Twilight Forest - Fabric - MC 26.1.2 - 4.9.823
Curse Maven Snippet
What's new
ADDED:
- Added the ARTHROPOD tag to the Mosquito Swarm. Who knew?
CHANGED:
- Vastly improved Sortingwood Engine performance.
- Removed the Tears music disc from Carminite Ghastling and Ghastguard loot tables. No more tears. Only anger.
- Hydra Fire Breath damage is now delayed to line up better with the fire particles. (Fywchis)
- Changed worldgen to use an aquifer for water placement without flooding every cave. This does lead to all caves that actually connect to streams/lakes/swamps to be flooded. This behavior is currently not active, but it is for datapacks that use other carvers like the vanilla one.
FIXED:
- Fixed trees being unable to place more than one Root Strands under them.
- Fixed eating from placed Experiment 115 acting as if you consumed it twice, giving you twice the intended food values.
- Fixed unintended behavior where Locked Vanishing Blocks could be "opened" by being connected to an already disappearing chain of Vanishing Blocks.
- Fixed a bug where it was possible under certain circumstances for tinted blocks like Tall Grass and Leaves to be invisible in the Swamp, Dark Forest, Dark Forest Center, Spooky Forest, and Enchanted Forest biomes.
- Fixed a crash related to knockback calculations with Knight Phantoms.
- Fixed a jukebox_song translation key typo for Wayfarer.
- Fixed odd behaviors with the Sortingwood Engine and double Chests.
- Fixed our Trapped Chests not being able to be opened.
- Fixed world generation placing Firefly Jars in-between two blocks of Rope.
- Fixed fallen Hollow Logs in the Snowy Forest missing their inner snow layer.
- Fixed Carminite Ghastlings checking the wrong item for gaze disguises.
- Partially restored Carminite Ghastling and Ghastguard movement behavior from MC 1.7.10.
- Fixed Emperor's Cloth smithing recipe. (LightgraycaAT)
- Fixed Robust Twilight Oak Sapling sometimes not growing despite clearly having enough space to.
- Fixed the canopy of the Dark Forest sometimes generating into the Dark Tower. (Fywchis)
- Fixed a bug where the Twilight Lich could spawn invisible minion Zombies. (Thanks Fywchis for reproducing it)
- Fixed an incompatibility with Structure Layout Optimizer.
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FIXED (Fabric):
- Fixed an issue with a Mixin that was preventing Spyglasses from zooming in.
- Fixed an issue where the Pale Oak Banister, Drying Rack, and Hollow Log were not added to the Creative menu.
- Fixed a Mixin conflict with Sodium that caused block entities to become invisible when placed.
This mod has no additional files

