File Details
Twilight Forest - MC 1.20.4 - 4.4.2276
- R
- May 6, 2024
- 22.58 MB
- 141.0K
- 1.20.4
- NeoForge
File Name
twilightforest-1.20.4-4.4.2276-universal.jar
Supported Versions
- 1.20.4
Curse Maven Snippet
ADDED:
- Re-implemented mega Canopy trees.
- Can be grown by placing Canopy Saplings in a 2x2 pattern as you would with a mega jungle tree.
- Naturally appear in the Forest, Dense Forest, Mushroom Forest, and Dense Mushroom Forest biomes.
- Emperor's Cloth can now be removed from armor by right-clicking a filled Cauldron. The cloth is not refunded.
- Added tooltip hints for buttons in the Uncrafting Table screen.
- Magic Painting data has deeper configuration now, allowing a range of values for it's opacity settings, instead of just singular points.
- Added an opacity modifier for storms for Magic Paintings.
- Added two to the Magic Painting gallery.
- Added the `/tf map_locator <structure id> <player to give> <find unexplored>` command for server operators to generate maps that can guide players to not yet generated structures.
CHANGED:
- Changed trolls to move a little slower. They were trolling too hard.
- Lich clones no longer have shields.
- Lich clones are once again slightly transparent.
- 2x2 twilight oak trees are now named "mega oak" in the code.
- Mega oaks and hollow oaks' leaves are now slightly less perfectly spherical.
- Changed Canopy, Mangrove, Transformation, and Darkwood trees to use their respective wood types for their branches instead of logs.
- Hollow oak leaf dungeons chests now generate in a random directon from the center instead of always the same.
- Hanging Roots no longer generate in our biomes.
- Modded dynamic tools that act as Shears can now drop our shearable blocks.
- Removed stray pixels on the Lich entity texture.
- Tweaked Banister tooltip text hint.
- Adjusted rope placing logic. They can now be placed onto the ends of the hitbox.
- Cached all of our config options.
FIXED:
- Fixed the Ore meter not properly wiping its info with left-click.
- Fixed armor that already had Emperor's Cloth accepting more when smithing.
- Fixed special recipes not working in the crafting section of the Uncrafting Table.
- Fixed ghost recipes not rendering properly in the Uncrafting Table.
- Fixed structure locators discovering already-generated Twilight Forest structures despite being specified to skip generated structures.
- Fixed Moss Patch models having unsightly problems on select machines.
- Restored the Item Capability Handler for chests made from Twilight Forest's wood.
- Fixed Cloud blocks sometimes wrong generating inside of the Giant's house.
- Fixed the Block & Chain from being operable outside the world border.
- Moonworm Queen shot fixes:
- They now use the same lootable as the placed version instead of dropping a hardcoded Lime Dye.
- It now drops items when hitting a non-player entity, as if the Moonworm died.
- Fixed the lack of sound playing when a Moonworm gets squished.
- Fixed the Moonworm creating an air pocket when shot into water.
- Fixed the Moonworm being able to land onto blocks it usually cannot be placed on.
- Fixed Mangrove and Canopy tree branches generating too low.
- Optimized Cloud event code to not create new block positions every loop.
- Fixed JEI entity rendering conflicting with code from Tinker's Construct.
- Fixed placed trophies slightly hovering off the ground.
- Fixed bugs on hollow oaks sometimes replacing a log block, leaving a hole in the tree. They're Fireflies and Cicadas, not termites.
- Fixed Hedge Maze chests always facing the same direction.
- Fixed the vines inside of hollow oaks always being on the east side. West/north/south side represent!
- Fixed the Lich's shields persisting if he he were to die during the first phase.