Embers is best described as a dwarven magic mod. It features a smattering of magical and technical content, from staples such as ore doubling and item transport to alchemy and magical ray guns. All centered around the core mechanic of Ember, a limited form of power that you must extract from the world's core near bedrock.
To get started, you will first need to find an Ancient Golem:
Slay the golem, and use his drops to craft the Ancient Codex. This will guide you through the rest of the mod.
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Spotlights:
The officially-recommended spotlights for Embers are from Mischief of Mice on YouTube. Check out the rest of their channel!
Any CraftTweaker support available?
Hey! I think your mod is very good, can I bring it to Chinese mcbbs? I will keep the mving URL
In reply to xiaokai_mc:
dont do that
What is the summon item bucket command for this mod? What is the nbt of the forge:bucketfilled and the embers mod? In the f3 menu keys there's the ability to see additional information of the item, but it only displays 2 nbt's.
I made a texture pack for this mod that retextures all of the metals and recolors the ores, blocks, and items to the colors they really exist as.
It also changes the molten materials to where they have a metal texture.
The mod has issues when paired with any other mods whatsoever. A new version needs to come out that clears some of these conflicts and hopefully raises the compatibility. It's a very cool mod, but it hasn't been updated since 2017. Please, this mod is absolutely amazing, if it actually worked, this mod would completely be one of my favorites! Sadly, the emitters and collectors don't work at all, and I can't tell if anything else needs fixing. Cmon, Embers 1.0!
In reply to nightlord039797:
https://www.curseforge.com/minecraft/mc-mods/embers-rekindled
This mod needs a wiki, period.
sorry for commenting. i didn't know of the existence of the embers rekindled
What's the difference between this and Embers Rekindled?
I keep seeing links to a 1.7.x version of this game but everytime i hit a dead end. . . is there a 1.7.x version of this mod?
In reply to ravenxharuno:
no
So I just managed to get the codex. While it does look cool, it doesn't really give any indication as to how you should progress. It tells you a brief description of lore behind blocks and items, but nothing relating to crafting nor acquisition of said items/blocks. Without which makes it almost useless for the most part. "Learn about what these cool weapons, tools and machinery do. But you have no clue how to make them, so I guess you'll have to stop playing the game and look on youtube to find out."
There are two solutions I could think of, at least for the direction of progress. The most used version of guides seen in other mods such as thaumcraft for example are unlocking based on progression, which is the most streamlined and easier learning curve, but is a bit limiting at times.
Another method that could possibly work is perhaps a tiered system where there's some sort of indicator on the slot thing showing which is achieved first, like roman numerals or perhaps just a number of glowing somethings. Organizing the codex to be neater would help too.
Regardless of which method is used, showing the method of acquisition for each thing listed in the codex is crucial for knowing what to do, otherwise it's effectively an ember dictionary.
In reply to AURAequine:
In reply to Forge_User_60133783:
In reply to AURAequine:
In reply to NoTelefragPlz:
In reply to Void_slime46264:
Sounds are broken in this mod
In reply to TurtleBoiGamer: