File Details
Twilight Forest - MC 1.16.5 - 4.0.467
- B
- May 20, 2021
- 30.72 MB
- 67.5K
- 1.16.5
- Forge
File Name
twilightforest-1.16.5-4.0.467-universal.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
THIS IS A BETA PRE-RELEASE PORT BUILD MEANT FOR TESTING. IT IS NOT FULLY COMPLETE!
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
Happy Hunting!
A proper Change Log will be written for the actual Release.
Changes after 4.0.464:
- Fixed a portal activation crash when Immersive Engineering isn't installed.
Changes from 4.0.464:
- Fixed Cube of Annihilation
- Allow all giant blocks to only be harvested with giant pick
- Fixed hostiles spawning in any light level
- Fixed fiery pick smelting
- Fixed logs not smelting into charcoal
- Fixed portal generation using tall grass instead of grass
- Fixed phantom knight advancement criteria
- Fixed slide traps
- Fixed force fields
- Fixed thorn z-fighting
- Fixed sign collision
- Improved bug placement
- Fixed uncrafting table visual bug
- Fixed and added various recipes
- Partially fixed patchouli compatibility
- Fixed shield blocking animation
- Fixed tools not being held correctly in hand
- Fixed fence and gate burn times
- Fixed which mobs are allowed to sit in boats as well as the position where they sit in the boat
- Fixed redcap model
- Temporarily disabled redcap run from TNT AI to prevent a crash
- Slime Beetle tails are transparent again
- Removed our unimplemented enchantments from appearing in the enchantment table
- Added saplings to the compost list
- Fixed graveyard spawners
- Fixed giant pickaxe grouping blocks
- Added enchantments to hoes on-craft and from the creative menu to be on par with the other tools and armors from the mod
- Fixed ice core snowball firing
- Made trophy breaking consistent
- Finished the Keepsake Casket
- Fixed the tree of transformation
- Added various more tags
- Fixed Rain+Snow weather rendering
- Fixed trophy item backboards
- Fixed Entering/Leaving dimension load screen
- Fixed giant tool reach
- Fixed labyrinth dead ends not generating
- Fixed lang entries for various entities
- Fixed 'undefined gamerule' log spam
- Fixed hoe damage and speed values
- Flattened Boss Spawners into their very own blocks
+ Unactivated boss spawners in existing worlds will vanish due to this. Newly generated structures will work fine!
- Fixed block and mob invincibility above the stronghold
- Fixed mobs spawning outside of structure bounds
- Mostly fixed features generating within structure bounds
- Fixed a bad config validator
- Brang back most of IE compatibility
- Fixed sorting wood core overwriting nbt when sorting items
- Halved lich 3rd phase attack damage and slowed down movespeed to accommodate for 1.9 combat (This should have been done a LONG time ago)
- Fixed lich spawner not being replaced when difficulty is switched to peaceful
- Lich now only enters the third phase when all 9 zombies have died, not immediately after they have spawned
- Fixed Frosted render on players
- Fixed Fortification Scepter Shield render on players

