The Twilight Forest

A realm basked in mystery and eerie twilight, you will overpower terrifying creatures and secure the adventure of a lifetime; in the Twilight Forest.

File Details

Twilight Forest - MC 1.20.1 - 4.3.1893

  • R
  • Nov 14, 2023
  • 22.25 MB
  • 2.7M
  • 1.20.1
  • Forge + 1

File Name

twilightforest-1.20.1-4.3.1893-universal.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-twilight-forest-227639:4865711")

NeoForge

implementation fg.deobf("curse.maven:the-twilight-forest-227639:4865711")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

ADDED:

  • Added new advancement criteria for uncrafting items
  • Added compatibility with some various mod tags (Aether, Alex's Caves, Ars Nouveau, Artifacts, Farmer's Delight, and Immersive Engineering)

 

CHANGED:

  • TF bows now respect FOV settings
  • Carminite Reactors and Ghast Traps will no longer tick in debug worlds which will fix the sound and explosion spam they were doing
  • Lower goblin knights now play their muffled sounds when wearing armor instead of when ridden
  • Lower goblin knights will no longer swing their arms when wearing armor or when ridden by an upper goblin knight

 

FIXED:

  • Fixed a bunch of missing texture warnings in the logs
  • Fixed an uncrafting table dupe
  • Fixed a strange crash that rarely happens when generating structures
  • Fixed fortification shields breaking in creative and spectator mode
  • Hopefully fixed an unstable ice core crash
  • Fixed structure mob spawns causing a lot of TPS lag in big modpacks that add lots of structures
  • Fixed a client lag issue regarding skull candles
  • Fixed the goals we add to vanilla mobs not respecting line of sight
  • Fixed name tags not working on multipart entities
  • Fixed mobs not dropping XP when killed by various TF projectiles
  • Fixed JEI showing shapeless uncrafting recipes even if they're disabled