Auto HUD

A mod which dynamically hides parts of the user interface
All HUD elements are hidden except for the currently active status effect

All HUD elements are hidden except for the currently active status effect

Possible look with shaders installed

Possible look with shaders installed

Description

Auto HUD

Auto HUD is a Minecraft mod which hides parts of the user interface (HUD) that are currently not interesting.

It is inspired by similar mods ("immersive hud") for other games. I personally really like the clean view of no visible HUD, but get frustrated by the limitations of using F1 mode.

This is an opinionated rewrite of Head-down Display that never got updated.

Features

  • Toggle the whole HUD with a key binding.
  • Have parts of the HUD that haven't changed hide away.
  • Hide persistent, unchanging status effects, such as water breathing from the turtle helmet.
  • Show remaining time of status effects.
  • Choose between "move out", "fade out", and "no animation" modes.
  • Highly configurable.

Support

Found a bug or have feedback? Leave a comment, open an issue on GitHub or join my Discord!

Visual differences to F1 mode

  • Player hand / equipped items remain visible
  • Player names remain visible
  • The vignette remains active
  • Incoming chat messages still pop up
  • Crosshair remains visible (see my other mod Dynamic Crosshair for that)
  • Configurable what elements are hidden

Dependencies

  • Optional dependency on YetAnotherConfigLib for ingame configuration screen
  • older versions require Cloth Config instead; see the individual files' dependencies

Fabric only

Mod Compatibility

This mod includes a modified version of magicus' Status Effect Timer, because I could not figure out how to dynamically insert my modifications into it. Since this mod allows for status effect icons to be hidden individually, the non-modified version will draw the timers in the wrong place.

Known to be compatible:

Known to be incompatible:

  • OptiFabric / OptiFine crashes due to mixin conflicts.
  • Any other mod that draws status effect timers should have that functionality disabled.
  • HUD elements created by other mods will most likely not be moved.
  • Bedrockify overwrites the status effect modifications. To get them working, disable the screenSafeArea mixin.
  • Running AutoHUD together with Exordium will cause stuttering and delayed animations.

The Auto HUD Team

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