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The Twilight Forest

A realm basked in mystery and eerie twilight, you will overpower terrifying creatures and secure the adventure of a lifetime; in the Twilight Forest.

File Details

Twilight Forest - MC 1.19.4 - 4.2.1696

  • R
  • May 16, 2023
  • 22.67 MB
  • 553.6K
  • 1.19.4
  • Forge

File Name

twilightforest-1.19.4-4.2.1696-universal.jar

Supported Versions

  • 1.19.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-twilight-forest-227639:4539671")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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ADDED:

  • Added a custom death animation to the Ur-Ghast.
  • Added a custom death animation to the Lich.
  • Added a custom death animation to the Naga.

 

CHANGED:

  • The Naga will now only break leaves when slithering around.
  • The Naga will now only break blocks other than leaves in the Naga Courtyard when it is charging or it has left the Naga Courtyard.
  • Leaves broken by the Naga will no longer drop Saplings and Sticks.
  • Removed the enchantment glint from Potion Flasks to keep vanilla parity.
  • Refactored the biome generator to refurbish the biome layer system into being datapack-modifiable.
  • Damage types that can destroy Lich shields are now controlled through the `twilightforest:breaks_lich_shields` damage type tag.
  • Blocks that skeleton druid projectiles will turn to leaves are now controlled by the tag `twilightforest:druid_projectile_replaceable`.
  • Added a bunch of TF blocks to `forge:relocaction_not_supported` and `forge:immovable`.

 

FIXED:

  • Fixed the dimension being stuck on a seed value of 0
  • Exterminated Silverfish from the Fancy Well setpiece.
  • Fixed painting generation inside Druid Hut basements.
  • Fixed unplaceable paintings generating in the Lich Tower.
  • Fixed an issue where the sorting wood engine would put items in slots they didn't belong.
  • Fixed Hollow Oaks sometimes being too big, causing console spam about blocks being set outside loaded chunks.
  • Fixed the Naga's health not properly scaling with difficulty.
  • Fixed Lich clones not despawning after the Lich passes phase 1 if they are too far away.
  • Fixed held boss trophies being rendered too low form the first person perspective.
  • Fixed castle doors still using CTM's logic if its installed.
  • Fixed fortification shields being granted to the player after completing the Questing Ram for the first time.
  • Fixed Dark Tower Antibuilder mazes not always having a clear path.
  • Fixed knight phantoms not being counted as undead mobs.
  • Fixed a potential lag problem with our capabilities.
  • Fixed the Ice Sword's tier overwriting wood as the lowest. This was purely a visual issue with mods like WTHIT, it didnt affect gameplay in any capacity.
  • Fixed the skybox void showing up when above ground level & below y63.
  • Fixed hostile wolf spawners not functioning.
  • Fixed Wraiths not being able to damage players if theyre too close to them.
  • Fixed amethyst clusters not dropping more clusters with TF pickaxes.
  • Fixed some non-fleshy mobs dropping flesh when killed with the Lifedrain Scepter.
  • Fixed Redcap arms disconnecting from their bodies after attacking.