File Details
Twilight Forest - MC 1.19.4 - 4.2.1696
- R
- May 16, 2023
- 22.67 MB
- 553.6K
- 1.19.4
- Forge
File Name
twilightforest-1.19.4-4.2.1696-universal.jar
Supported Versions
- 1.19.4
Curse Maven Snippet
ADDED:
- Added a custom death animation to the Ur-Ghast.
- Added a custom death animation to the Lich.
- Added a custom death animation to the Naga.
CHANGED:
- The Naga will now only break leaves when slithering around.
- The Naga will now only break blocks other than leaves in the Naga Courtyard when it is charging or it has left the Naga Courtyard.
- Leaves broken by the Naga will no longer drop Saplings and Sticks.
- Removed the enchantment glint from Potion Flasks to keep vanilla parity.
- Refactored the biome generator to refurbish the biome layer system into being datapack-modifiable.
- Damage types that can destroy Lich shields are now controlled through the `twilightforest:breaks_lich_shields` damage type tag.
- Blocks that skeleton druid projectiles will turn to leaves are now controlled by the tag `twilightforest:druid_projectile_replaceable`.
- Added a bunch of TF blocks to `forge:relocaction_not_supported` and `forge:immovable`.
FIXED:
- Fixed the dimension being stuck on a seed value of 0
- Exterminated Silverfish from the Fancy Well setpiece.
- Fixed painting generation inside Druid Hut basements.
- Fixed unplaceable paintings generating in the Lich Tower.
- Fixed an issue where the sorting wood engine would put items in slots they didn't belong.
- Fixed Hollow Oaks sometimes being too big, causing console spam about blocks being set outside loaded chunks.
- Fixed the Naga's health not properly scaling with difficulty.
- Fixed Lich clones not despawning after the Lich passes phase 1 if they are too far away.
- Fixed held boss trophies being rendered too low form the first person perspective.
- Fixed castle doors still using CTM's logic if its installed.
- Fixed fortification shields being granted to the player after completing the Questing Ram for the first time.
- Fixed Dark Tower Antibuilder mazes not always having a clear path.
- Fixed knight phantoms not being counted as undead mobs.
- Fixed a potential lag problem with our capabilities.
- Fixed the Ice Sword's tier overwriting wood as the lowest. This was purely a visual issue with mods like WTHIT, it didnt affect gameplay in any capacity.
- Fixed the skybox void showing up when above ground level & below y63.
- Fixed hostile wolf spawners not functioning.
- Fixed Wraiths not being able to damage players if theyre too close to them.
- Fixed amethyst clusters not dropping more clusters with TF pickaxes.
- Fixed some non-fleshy mobs dropping flesh when killed with the Lifedrain Scepter.
- Fixed Redcap arms disconnecting from their bodies after attacking.

