Biolith

A biome placement mod focusing on configurability and consistent distribution of modded biomes

Biolith

Biolith is a biome placement and world surface generation server library mod focusing on configurability and consistent, immersive distribution of modded biomes. Fabric, Forge, NeoForge, and Quilt loaders are presently supported. You can see Biolith in action by trying out the Terraformers biome mods listed below:

 

Extent of Current Features

At this time, aside from any new things I've implemented and forgotten to update here, the following features are present:

  • From v1.2.0-alpha.1, Biolith supports all four major mod loaders!
  • From v2.0.0-alpha.1, biome placement and surface rules can be added via datapacks.
  • Place an Overworld, Nether, or End biome at a specified noise point.
  • Remove a vanilla/datapack Overworld, Nether, or End biome from all noise points.
  • Replace an Overworld, Nether, or End biome entirely or in part.
  • Add a sub-biome to an Overworld, Nether, End, or modded biome.
    • (End biome placement uses custom noise and is only available in 1.20+.)

 

  • Register custom surface rules.
  • Override vanilla surfaces using custom surface builders.

 

  • Fully compatible with TerraBlender and Fabric Biome API biomes.
  • Somewhat compatible with BcLiB (biome placement will be modified by bClIb).
  • Can place biomes in Modern Beta worlds in 1.2.0-beta.1 (1.20.4 - 1.20.6).
  • Can place biomes in Moderner Beta worlds since 3.0.3 (1.21+).
  • Automatically prevents feature order cycle crashes since 3.0.5.

 

The Biolith Team

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