Description
Fluid Oredict
Tired of incompatible liquids across your favorite mods? Ever experienced HBM's oil being rejected by Industrial Upgrade, TerraFirmaCraft (TFC) breaking machine recipes by overriding vanilla water generation, or wanting Thermal Expansion's liquid XP to work seamlessly with Ender IO? Fluid Oredict is designed specifically for you! It brings a true Ore Dictionary system to liquids via a simple, intuitive configuration file.
How It Works?
Setting up fluid unification is straightforward and takes less than a minute:
1. Navigate to your instance's config folder and locate the configuration file (e.g., tfcfluidcompat.cfg).
2. Open it using any standard text editor.
3. Add new lines or modify existing ones, listing interchangeable fluids separated by commas (,).
4. Save the file! You can now use TFC's fresh water in GregTech CE's electrolyzers and across all other machine recipes.
Note: Most integrated mods support hot-reloading your configuration changes directly in-game!
Q&A:"How does this work under the hood? 1.12.2 doesn't have a built-in fluid oredict!"
The mod scans all crafting recipes in integrated mods. Whenever it detects a fluid you have registered in your configuration list, it automatically generates absolute copies of those recipes utilizing the alternative fluids from the same list.
What about permutations? If you replace vanilla water, then add modded lava, the mod doesn't just swap single fluids—it creates permutations for all combinations. If you list 10 different fluids, all of them will interoperate and mix seamlessly across recipes!
Priority Rule (Right-to-Left)
The further to the right a fluid is written in your list, the higher priority it holds. Some rigid mechanisms (such as certain Thermal Expansion machines) cannot duplicate recipes dynamically; in those cases, the mod will automatically assign the fluid written rightmost in your configuration list (e.g., if vanilla water = tfc fresh water, the Thermal Expansion Volcanic Press will prioritize and use the rightmost entry).
Compatibility List
Fluid Oredict currently features built-in integration with the following mods (Minecraft 1.12.2 Forge):
Thermal Expansion 5.5.7.1-universal
Industrial Upgrade 3.3.0.47
GregTech CEu (GTCEu) 2.8.10-beta (with addon support)
GalaxySpace 2.1.4
Ender IO 5.3.72 (EnderCore 0.5.78)
Tinkers' Construct 2.13.0.183 (with addon support)
Nuclear Tech Mod (NTM-CE) 2.5.0.5
Immersive Engineering 0.12-98 (with partial addon support)
Techguns (Community Edition) 2.1.3.0
Mekanism-CE-Unofficial-All-10.0.2.540
industrialcraft-2-2.8.222-ex112
CraftTweaker2-1.12-4.1.20.715
jei
Missing Your Favorite Mod?
Don't worry! Drop a comment on CurseForge, and I will do everything in my power to add support and expand the Fluid Oredict collection;)
Unsupported Mods / Blacklist
Galacticraft (1.12.2-4.0.6) — Please do not request support for Galacticraft; compatibility will not be implemented.:‹
(if you play with these mods, there will be no crashes)
CraftTweaker Integration: User Guide
CraftTweaker support allows modpack authors to flexibly manage fluid equivalences manually using ZenScript scripts, going beyond the standard configuration file. This is especially useful for integrating custom fluids from other mods on the fly.
How to use it with our mod:
-
Open the
scriptsfolder in the root directory of your Minecraft profile. -
Create a new text file with the
.zsextension (e.g.,tfcfluidcompat.zs) or open an existing script. -
Use our mod's API methods to register new mappings.
Usage Example:
// 1. Import mod package for fluid management
import mods.tfcfluidcompat.Equivalence;
// 2. Example: Adding an entire fluid equivalence group
// All listed fluids will be treated as interchangeable across all supported machines.
Equivalence.addFluidGroup("oil,crude_oil,black_gold");
// 3. Example: Adding a specific fluid to an existing standard
// Now machines (IC2, Mekanism, etc.) that accept "water" will also accept "spring_water".
Equivalence.addEquivalent("water", "spring_water");
Note: CraftTweaker scripts are applied during game launch. Once added, all generated recipes (electrolyzers, fermenters, etc.) will automatically pick up these changes.





