biomes.

 

CHANGED:

  • Lowered the top layer of Darkwood Leaves in the Dark Forest biome. This makes the Darkwood Tree leaf blobs on top be less uniform.
  • Further discouragement for mobs from walking on tops of Banisters. Stop it.
  • Skull Candles' Candle counts now read from BlockState instead of Block Entity NBT data.
  • Spooky Forest webbing now has a chance to replace leaves if there's air below the leaf block.
  • Magic Map biome colors and Ore Map ore colors can now be controlled via datapacks.
  • Structure jsons can now define what icon they use on the Magic Map.
  • Empty Maze Maps are now in the Labyrinth's loot tables.
  • Maze Maps now display the y level in the map tooltip.
  • Scepter repairing now uses a custom recipe type that allows you to repair them at any durability.
  • Cleaned up the WIP item tag and removed all WIP items from the Creative menu.
  • Minor readability improvement for the /tffeature center command.
  • Adjusted the Knight Phantom Trophy item render to be a little smaller.
  • Centered the Hydra Trophy render to be centered on the head instead of between the head and mouth.

 

FIXED:

  • Significantly improved the Aurora Palace structure generation. The dungeon should now be properly navigable again without needing to break blocks (except for entering the boss room).
  • Fixed our giant Spruce trees not generating in the Snowy Forest.
  • Fixed the Firefly model missing its legs when viewed from below.
  • Fixed the glow on the Firefly model rendering weirdly when in front of water.
  • Fixed the Knight Stronghold bounding box being too tall.
  • Fixed Rope and Keepsake Caskets not properly rotating when placed by rotated templates.
  • Fixed Blank Maps not playing sounds when getting filled.
  • Fixed transformed Boars eating prior worn Saddles.
  • Fixed Candelabra Candle placement logic.
  • Fixed Twilight Forest portals not checking for clear blocks to place you in.
  • Fixed the Dark Tower generating balconies in entrance rooms.
  • Fixed the Dark Forest's flooring being bald. It now has its ground vegetation back.
  • Fixed XP values in smelting recipes not matching vanilla values.
  • Fixed the Crumble Horn crumbling more blocks than its durability should allow.
  • Fixed the Minewood Core and Timewood Clock being able to replace indestructible blocks upon them growing with their trees.
  • Fixed the Spooky Forest biome fog using hardcoded colors.
  • Fixed Twilight Forest wooden Fence Gates and Pressure Plates not blocking water.
  • Fixed Darkwood branches generating up too high on the trunk.
  • Fixed Painting placements via Structure Data Blocks in a particular Druid Hut basement.
  • Prevent the vines inside Giant Hollow Tree from replacing water when they generate in the Swamp.
  • Fixed the player inventory not properly resynchronizing after block right-click behaviors fail due to structure progression.