Links for 1.12.2
Description
Add 2 kinds of rounded pillar shaped and extensible blocks that perfectly fit to vanilla textures (or your texture pack) using mainly rock and wood blocks (and some fancy in bonus).
As a precision, this mod was mainly done for the 1.12.2 version, containing lots of variants in the extensions (see below), and newer versions mainly support the vanilla blocks.
The Recipes
The thin pillar recipe is a vertical line of 3 blocks, in the middle of the crafting box.
The middle ingredient is a clay ball (it's a shaped recipe !)
NB : before 3.2.0, the recipe was 3 similar blocks, in the middle of the crafting box
The full pillar recipe is a shapeless recipe of 2 thin pillars (and is reversible)
Extensions 1.12.2
There're extensions adding lots of variant of pillars but there're mainly done for the 1.8.9-1.12.2 versions (over 1000 kinds of pillar).
QUARK & BOTANIA
BOP
FORESTRY
CHISEL
make the speakers wider, thank you
Love this mod, would you consider adding the column variants of mod added blocks? I think Nookbuild and Blockus would be a great start :)
Love the mod. Will the quark, botania and bop extensions get updated to 16.5 too? :)
In reply to FearAK:
Probably for BOP, not sure for the others for now.
Do your 1.15.1 versions of this and the extensions for biomes o'plenty also work with 1.15.2? You do excellent work, by the way.
In reply to netherstridermc:
Sure, if you get trouble, just contact me :)
So I had this mod for quite a while and it worked perfectly. Now we updated our server to Forge 28.1.118 and therefore also our mods. This mod loads perfectly with all the other mods, neither singleplayer nor the server gives any issue output, till I set a pillar of any kind. The game just crashes and I'm not able to load singleplayer worlds anymore because it does, in fact, place the block and therefore can't load the world anymore after the crash. Crashlog here
Hi RealUsagi, i'm pleased to see that you like the pillars :)
The bug is in another mod called Better Foliage : LINK
In reply to Corail_31:
I also reported it to better foliage, I don't know which mod crashes the game (if it's something that can be fixed on better foliage or corails pillar side), so I thought I let both modders know about the issue :3
In reply to ReaUsagi:
Pillars only use normal block in json, what happen is only related to this mod to be precise.
But, it's not new that Better Foliage is not always able to handle some json models (before it was with multilayer), it could be a trouble with optifine added with this mod if you look the issues on their github.
In reply to Corail_31:
I guess Better Foliage is using Optifine in a quite complex way considering how many mods it somehow needs to support. Anyways, I just wait this out on Better Foliages side then :3 Thanks for the quick answers
Howdy, on 1.14.4 version 4.5.4 doesn't seem to like forge 28.1.39 but version 4.5.3 works just perfectly
In reply to legosi_argens:
It requires forge 40, as the forge blockstates are only added in this version (mentioned in the log of the release)
Hi! Using the latest (I believe) for 1.14.4, and I saw an enchanted stick that changes pillar sizes and shapes, with no recipe. Is this currently just for Creative testing while you fully implement different pillar types/shapes, or have I overlooked how to make it?
The mod is great, and really makes me want to actually support my tunnels and structures, both above AND below ground!
In reply to SkyeTheTerribleBeastie:
only creative, but nothing prevents you to add a recipe for it.
the recipes dont show up in my 14.3 world. is anyone having the same issue? im sure its more on my side than the mod's as i have problems with a few other decorative mods.
regardless, the items look fantastic
In reply to icidle:
Hi icidle, i tested it with the last support version of forge for 1.14.3 (version 60) and there was no trouble of recipe with the last version of pillar for 1.14.3 (4.5.0)
NB : the new updates are now on 1.14.4
Heyo
Could you make an extension for the underground biomes mod as well, please?
In reply to Forge_User_90440388:
The request is asked on the issue link :)
The code to automate the json production is finished, so it's not a real problem, except i would have prefered forge to fix its blockstate in json before as it would make the size considerably lighter (-80%).
ThicMaleHomo doesn't work with Steamworks bye-bye.