HBM's Nuclear Tech Mod: Community Edition

The most complete and up-to-date 1.12.2 HBM: Nuclear Tech Mod port.
The Nuclear Explosion

The Nuclear Explosion

All the Missiles

All the Missiles

Crater Biome left after the nuclear explosion

Crater Biome left after the nuclear explosion

The reworked "Factory" structure

The reworked "Factory" structure

RBMK (The most popular reactor from this mod)

RBMK (The most popular reactor from this mod)

Description

 

A definitive port of HBM's Nuclear Tech Mod from 1.7.10 to 1.12.2, the most completed one among others.

 

ㅤ⠀

IMPORTANT NOTE

Firstly, we accept bug reports and feature requests only through "Issues" tab on GitHub.

Secondly, before sending any issues there, please make sure you're playing on the latest NTM:CE version. You can download it via "Releases" section on GitHub.

 

 

 

NTM:CE is a modernized port of the legendary 1.7.10 Hbm’s Nuclear Tech Mod, bringing its signature focus on technology, atomic science, and nuclear weaponry to the 1.12.2 ecosystem. It preserves the original’s expansive tech tree of processing and utility machines, craftable bombs and missiles, guns, and abandoned structures to explore—while improving stability and performance drastically.

This project is the current, up‑to‑date 1.12.2 port of NTM and the direct successor to the Reloaded and Extended editions, aiming to be more feature‑complete and faithful to the original 1.7.10 mod, while it also brings fixes and optimizations (for example, having threaded packets and explosions, making bombs explode roughly 50x faster than on other 1.12 ports!

Nukes are no longer just green TNT blocks: you’ll synthesize advanced explosives, enrich uranium, and engineer devastating nuclear missiles to unleash upon your friends—or enemies.

Pictures say more than a thousand words - you're welcome to check out the Gallery tab!

 

 

Is the mod survival-ready?

While there is still a plenty of bugfixing to be done, the mod itself has been proven to be in a state where it can be played in survival without fatal crashes, though it still has many minor/substantial bugs to be fixed and some rather minor things to be ported.

Is the mod compatible with NTM: Extended Edition addons/shaders?

Sadly, no. Installing EE addons will most likely result in crashes, making the modpack unplayable; due to having the new gun system ported, shaders are also incompatible and will cause heavy visual artifacts when holding a gun.
Also shaders are incompatible with NTM skybox; this can be fixed in 'config/hbm -> hbm.cfg' by changing the line 'B:1.00_enableSkybox=true' to 'false'.
We're looking forward to fixing shader-related issues, though this will take time.

How different is it from Extended edition?

Extended worlds are fully incompatible!
We have rewritten ~75% of the entire mod, porting every single feature we can. The amount of changes is difficult to track at this point. I invite you to check our GitHub issues, as we use them to track missing/added content.

Will you port it to 1.1x/1.2x?

We don't plan to do so, no.
We need to stay committed to one version at a time. Fragmentation, and the insane amount of separate teams that worked on this mod, is what killed the mod's chance to be ported. This is why we want to centralize our efforts on one version at a time.

What shaders/resource pack did you use for the screenshots?

We used Complementary Unbound shaders + 1.16 for 1.12 resource pack.

If you have more questions or you're willing to take part in developing this 1.12.2 NTM port, we welcome you on our GitHub and Discord!
Also you can find translated Chinese/Korean/Russian/Ukrainian README on the GH page.

The HBM's Nuclear Tech Mod: Community Edition Team

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