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The Twilight Forest

A realm basked in mystery and eerie twilight, you will overpower terrifying creatures and secure the adventure of a lifetime; in the Twilight Forest.

File Details

Twilight Forest - MC 1.19.3 - 4.2.1620

  • R
  • Mar 3, 2023
  • 22.58 MB
  • 301.7K
  • 1.19.3
  • Forge

File Name

twilightforest-1.19.3-4.2.1620-universal.jar

Supported Versions

  • 1.19.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-twilight-forest-227639:4419066")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

ADDED:

  • Wells & Druid Huts randomized wood palettes are now data-driven
  • Added boats and chest boats to the dendrologist advancement
  • Auroralized glass will now color beacon beams similar to how aurora block colors look

 

CHANGED:

  • Limited Hollow Hill mob spawns into a half-dome space around the physical Hollow Hills
  • Fallen Leaf Piles are now layerable
  • Improved datapack support
  • Removed unused json keys from various structure configurations
  • Portals now respect the dimension coordinate scale (8:1 by default for Twilight Forest)
  • Mushrooms no longer break when next to a portal
  • Redid how the Ur-Ghast detects ghast traps. It will now recognize when they are added or removed and change its wander path based on it
  • Changed charm of keeping curios rendering to be more resource pack friendly

 

FIXED:

  • Fixed holding giant tools giving the player more reach for every interaction than just the tools themselves.
  • Fixed the UrGhast getting stuck in the ground when spawned from a spawn egg
  • Hedge Maze walls will replace failed attempts at generating trees
  • Fix orientations for decorative Jack'O'Lanterns outside the Hedge maze
  • Fixed chill aura only applying to players
  • Fixed an issue where you could plant multiple magic beans in the same block space
  • Fixed a crash if a painting failed to place during Lich Tower generation
  • Fixed the block and chain not being repairable in anvils
  • Fixed the block and chain not properly disabling shields
  • Fixed Courtyard floors not generating variants if structure loads after incomplete generation
  • Fixed sound related crashes with the life drain scepter