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Featurify - WorldGen Control

A worldgen configuration mod that eliminates the need for datapacks. Add, disable, replace any feature, replace, disable any biome with another biome.
Disable specific placed features individually, preventing them from generating in your world

Disable specific placed features individually, preventing them from generating in your world

Search for specific placed feature

Search for specific placed feature

Add or remove biomes for individual placed features to control where they generate.

Add or remove biomes for individual placed features to control where they generate.

Tweak individual features inside a placed features and their % chance to be generated

Tweak individual features inside a placed features and their % chance to be generated

Disable specific biomes individually, preventing them from generating in your world

Disable specific biomes individually, preventing them from generating in your world

Replace specific biomes with another biome

Replace specific biomes with another biome

Forest, savanna, plains and river biomes

Forest, savanna, plains and river biomes

Disabled savanna (automatically replaced by closest similar biome, which is desert), plains biome replaced by warped forests and river biome replaced by crimson forest

Disabled savanna (automatically replaced by closest similar biome, which is desert), plains biome replaced by warped forests and river biome replaced by crimson forest

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Description


Featurify


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Featurify is a worldgen feature configuration mod that eliminates the need for datapacks. Add, remove, and tweak features in any biome.

Placed Features Settings

Currently, it is possible to:

  • Globally disable all placed features: Disable all placed features across your world with a single setting.
  • Disable individual placed features: Disable specific placed features individually, preventing them from generating in your world.
  • Manage biomes for specific features: Add or remove biomes for individual placed features to control where they generate.
  • Disable specific biomes: Disable specific biomes individually, preventing them from generating in your world.
  • Replace specific biomes: Replace specific biomes with another biome.

Since the mod is still in the early development phase, you can expect a lot of more features in the future.

Available Commands:

  • /featurify dump: Dumps the complete config file with all available settings to JSON file.
  • /featurify config status: Prints version (hash) of both the client and server config files in chat.
  • /featurify config sync fromServer: Synchronizes the config file from the server to the client.
  • /featurify config sync toServer: Synchronizes the config file from the client to the server.



💡 How to use the mod


This mod is designed for in-game configuration, so it requires the YACL (YetAnotherConfigLib) mod.

Fabric/Quilt

If you’re using Fabric or Quilt, you’ll also need the Mod Menu mod or another mod that provides access to mod configs.

NeoForge/Forge

No extra mods are needed.



🖥️ In-Game configuration


All placed feature settings can be configured directly in game through intuitive configuration screens. Changes are applied immediately, making it easy to add, remove, and modify placed features without editing files or creating datapacks.

Placed features settings


The same goes for biomes, you can disable specific biomes or replace them with another biome directly in game, and changes are applied immediately.

Biomes settings



📝 JSON file configuration


All configurations mentioned in the In-Game section of this guide are mirrored and saved in a JSON file located at config/featurify.json. This file is particularly useful for managing configurations on the server side. For that case it is recommended to configure everything based on the In-Game section of this guide.



⚙️ Compatibility


Featurify is designed to be fully compatible with most of the worldgen mods and datapacks, and it currently offers enhanced compatibility with the following:

Global datapack loaders:

WorldGen mods:

Since feature generation is a complex system, things can occasionally break, especially with mods that implement their own custom feature generation logic or heavily alter vanilla generation behavior.



💬 Community


Feel free to join our community at the discord server to chat, share your creations, ask any question or to simply be updated about the latest development of the mod and notified when the new release is out. Also don't hesitate to report any crash or bug via GitHub issues.



👋 Support


I will continue developing my mods as a hobby because I truly enjoy it. If you'd like to support me, you can do so on Patreon or Ko-fi. Your support is greatly appreciated.



📜 License


The mod is licensed with CC BY-NC-ND 4.0 license.

Please feel free to explore my code for examples of how I've tackled and solved various challenges while developing this mod. You're welcome to incorporate code snippets into your own projects. Also feel free to use this mod in any modpack ( although credit/link back to this page will be greatly appreciated).

The Featurify - WorldGen Control Team

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