The Twilight Forest

A realm basked in mystery and eerie twilight, you will overpower terrifying creatures and secure the adventure of a lifetime; in the Twilight Forest.

File Details

Twilight Forest - MC 1.20.4 - 4.4.2276

  • R
  • May 6, 2024
  • 22.58 MB
  • 141.0K
  • 1.20.4
  • NeoForge

File Name

twilightforest-1.20.4-4.4.2276-universal.jar

Supported Versions

  • 1.20.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:the-twilight-forest-227639:5320183"
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ADDED:

  • Re-implemented mega Canopy trees.
    • Can be grown by placing Canopy Saplings in a 2x2 pattern as you would with a mega jungle tree.
    • Naturally appear in the Forest, Dense Forest, Mushroom Forest, and Dense Mushroom Forest biomes.
  • Emperor's Cloth can now be removed from armor by right-clicking a filled Cauldron. The cloth is not refunded.
  • Added tooltip hints for buttons in the Uncrafting Table screen.
  • Magic Painting data has deeper configuration now, allowing a range of values for it's opacity settings, instead of just singular points.
    • Added an opacity modifier for storms for Magic Paintings.
    • Added two to the Magic Painting gallery.
  • Added the `/tf map_locator <structure id> <player to give> <find unexplored>` command for server operators to generate maps that can guide players to not yet generated structures.

 

CHANGED:

  • Changed trolls to move a little slower. They were trolling too hard.
  • Lich clones no longer have shields.
  • Lich clones are once again slightly transparent.
  • 2x2 twilight oak trees are now named "mega oak" in the code.
  • Mega oaks and hollow oaks' leaves are now slightly less perfectly spherical.
  • Changed Canopy, Mangrove, Transformation, and Darkwood trees to use their respective wood types for their branches instead of logs.
  • Hollow oak leaf dungeons chests now generate in a random directon from the center instead of always the same.
  • Hanging Roots no longer generate in our biomes.
  • Modded dynamic tools that act as Shears can now drop our shearable blocks.
  • Removed stray pixels on the Lich entity texture.
  • Tweaked Banister tooltip text hint.
  • Adjusted rope placing logic. They can now be placed onto the ends of the hitbox.
  • Cached all of our config options.

 

FIXED:

  • Fixed the Ore meter not properly wiping its info with left-click.
  • Fixed armor that already had Emperor's Cloth accepting more when smithing.
  • Fixed special recipes not working in the crafting section of the Uncrafting Table.
  • Fixed ghost recipes not rendering properly in the Uncrafting Table.
  • Fixed structure locators discovering already-generated Twilight Forest structures despite being specified to skip generated structures.
  • Fixed Moss Patch models having unsightly problems on select machines.
  • Restored the Item Capability Handler for chests made from Twilight Forest's wood.
  • Fixed Cloud blocks sometimes wrong generating inside of the Giant's house.
  • Fixed the Block & Chain from being operable outside the world border.
  • Moonworm Queen shot fixes:
    • They now use the same lootable as the placed version instead of dropping a hardcoded Lime Dye.
    • It now drops items when hitting a non-player entity, as if the Moonworm died.
    • Fixed the lack of sound playing when a Moonworm gets squished.
    • Fixed the Moonworm creating an air pocket when shot into water.
    • Fixed the Moonworm being able to land onto blocks it usually cannot be placed on.
  • Fixed Mangrove and Canopy tree branches generating too low.
  • Optimized Cloud event code to not create new block positions every loop.
  • Fixed JEI entity rendering conflicting with code from Tinker's Construct.
  • Fixed placed trophies slightly hovering off the ground.
  • Fixed bugs on hollow oaks sometimes replacing a log block, leaving a hole in the tree. They're Fireflies and Cicadas, not termites.
  • Fixed Hedge Maze chests always facing the same direction.
  • Fixed the vines inside of hollow oaks always being on the east side. West/north/south side represent!
  • Fixed the Lich's shields persisting if he he were to die during the first phase.