File Details
Twilight Forest - MC 1.18.2 - 4.1.1096
- R
- Jun 10, 2022
- 31.40 MB
- 42.8K
- 1.18.2
- Forge
File Name
twilightforest-1.18.2-4.1.1096-universal.jar
Supported Versions
- 1.18.2
Curse Maven Snippet
ADDED:
- Added Red Thread. This string-like item can be placed on any side of a block. When held, it will glow fullbright and be visible through other blocks. Helpful for markers or finding your way back home.
- Block and Chain Goblins have a new animation where they drop the ball on death.
- Improvements and changes for the Lich.
- The Lich will now pop nearby mobs listed in a tag list (defaults are zombies, skeletons, spiders, creepers, endermen, and swarm spiders).
- This mechanic has existed for a long time but was very broken.
- Popping a mob will heal 1 heart.
- The Lich will briefly hold the Scepter of Life Draining before popping a mob.
- A stream of pink particles will connect the lich to the popped mob.
- The Lich will now pop its minions in phase 2 if its health goes below 1/2.
- Popped minions on phase 2 will heal the Lich the amount of health they had left.
- A stream of purple particles will connect the lich to the popped minion.
- Added red canopy mushroom variants.
- Mushglooms can now be grown into their big variants when planted on Uberous Soil.
- Brought back canopy oaks. These heavily populate the Dense Forests and can also be found in Oak Savannas.
- Added a boss health bar for the Minoshroom.
- Added a tag for ores the Ore Magnet should ignore.
- Added a crafting recipes to clone Magic Maps and Maze Maps.
- Added compatibility for Undergarden. You can now shoot our bugs from their slingshots!
- Dispenders are now able to put Candles onto a skull to create a Skull Candle.
- Added Curios compatibility for our charms, trophies, and bugs. This replaces the Baubles compatibility from previous versions.
- zh_cn translation.
- de_de translation.
CHANGED:
- The Sortingwood Engine has been reworked.
- The Sortingwood Engine is now compatible with any block that uses the IItemHandler capability. It also works with entities with the same capability, but only if they are whitelisted with the sortable entities tag.
- The Sortingwood Engine now takes items from chests in its vicinity (5x5x5 area around the block) as input and transfers it into any inventory it finds in a 33x33x33 radius around itself.
- It will only sort items to inventories that have at least one copy of that item, prioritizing inventories that have the most.
- Any item being moved is accompanied by a green particle entering the same inventory.
- The Zombie Scepter has been massively improved.
- Zombie Scepters will now properly swing the player's hand when used.
- Zombie Scepters will now play a sound when spawning a loyal zombie
- Zombie Scepters will now properly check if a loyal zombie will survive in the place youre trying to put them.
- Loyal Zombies no longer take burning damage after the timer is up. Instead, they will take 1 heart of damage every second.
- Loyal Zombies can now have their 30 second expiration timer reset by feeding them rotten flesh. The timer can not exceed 30 seconds by feeding it multiple times.
- Loyal Zombies now display a new death message if their timer kills them.
- The Scepter of Life Draining has also recieved a facelift.
- Mobs now explode into flesh particles on death via the scepter.
- Mobs that die from the scepter will now drop a couple pieces of rotten flesh, unless they are in the `twilighforest:lifedrain_drops_no_flesh` tag.
- Mobs that die from the scepter will now properly play their death sound.
- Particles emitted from the scepter properly originate at the top of the scepter rather than the middle of the screen.
- The Crumble Horn's target blocks and Transformation Powder targets are no longer hardcoded and can now be changed via datapacks.
- Wearing Fiery Boots will now make you immune to Block of Fiery Metal damage.
- You can now use your scrollwheel to move through recipes in the Uncrafting Table. Move your mouse to the relevant buttons and scroll away!
- Reworked how Experiment 115 handles Comparator output. Each slice adds 1, regenerating adds 7 to the total. Connecting redstone between the e115 and a comparator in subtract mode will invert the signal for the slices eaten.
- The Seeker Bow can now target players and prioritizes mobs that are targeting you.
- Bugs will now be randomly rotated when placed instead of always facing the same way.
- Changed all bosses to be immune to water slowdown.
- Hydra bites will now ignore Shield blocking and severely damage a Shield.
- Reduced the sprawl of Knight Strongholds. This should fix several bugs related to generating outside of its bounds and the boss room.
- Death Tomes now actually fly instead of simply hovering.
- The Minoshroom recieved some adjustments.
- The Minoshroom's ground smash attack now has a cooldown.
- The Minoshroom will now only do his ground smash attack when you are a maximum of 3 blocks away (changed from 7).
- Lowered the Minoshroom's reach.
- The Minoshroom now prioritizes his charge attack when you're out of reach and it now has a cooldown.
- Trophies and Skull Candles player head sized and will unrender the player's head when worn.
- Overhauled forcefields. Connections and placement are much better now.
- Force fields now have more blockstates.
- Changed spiral brick placement. Place them and finally preserve your sanity to boot!
- The Questing Ram will now stay inside the grove instead of wandering off.
- Players now respawn in the Twilight Forest on death when the "start in Twilight Forest" config option is enabled.
- Block and Chain Goblin now have a cooldown on their throw attack.
- Dark towers will now only generate vanilla Anvils.
- Removed magic shields as universal advancement rewards.
- Adjusted Tinkers' Construct part values to be more in-line with the latest version's balance.
FIXED:
- Fixed the Ice Bow not being repairable.
- Fixed Yetis being able to throw bosses.
- Our wolved no longer extend vanilla wolves and will no longer break because of that.
- Fixed bird wings being mistakenly clipped. They now properly fly again.
- Items will no longer be lost on when pressing the Title Screen button on death when using the Charm of Keeping.
- Fixed the Ender Bow not properly switching players and mounted mobs.
- Fixed caskets not emitting light when lavalogged
- The Knight Phantom advancement should now properly be granted after all are killed, not just one.
- Fixed Liveroot stripping not swinging the player's hand.
- kobolds eating bread will now properly display particles around their mouth instead of on top of their head.
- Fixed the Cicada Jar sounds. Again.
- Fixed The minoshroom sometimes spawning too early in the Labyrinth.
- Fixed the Minoshroom's ground smash attack animation.
- Fixed the root of the problem with tree root generation.
- Fixed the Goblin Knight spear attack being broken in several ways.
- Fixed the Questing Ram being unable to graze dropped wool off the ground.
- Fixed Shears from other mods not working with our leaves.
- Naga body segments now move fluidly along the ground and not *through* the ground.
- Fixed Labyrinths missing some of their Bedrock walls.
- The Protection Box render for structures is now once again a thing.
- Fixed all maps crashing when mods invoke appendHoverText with a null level.
- Fixed the canopy mushroom's blockstates.
- Fixed a crash with Uberous Soil when attempting to grow a mushroom in bad conditions.
- Fixed the Final Castle sometimes generating with an Oak Fence cage instead of a Violet Forcefield box.

